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That not very reassuring for a game that got hyped as much as it, could be the best looking game ever made but if gameplay is rubbish what's the point, I'm only asking cause I've never actually played it but what I've seen doesn't look good in it's current state
I never played it either but was very excited for it like most people.
I'll quote the last part of this: https://www.reddit.com/r/Amd/comments/kddvlz/cyberpunk_best_settings_guide_to_go_beyond_60_fps/
SAD UPDATE:
After giving the game hours of chances for its fundamental design quirks to grow on me, I've decided to stop playing this game. This is not the proper state that this game should be played in. I'm not talking about the performance since this is fixable as what the guide below will show; it's not even the bugs, the graphical glitches, or the collision issues. These are all treatable by future patches.
But it's the actual game design itself that's currently incomplete and disjointed. Dialogue choices don't matter and it's insulting to include conversation options when there aren't even substantial consequences to be had in a game that's supposed to be an RPG and inspired by a tabletop RPG.
The AI is atrocious. NPCs behave like they were coded by high school students learning their first coding lesson. Their routines, if you can even call them that, are so basic and superficial that AI pedestrian traffic simply stop working at checkpoints and never move anymore. For me, the basic standard that should always be used as a template for open world design is Grand Theft Auto V, a game that came out more than seven years ago in an aging PS3 in its final generational year. To not at least match the very basic AI rulesets of that seven-year old game in 2020 is simply unacceptable.
The world, despite being one of the most beautiful and graphically advanced game worlds ever rendered in current hardware, is jarringly empty and lifeless with no potential for emergent gameplay. NPCs simply either walk around, play out canned animations, or engage in combat with other NPCs because it's a scripted event.
Speaking of comabt, the hand to hand combat is severely lacking as well. It's floaty, non-impactful, and imprecise. The lack of convincing damage animations during fist to fist combat doesn't help its case as well.
It's such a shame because there is a good game hidden underneath its problems. The lore that they've established here could be one of the richest and most compelling video game lores IMO. The fact that I stayed inside an elevator for minutes just to finish an in-game debate show is a testament to the potential of its writing to tackle relevant real-world issues and present them in this hyper-corporate, mechanized interpretation of the future. The soundtrack is awesome as well with surprising variety of music genres. Shooting is quite responsive as well and way more playable as a shooter game than the Fallout series. But it then falls apart when the AI freaks out and does stupid things like run around in circles and freeze in place while turning their backs to you.
It's heartbreaking to see a game developed with blood and tears come out in this state. That's why I won't progress through the game and consume its hard-earned content in an experience that feels more like a quality assurance session than a genuine cyberpunk adventure.
I've already requested my refund of the game and I also encourage others who are suffering with all the bugs and glitches to do the same. If you're one of tough-willed ones who can tolerate these issues and are unfazed by the incompleteness of its systems then go ahead enjoy the game. I'm happy for you.
Probably best to wait a year for it to come down in price and see if it's more optimized / worth playing by then.