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What titles does the nvidia driver apply to that mantle supports?
Yes, I can see what you mean about across the board conflicting with various titles, though I don't see the comparison when between the two (the recent nvidia driver / mantle) when, as far as I'm aware, mantle doesn't yet support the titles that you linked?
My curiosity was generated when you wrote : 'I said Nvidia's Driver does see improvements "in Some Games" andybird said it gives similar performance to Mantle, its doesn't, not even close.'
Hence my question about the comparison. How can it be 'not even close' when there's nothing to compare (AFAIK).
Thats not what i said.
I said Nvidia's Driver does see improvements "in Some Games" andybird said it gives similar performance to Mantle, its doesn't, not even close.
Nvidia's new driver only give a boost where the CPU is already very powerful, like a £450 3960K, does not help with CPUs that do not cost £450, thats why Nvidia only used the 3960K in their PR
The starswarm demo is a little misleading, as it also supports an option called "defered contexts" which when enabled on Nvidia machines gives a similar performance boost... The most recent nvidia drivers also give a good boost in this demo
So far mantle seems to give around a 5% boost in a lot of situations, and bigger when severely CPU limited, like low end cpu with high end gpu, or crossfire
Basically it is a little handy boost in 2 games with a few others announced, in all likelihood it will be deprecated by DX12
Still, Civ games have historically been cpu limited, so a good choice for Mantle marketing, will be interesting to see if they use command lists again (as they made a pair of 580's exceed a pair of 7970's in Civ5)
there are boosts with CPU's less powerful than a 3960k
Some people have recorded some MASSIVE gains from the new Nvidia Driver.....
I'm also pretty sure you're wrong about the driver too.
And lets not get into blanket statements when you're calling Mantle the only low level API in existence.
As i guess you may not have a nvidia 700 series card to try i'm informing you there a boosts with CPU's less powerful than a 3960k
TH tests Thief with Mantle:
http://www.tomshardware.com/reviews/thief-mantle-benchmarks,3773.html
An FX4170 just about matches a Core i7 4770K!
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Are you being serious? It's an open forum.
Tell you what Humbug, I'll let you crack on with it.
Thats not what i said.
I said Nvidia's Driver does see improvements "in Some Games" andybird said it gives similar performance to Mantle, its doesn't, not even close.
More than mantle at present, though. So, hard to compare the two surely?
It's not hard. Bench Thief, bench BF 4 where some people said they saw gains. In the latest, go in a MP server, in a CPU limited zone (near point B for instance on the road or D in the corner) and see what FPS you've got.
When this game hits...
1. why is mantle delayed int his game
2. when will it be patched
3. why is it not working
4. will it support my card
Dan Baker of Oxide games helped make DX11, and he was also the graphics lead on Civilization 5. Civ 5’s DX11 mode has some of the highest draw calls of any DX11 game ever made, so he knows a thing or two about how DirectX 11 works. He was also a pioneer and an industry expert in experimenting with DX11 deferred contexts, another technique that doesn’t improve performance like anyone thought it should—but NVIDIA still pushes developers to use it. Again, why? Because deferred contexts improve performance for the first five minutes of gameplay, then the accumulated contexts eventually slow down the framerates below an engine without them. But how long do benchmarks take?Shrewd, no? You should read Dan’s comments in this interview. I think you’ll find them very enlightening.
I said deferred contexts gives similar gains in STAR SWARM, which it does, 100% gains in average fps, which is what your slide shows
Starswarm test on rig in sig, 1080p, extreme.
Default:
== Results ================================================
Test Duration: 360 Seconds
Total Frames: 13234
Average FPS: 36.76
Average Unit Count: 4038
Maximum Unit Count: 5474
Average Batches/MS: 714.64
Maximum Batches/MS: 1631.72
Average Batch Count: 19742
Maximum Batch Count: 122244
===========================================================
Turning Deferred Contexts on:
== Results ================================================
Test Duration: 360 Seconds
Total Frames: 17090
Average FPS: 47.47
Average Unit Count: 4291
Maximum Unit Count: 5641
Average Batches/MS: 971.05
Maximum Batches/MS: 2874.18
Average Batch Count: 21390
Maximum Batch Count: 112223
===========================================================
That's a 30% improvement.
Anyway, it's about time somebody kicked Microsoft's arse into a thorough reworking of DX and eliminating the bloat, and I'm glad AMD have picked up the gauntlet.