“destroyable trees: knocking down a tree for cover, also enemies make use of said cover.”
Just how is that any better then what the PPU does?
The reason why its better is because it doesnt cost more for the gamer to enjoy the effect. Lets flip this, just how is the physics model in Crysis any worse when at a gross level it can provide the 'same' result as a PPU (enough to fool a gamer)?
“eg there is no need for '3D liquids' which look really wierd anyway, and completely unrealistic like cellfactor showed me.“
There are lots of reasons to use 3d liquids, cloth and other effects. It might not be needed in every game but not having it is holding game play back.
I cant remember a game in the last 20 years of my gaming experience where Ive thought, damn if only this water was more realistic it would make the game so much better and make me want to play this more (actually thinking about it Sim Copter perhaps

). As an 'in-joke' is it me or do fanboys have a thing about water?
Pottsey,
I dont want to insult your intelligence, but Im rather worried about your infactuation with PPUs. From what I have read from the majority of your posts is that you have a very blinkered view when it comes to physics; actually lets rephrase that - when it comes to PPUs...
The majority of users on the forums have agreed that the potential of a PGU would be useful in giving another layer of gaming, its just that they dont feel that Ageias PPU is the way to go - either through poor support, lack of games or bad marketing...
No-one can disagree with Ageias PPUs abilities and that at the moment it probably outstrips the power of other potential PGUs, but do we actually need it? The real question should be, is how complicate do the physics (and the types of discrete physics) need to be to fool gamers that the visual results they see are 'physically accurate'? If this means that present solutions (i.e. physics model in Crysis) are adequate then so be it. A lot of people here are testament to that, why should they be wrong if Ageias PPU could do it better?
This whole argument stinks of Betamax vs VHS where Ageias PPU is technologically superior but ultimately fails because simplier PGUs are good enough in the eyes of the potential market (lets be honest the kind of people on this forum are Ageias market)...
I very much think you have tainted your reasonable argument by taking the stance that Ageias PPU is the be all and end all - perhaps if you approached it from commentating on what physics effects could enrich gaming and how only that is possible on Ageias PPU more people would listen/understand?
As I said earlier I dont want to insult you, but you seem to disregard other peoples opinion quite whimsically. I know you do reply back to a lot of comments, but it always seems you have already made your mind up that they are wrong and never enter into a real conversation about why Ageias PPU is just another Sinclair C5...
EDIT: Perhaps its best I put down my opinion on this, I think a PGU is the next big thing to happen to gaming, just like proper 3D game engines. But I dont think their time is now, considering the majority of my gaming is online, I cant see how MP physics could work without it being dumbed down significantly; which brings me back to the fact that the physics models Ive seen already seem adequate (they are no way really accurate, but in the heat of the battle they do the job) and could be improved significantly with probably little more load on the CPU/GPU. Id rather not pay for an extra card as to me physics isnt tangible and therefore the outlay would be hard for me to quantify unlike a new GFX card or sound card and is why Im all for integration into a CPU/GPU system. Perhaps a CPU/GPU PGU wouldnt be able to cope with Ageia PPU physics, but as Ive said earlier I just dont need all those effects to that point of accuracy...
ps3ud0
