*******Official Armed Assault 2 thread of official officialness*******

A preview posted on the armaholic website, there was a recent press event in london showing off ArmA2.

http://www.armaholic.com/page.php?id=5694

The part of ArmA2 Im really looking forward to:

Command System
Following on from the interface changes, you now have the ability to control large groups of AI. The method we were shown was frankly one of the most impressive parts of the demo and there were lots of "WOW" moments.

If you are the commander (and have the rights to control other groups) it is possible to switch to a new command option. This replaces your current team icons with those of the other teams and sections under your command. The application we were shown was an armoured infantry assault on a town with Cobra support. The teams/assets were represented by the NATO standard icons. You can make your AI teams follow complex paths into an objective very easily now by "stacking" waypoints for each section to follow. You can then click on each waypoint (as you would in the mission editor) and assign criteria. eg speed/awareness etc to each point. You can even drag and edit these waypoints on the fly.

The implication of this is pretty easy to see. Its now possible for one player to dynamically and effectively command a large AI force with ease. Making the use of AI in both SP and MP missions far easier. The impact of the new command system will be huge. Suddenly ArmA 2 has some proper real time strategy (RTS) possibilities.
 
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Wow is that the map? Looks awesome!

I did see a video a few weeks ago from the Beta version and the AI seemed fairly bad, but multiplayer should sort out that issue ;)
 
A preview posted 2 days ago on Videogamer.com

http://www.videogamer.com/pc/arma_2/preview-1736.html

Provides a nice little summery of the storyline for the campaign.

the game’s plot deals with the political problems of Chernarus – a fictional Soviet country in the middle of a bloody civil war. A democratic party has just won the island’s national elections, much to the irritation of the Chedaki – the local Communist nationalists. In a nutshell, the whole scenario devolves into a hotpot of conflict between several rival factions: The Chernarussian army, the commie insurgents, a separate group of guerrillas, the Russian armed forces and finally the good ol’ United States Marine Core. In the campaign, you’ll take control of Razor Team – a five-man recon outfit who form part of the US presence in the area. Initially you’ll just be following orders from your commanding officers, but later on things will get a bit more complicated – leaving you to decide exactly how you’re involved with the battle for Chernarus.

Also the campaign itself sounds pretty damn nice. Especialy after the total disapointment that ArmA's singleplayer campaign was.

From what I can tell, it seems as if Razor Team ends up being something of an independent force. After an initial set of missions that introduce you to the controls and the many ways of doing things, you’ll eventually lose contact with the rest of the USMC and have to look out for yourselves. Even in its early stages, the game will offer a huge degree of openness: your mission briefings will essentially form a list of things to do in one part of Chernarus’ massive 225 km square map, but it’ll be up to you to decide how you sort these tasks. At first you’ll be given fairly decent information as to what’s going on, but as time moves on you’ll eventually have to secure your own intel via recon missions and by interrogating local civilians (assuming you’ve not ****ed them off by killing innocents).

From what I gather you start out taking orders and completing standard missions, and as he says there you lose contact with your commanders and have to start putting together you own missions and intel. Then later on it turns into an RTS where you fight for land.

Sounds really damn good.
 
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WOW at the above.

Anyone else read about playing as the animals in the game - LOL

Looks great fun - OcUK MP Match - Soldiers Vs Cows - Not sure what the cows primary attack is though?
 
Ridiculously pumped for this game right now. Am getting a brand new Rig next week almost entirely for this! From what I have read and seen in screenshots, it looks like the terrain is so jaw droppingly realistic that you could just spend hours wondering in the woodland etc in the same way you would in Oblivion. This really is looking like one of the best games ever made quite frankly.
 
Walker@ArmA forums said:
ArmA II MP Deathmatch by Morpheus600
http://www.youtube.com/watch?v=gEx2Tl8aVhk


ArmA II UH1 and the Aircraft Carrier by LukeMadDogX
http://www.youtube.com/watch?v=20kMo0HpFZs

Gfx look good. Deathmatch this game was made for not.

Edit: ohh man at the end of the deathmatch vid he pulled out a ghillied up sniper rifle. I want this game!

