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Intel has a Pretty Big Problem..

I'm still thinking it looks like the silicon degradation issue is out in force on Borderlands 4. The error message that 13th/14th gen users are seeing is (emphasis added):

LowLevelFatalError [File:.\Runtime/RenderCore/Private/ShaderCodeArchive.cpp] [Line: 448]
DecompressShaderWithOodleAndExtraLogging(): Could not decompress shader group with Oodle. Group Index: 2445 Group IoStoreHash:84b3cc9e0a5de84bf1590509 Group NumShaders: 8 Shader Index: 48348 Shader In-group Index: 2445 Shader Hash: AE417C14F27EDCB5F703C48ACE93FF93A5E3751A. The CPU (Intel(R) Core(TM) i7-14700K) may be unstable.
 
I'm still thinking it looks like the silicon degradation issue is out in force on Borderlands 4. The error message that 13th/14th gen users are seeing is (emphasis added):

I'm not ruling it out but every time someone comes up with "signs" of mass 13th/14th gen failures so far when the dust settles it is either a tiny number of affected systems or something else, so with a backdrop of issues with the game I'm wary as to the root cause.

Interestingly there seems to be common failure combinations which appear more regular in the game, some of it may reflect volume of systems:

-14700K shader compilation.
-13900K and 9950X start up, shader compilation and random crashes.
-9800X3D random crashes (often with ASRock motherboards - possibly people still on older BIOS).
 
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