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I cant overclock x5650 on my board, would I see much improvemtn going from i7 920 at 3.8 to skylake i5
Hehe, yes I expect Dave2150 to be along some time and tell you that you must be mistaken as "Skylake demolishes X5650's in games".hehe no worries, i'll probably get burned at the stake by the 6700K crowd but that's how it panned out for me.
I have LLC enabled also for 4.6Ghz on my X5670. There's nothing deleterious about it you just have to check the voltages as LLC can give it more boost than normal.Hey guys, who runs LLC enabled here? Pretty sure I read it's not the best for these chips, but it really helped my old 920 when it experienced the same anomalies as my current setup; 'stable through tests, but random shutdowns anywhere from a day to a week of use.'
Yeah i hear the pitchforks off in the distance nowHehe, yes I expect Dave2150 to be along some time and tell you that you must be mistaken as "Skylake demolishes X5650's in games".
what do you use your current system for?
your current I7 will have 4 cores and 8 threads and the I5 will have 4 cores and 4 threads.
just games, its does nothing more, will be adding either a GTX1060 of 1070
if I'm going to gain a few fps and that's it , maybe its not worth thinking about
x5650 @ nearly 4.6ghz must close the gap more than 4.2ghz.
I'll wade into the 6700K debate having now 'upgraded' from my X5650 @ 4.2 (210bclk).
For me i'm largely GPU limited as i game at 4K so knew there wouldn't be massive gains to be had so was realistic about possible improvements moving platforms. So around £700 lighter (6700k, Asus Gaming Pro, Samsung 951 nvme, NH-D15, 32gb ddr4) and the net result is everything is pretty much the same.
Of all the games i've tried (Dirt Rally, 7 Days, Thief, Tomb Raider, GTV V, Grid series, PC, AS etc.) the results are either identical or close to it. The exception is the Grid series which were built for consoles so they are core capped and offload a lot of typical gpu functions on the cpu. The Grid results almost doubled in speed which is impressive but more a sign of the nerfed gaming engine i suspect.
So gaming feels about the the same and most gaming benchmarks bear that out with the odd exception. I've not tried CPU intensive gaming like Cities or RTS's yet which i hope would see actual improvements due to the calculations the processor has to do.
Also despite moving from a SATA2 based controller to a shiny new SM951 256gb M2 which Crystal Disk benchmarks at 2200/1200 really even overall workstation type operations aren't night / day different (tbf wasn't expect them too either).
So my 6700K clocked to 4.6Ghz, 4100 NB, 32gb DDR4 @ 2800Mhz 15/15/15/1T is nice, shiny and new. It is not however worth throwing a chunk of money on unless opportunity arises (as in my case) or you have a very specific reason why a new platform will bring benefits to you imo.
Sold my chip, board, memory, cooler on MM for what i consider very reasonable money and putting that is perspective of what i gained moving up i'd say was a bloody bargain!
TLDR: Unless you have money to burn or specific reason to the X5650 platform with a capable GPU for gaming and general use is still as relevant today as any other modern platform.
Shall be joining the X58 + Xeon x5670 club very soon.
Current rig is a Q9650 @3.6ghz with 6GB DDR2 and a R9 280 Dual X
Hoping for some decent gains.
I have coming Asus Rampage X58, X5670, 12GB trippple channel XMP ram + Noctua NHD14 dual.
Not built a rig for years so quiet looking forward to the new challenges
Very interesting. I'm on 34" UW so suspect the same. Thanks for the honest write up.
hehe no worries, i'll probably get burned at the stake by the 6700K crowd but that's how it panned out for me. I don't need to justify the costs of the upgrade in my head so looking at it as objectively as i can for me anyway in real terms i'm not seeing much of any difference with what i do.
Other's mileage may vary though
I use 100% scaling at 1920x1200 because I wasn't really sure what that setting would do. Never drops below 60 fps on my average GPU, really nice game to play.I have a 34" UW and overwatch runs constant triple figures with everything maxed. Suspect it's not a CPU heavy game it's just so GPU light that the CPU can become a bottleneck.
Vsync on at 60hz with 150% scaling (11 megapixels? Lol) I'm only at 70-80% GPU usage.
But why? In video, downscaling from high resolution sources looks better because of differences in compression artefacts. When it's pure RGB what exactly is the benefit of rendering an higher resolutions compared to simply using MSAA, etc.?At 100% it will be rendering at the resolution you run. 200% would be effectively 4K scaled down.