The test scene used in Wolfenstein 2 hooks at one point regardless of the hardware, which can be clearly seen in the diagrams. That being said, all three graphics cards do the job well in 3840 × 2160. In 5,120 × 2,880, it can be seen that Nvidia has a slightly better memory management. The Radeon RX Vega 64 is completely out of joint, while the GeForce RTX 2080 still delivers good frame times. The only way to tell that the Nvidia graphics card is running out of memory is that the Radeon VII, which has equally clean frame times, suddenly works a little faster, although the AMD accelerator in the game is otherwise slower. Since the test scene is a worst-case scenario, Wolfenstein 2 is definitely playable on both graphics cards, even if the frame rate is not high.
The Vulkan game offers in the graphics options to increase the texture streaming by a further level despite the highest preset. This means that additional textures are loaded into the graphics memory, which are intended to prevent possible reloading, including stuttering. However, the function does not have a practical advantage. If it is activated anyway, neither the Radeon RX Vega 64 nor the GeForce RTX 2080 will have enough 8,192 MB - Wolfenstein 2 is then unplayable. The Radeon VII, however, does the job without any problems due to the 16 GB and works just as well as with the second highest texture streaming.