Some more gameplay videos:

General Gameplay - http://www.youtube.com/watch?v=K80ilSsYT5Y
Ai test I think, player gets supressed. They could do with adding a few different bullet crack sound effects. - http://www.youtube.com/watch?v=ba87Rr-F6os
Video of a M1A1 tank firing - http://www.youtube.com/watch?v=skNvJJLiJo8
Video showing the day night cycle - http://www.youtube.com/watch?v=SzmbFOtRaJk

All taken from the thread over on ArmA2 forums - http://forums.bistudio.com/showthread.php?t=73112
 
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This might sound a bit dumb but somehow I never really played the first ARMA - looks a bit like BF2. That a fair comment or is it massively different?
 
This might sound a bit dumb but somehow I never really played the first ARMA - looks a bit like BF2. That a fair comment or is it massively different?

Ive never played ARMA but my opinion is they are VERY different games. One is a simple "forgiving" shooter, the other is an all out war simulation.

I told myself I would wait for the STEAM release but the German release is tempting me soooo much having waited for this thing for sooo long...

https://buy.metaboli.com/vnt/choixpaiement.html?partenaire=29&id_titre=1103&langue_page=de&affilie=&mode_achat=acheter

EDIT:

Metaboli works for ANYONE / ANY COUNTRY.

Language is in German however is VERY easy to translate using Google translate and a few minutes of your time.

There is also http://petergames.de/Armed-Assault-2.48.0.html?L=1 but I am not sure if it is actually available for download or just "pre-order" at that site.

Must hold out for a few more weeks - lol
 
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Oh, please, go away.

Most who have actually bought the game so far say they have no showstopping bugs from all the forums I have read. You believe a review site over actual players?

http://forums.bistudio.com/showpost.php?p=1292350&postcount=1

BETA Patch Announced:

Change log:

ENGINE

* AI improvements: collision avoidance, MicroAI communication, suppress fields
* Improved: AI coordination in combat
* Improved: automatic VTOL vectoring.
* Improved STOL takeoff/landing control
* Improved: shot simulation
* Enabled taxiing for Mv22
* Fixed: weapons inside vehicles were sometimes white.
* Fixed: Some crash opportunities
* Fixed: flickering textures sometimes
* Fixed: muzzle flashes and other alpha objects cutting into the water.
* Fixed: long cutscene animations could cause bad LODs/textures.
* Fixed: Terrain LOD causing white dots

COMMUNICATION

* radio chatter improvements
* generic conversations about known targets improved

CAMPAIGN

* music soundtrack added to more places in the campaign
* various improvements in cutscenes
* improved Star Force transport service (player can better command it, occasional problem with Star Force froze on spot fixed)
* on screen notification for each evidence collected added
* various smaller fixes and improvements
* some missing dubbings fixed
* improved cooperative play in the campaign

ENVIRONMENT

* Improved sea rendering
* Various smaller fixes and improvements

SOUND EFFECTS

* effect for player near big explosion (beep in his ears, temporarily deaf)

UI

* improved GPS support (RCtrl + M when GPS is available)
* tasks without map (J key by default)
* list of players without map (P key by default)
* improved rendering of perihperal vision simulation (dots on the screen edge simulating real world field of view)
* leader icon displayed on screen permanently for Regular difficulty
* tasks faded out to be less intrusive in the middle of the screen

MODELS

* fixed cargo compartments in aircraft (cargo should not switch positions with pilots during flight)
* fixed camera position for BTR and T90 gunner optics views
* fixed view gunner lods for turned-out crew in wheeled vehicles
* improved hand animation for AA laucnhers
* twisted arms for AA missile launchers
* fixed fire geometry of billboards model
* tractor and bus sound changed
* added sign on hotel building
* fixed municipal house ruin
* changed texture on G36, fixed MG36 icon
* fixed gunner animation on BRDM-ATGM
* improved model of AK-107
* improved enviromental reflection map
* improved A10 gun cursor
* fixed T34 icon texture, fixed optics and turret stabilisation definitions and added exhaust smoke

Keep up the great work BIS.
 
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My friend and i couldn't take teh wait so we've downloaded the german releases, i'll have to get another copy on uk release for my brother aswell. I just need my cd key to arrive via email now.
 
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