I do wonder how many PCs are actually not stable.
Your PC is as stable as the last piece of software you successfully ran. That's unfortunately the truth; no pc is 100% stable, you can't guarantee it
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I do wonder how many PCs are actually not stable.
LowLevelFatalError [File:.\Runtime/RenderCore/Private/ShaderCodeArchive.cpp] [Line: 448]
DecompressShaderWithOodleAndExtraLogging(): Could not decompress shader group with Oodle. Group Index: 2445 Group IoStoreHash:84b3cc9e0a5de84bf1590509 Group NumShaders: 8 Shader Index: 48348 Shader In-group Index: 2445 Shader Hash: AE417C14F27EDCB5F703C48ACE93FF93A5E3751A. The CPU (Intel(R) Core(TM) i7-14700K) may be unstable.
I'm still thinking it looks like the silicon degradation issue is out in force on Borderlands 4. The error message that 13th/14th gen users are seeing is (emphasis added):
Aye, possibly. It's interesting that this one seems to be tripping up the 13700K and 14700K, when it's more commonly the **900s we see going down to the degradation.I'm not ruling it out but every time someone comes up with "signs" of mass 13th/14th gen failures so far when the dust settles it is either a tiny number of affected systems or something else, so with a backdrop of issues with the game I'm wary as to the root cause.
Interestingly there seems to be common failure combinations which appear more regular in the game, some of it may reflect volume of systems:
-14700K shader compilation.
-13900K and 9950X start up, shader compilation and random crashes.
-9800X3D random crashes (often with ASRock motherboards - possibly people still on older BIOS).
I'm not ruling it out but every time someone comes up with "signs" of mass 13th/14th gen failures so far when the dust settles it is either a tiny number of affected systems or something else, so with a backdrop of issues with the game I'm wary as to the root cause.
Interestingly there seems to be common failure combinations which appear more regular in the game, some of it may reflect volume of systems:
-14700K shader compilation.
-13900K and 9950X start up, shader compilation and random crashes.
-9800X3D random crashes (often with ASRock motherboards - possibly people still on older BIOS).
-9800X3D random crashes (often with ASRock motherboards - possibly people still on older BIOS).
For context ASRock have the same problem Asus had with cooking the SoC on the 7800X3D, ASRock are doing it with the 9800X3D, dead chips have burn marks on the SoC voltage pads, 86% of 9800X3D's failure rates are on ASRock boards, compared to 4% and 1% on MSI and Gigabyte boards.Well i just Pikachu faced..... not.Stay away from ASRock motherboard's people...
For context ASRock have the same problem Asus had with cooking the SoC on the 7800X3D, ASRock are doing it with the 9800X3D, dead chips have burn marks on the SoC voltage pads, 86% of 9800X3D's failure rates are on ASRock boards, compared to 4% and 1% on MSI and Gigabyte boards.
I'm sure this isn't related, right?
Whoever decided to actually check the CRC when decompressing assests is defintely off Intel's Xmas list!I'm still thinking it looks like the silicon degradation issue is out in force on Borderlands 4. The error message that 13th/14th gen users are seeing is (emphasis added):
Still the worst GPU margins of the three by far. And AMD barely bother with GPUs ATM as they consider them to be poor margin per wafer - a trule flawed strategy on AMD's part IMO if we consider fixed costs. Speaking of fixed costs...Probably not a ton of margin on Intel's graphics cards but they are profitable if you do some back of the envelope maths.
5nm 300nm wafer probably costs around 20k, each die is 272mm so at best you'll get 220 good dies but assuming some defects you may end up with about 172 serviceable B580 chips. $20,000/172 is around $100 each, add packing, memory, cooler, PCB and distribution costs there's not a ton of margin in it for Intel. They can still rescue some of the broken dies for B570's and $20k is on the high side.
Intel's biggest problem in GPU's is actually manufacturing, they sell everything they produce and AIB's are crying out for more stock but given Intel is such a small player on the GPU front lead times for extra wafers and capacity at AIB factories is something like 6 months (taken from a recent Gamers Nexus video on the matter).