Raytracing greatly pushes up the VRAM demand, 3070 owners are having problems in Doom Eternal and are having to reduce the texture pool size otherwise their framerate is in the 30s. I have to reduce the texture pool size at 1440P with RT on otherwise I get random stutters on a 3080. Whether this is a game bug or a sign of things to come is unknown because the game's VRAM usage estimate is very inaccurate.