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Armed Assault 2
Release Date: 19/06/2009
Official Website Link
Official Forums Link
Weapons Lists
Vehicle Lists
Minimum System Requirements:
* Windows XP / Vista
* Dual-Core CPU
* 512 MB Ram
* Graphics card with 256 MB-VRam and Shader Model 3.0 support
Recommended System Requirements
* Windows XP / Vista
* Quad-Core CPU
* 1 GB Ram
* Graphics card with 512 MB-VRam and Shader Model 3.0 support
Nieldo's System Requirements
* Supercomputer from the future.
Graphics are looking nice, especially the plane cockpit, I hope the detail carrys over to the rest of the vehicles. One of my concerns was that it would be low qual same as in ArmA 1.
The land seems mostly flat though, that might make engagements very quick, and Im in the mood for some long tactical firefights as Ive been watching Ross Kemp in Afghanistan. We need some ditches to hide in.
As long as the AI is up to scratch and there is a nice easy way to control them it should be good. I think the singleplayer campaign is just you and 3-4 other members of your squad, but on custom missions/stand alone single player missions you can either control a whole squad (16 men I think) or control multiple squads using the new command interface. Something long overdue.
Armed Assault 2
Release Date: 19/06/2009
Official Website Link
Official Forums Link
Weapons Lists
Vehicle Lists
Minimum System Requirements:
* Windows XP / Vista
* Dual-Core CPU
* 512 MB Ram
* Graphics card with 256 MB-VRam and Shader Model 3.0 support
Recommended System Requirements
* Windows XP / Vista
* Quad-Core CPU
* 1 GB Ram
* Graphics card with 512 MB-VRam and Shader Model 3.0 support
Nieldo's System Requirements
* Supercomputer from the future.
Graphics are looking nice, especially the plane cockpit, I hope the detail carrys over to the rest of the vehicles. One of my concerns was that it would be low qual same as in ArmA 1.
The land seems mostly flat though, that might make engagements very quick, and Im in the mood for some long tactical firefights as Ive been watching Ross Kemp in Afghanistan. We need some ditches to hide in.
As long as the AI is up to scratch and there is a nice easy way to control them it should be good. I think the singleplayer campaign is just you and 3-4 other members of your squad, but on custom missions/stand alone single player missions you can either control a whole squad (16 men I think) or control multiple squads using the new command interface. Something long overdue.
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