Also, good call above on the FuryX, was trying to remember which one it was. Wasn’t it the 4GB of HMB memory that was supposed to have magic properties. All the other cards were releasing with 6GB+ and it all turned out to be ********* did it not?
Yeah. I had learned the lesson years earlier too ! Not on the Fury X, on the GTX 470. OCUK had a load of cheap cards (Point Of View, IIRC) and I snagged a brand new 470 for £160. Which was less than half of what it launched at about two weeks earlier. God bless OCUK.
Any way, I slapped a Zalman V3000F on it (the green one, Zotac used it on their Amp! cards way back when) and I was super happy. It clocked like a beast and was a great card. And then one day Battlefield 3 came out. Maybe about a year into owning the card? at that time I had no idea about the importance of VRAM and nor how much I was even using. I simply didn't care. So I am getting right into BF3. Loving it, like. I got to the stage where you are in the shopping mall with the sniper rifle. Terrorists rush in and you have to take them out quickly before they get up the stairs and kill the bloke you are trying to keep alive. However, it used to pause and stutter and basically I could not even complete the level. I tried turning settings down but it still did the same thing.
So to try and find out what was going on I used that search engine people use and typed in "Battlefield 3 stuttering badly". I was then directed to an Nvidia page where they explained "texture streaming" and what it was and what it did. Basically when your card does not have enough VRAM it loads stuff into your paging file (textures, maps etc) and then basically "streams" the textures into the GPU. Kinda like you would stream a movie over the network or what not. Only in practice it is absolutely appalling. Your FPS drops by about 90%.
The fix? I went and bought one of the cheapo 6970 Lightning rejects OCUK had for £160 and I flew through that level like poop through an old lady with IBS.
Now this has changed slightly over the years. Instead of doing that with your paging file (even a SSD didn't help, BTW, because I was running a Corsair X32 at the time !) it does it with your physical RAM. However, as we all know physical RAM is waaaaaay slower than VRAM.
Now these are old cases of this, and you would think it has been fixed now right? it hasn't.
Two years ago when the 20 series launched the 2080 and Ti were labelled as 4k cards. And they were in fairness. However, this test was done what? two weeks ago? and already the 2080 does not have enough VRAM.
Note how until up to that point the 2080 was seriously kicking the 1080Ti's ass. However, once the VRAM cap was reached and it started reaching to the memory for textures? the performance falls off a cliff.
So why does this happen? it's Nvidia's way of keeping you coming back for more. It's a great way to artificially retire a card long before it should.
Ampere had to be many things, and "a decent price" was one of them. Mostly because Nvidia don't have the arena to themselves this time around, and have basically every single combatant in the arena. Both of the new consoles are coming *and* big Navi. So they had to find a way to get a card out there that looks cheap. That's your 10gb 3080.
If you buy a new GPU every round? you might just get away with it. However, given that a dev cycle into production takes around two years? well let's go back to that 2080 that has already run short of VRAM.
Don't underestimate it mate is what I am saying. If you see your GPU as a long term investment and don't replace it every time something new launches? then either wait for the 20gb (which yeah is overkill but too much is always enough !) or see what AMD bring to the table.
Right now Nvidia can't even use the fastest of the new GDDR6X because it would push the TGP too high. However, once they can get Ampere to behave just a little bit better (which should come in time) they will no doubt use that faster VRAM making even faster cards.