2016 : A Pivotal Year For AMD, Nvidia, PC Gaming And VR

Will be excited to see what people do with non game related uses of the rift too. Nothing stopping some clever person from making a camera lens attachment which can go on a simple DSLR to split the lens and distort the image to suit the oculus, then insert the video or picture in converter software to further adjust the image to suit stereoscopic display. Sure it will be far from perfect but it means that an every day person can make film/picture (porn ;)) content at a cheap price rather than dish out a considerable amount for specialist equipment.
 
I hope that's not the extent of it.

Maybe I've pondered on the world of VR too much, but a camera giving you a live 3D feed around you felt like it would always be a normal aspect of it.

I kind of thought that too, i.e. when you are wearing the headset, depending on support you could hold out your hands and you would see your hands.
 
Will be excited to see what people do with non game related uses of the rift too. Nothing stopping some clever person from making a camera lens attachment which can go on a simple DSLR to split the lens and distort the image to suit the oculus, then insert the video or picture in converter software to further adjust the image to suit stereoscopic display. Sure it will be far from perfect but it means that an every day person can make film/picture (porn ;)) content at a cheap price rather than dish out a considerable amount for specialist equipment.

I'm hoping the headsets get this kind of support. I remember being sucked in by the Playstation Eye and the Xbox Live Camera. Both capable of so much more but no-one really did anything with them.
 
Been reading through this thread and found it quite interesting.

Got to admit that as it stands at the moment, VR doesn't appeal to me yet. However I am hopeful that VR will, if successful, drive big advances in computer hardware.

My one big fear though is that VR will become nothing more than a gimmick, pretty much like the wii controllers, Xbox Kinect and 3D tv.

Ultimately, I think that the success of VR will be dependent on the quality of the software content available.
 
The Wii was a fantastic idea but sadly missed things or at least for me. When they first came out, it was a great novelty for family fun in my house and the controllers did a semi decent job but it just lacked that something and not sure what in honesty.

VR could well be the same and not really sure if it will be a big success but I am begging it to be. I was a big fan of 3d, albeit it didn't really take off and 3D films even in Imax leave me disappointed but that's not say it can't be done better and who knows the future??? 360 films with a slim Geordie La Forge style glasses would be cool.
 
Been reading through this thread and found it quite interesting.

Got to admit that as it stands at the moment, VR doesn't appeal to me yet. However I am hopeful that VR will, if successful, drive big advances in computer hardware.

My one big fear though is that VR will become nothing more than a gimmick, pretty much like the wii controllers, Xbox Kinect and 3D tv.

Ultimately, I think that the success of VR will be dependent on the quality of the software content available.

+1

It will live or die on the software support.

The Vive pass through camera, matrix style overlay idea is cool, imagine if it is programed to show the keyboard whenever you start to type, or show your drink when you reach for it, lots of possibilities.

A couple of things about the basic argument that has been happening, it keeps being said that this a new tech so it wont be like the old headsets. er isn't that a contradiction in itself.

The old headsets were big and bulky the new ones are not, er go and hold a tin of baked beans on your head in front of your eyes, it feels odd doesn't it. Some people will find the new headsets bulky and uncomfortable and some wont.
 
The Wii was a fantastic idea but sadly missed things or at least for me. When they first came out, it was a great novelty for family fun in my house and the controllers did a semi decent job but it just lacked that something and not sure what in honesty.

VR could well be the same and not really sure if it will be a big success but I am begging it to be. I was a big fan of 3d, albeit it didn't really take off and 3D films even in Imax leave me disappointed but that's not say it can't be done better and who knows the future??? 360 films with a slim Geordie La Forge style glasses would be cool.
What the Wii lacked was support. The motion controls were decent enough and worked well for what they were, but the console hardware was weak and obsolete(it was literally just an upgraded Gamecube). 3rd parties didn't want to have anything to do with it because developing for X360/PS3 AND Wii meant using Wii as lowest common denominator and severely compromising their vision. Nintendo was also notoriously bad at providing SDK documentation for western developers, making development more of a headache than it should have been.

I mean, Wii was ultimately a *massive* success and blew X360 and PS3 numbers out the water sales-wise, but it was truly a fad. It gathered dust in most people's homes because the novelty of it just wasn't enough on its own.

I still dont think it's fair to compare it to VR, though. For one, motion controls in VR are MUCH better. It's not some abstract pointer device combined with a half-controller thing(the nunchuck), motion controls in VR become your hands. 1:1 tracking with ultra low latency. Also, developers are actually excited about VR. Nintendo supported Wii on their own because it was their device and they had the studios to make the content for it(which is where 90%+ of the worthwhile titles on it came from). VR has been built to what it is right now specifically because developers of all kinds are interested in the revolution. That's not to say that major AAA studios are all itching to jump on, because that still requires an install base for them to make a financial case for it, which could take a while, but the indie scene has been all over VR for a while now and it's only growing.
 
I have always liked things that bring something fun to the family like Dance Mats, Guitar hero, Wii and for my personal fun gaming, 3 screen gaming, 3D gaming, HOTAs, Steering wheel, EDtracker and ready to embrace any new tech and give it a thorough testing before putting it away. Up until I bought the DK2 I was still 3D gaming, albeit barely because support had slacked but I genuinely feel there is a massive market for VR and like someone said earlier, it isn't in competition with your monitor but another way of gaming. I don't always use the DK2 when I am playing Elite but if I know I can get a few hours undisturbed in, I can't wait to fire it up.

I implore any and all people to at least give it a try and you might even surprise yourself. I will be loaning out my DK2 to friends who have a genuine interest when I get the CV1 and let them have a play and that way they can see for themselves before commiting their hard earned money.
 
Gregster can you not run the rift as a second monitor and play games such as battle field 4?

That's what I had hoped for tbh, 3d games on a massive screen
 
Gregster can you not run the rift as a second monitor and play games such as battle field 4?

That's what I had hoped for tbh, 3d games on a massive screen

Yep, there is a program called Virtual desktop that lets you run games in 3D as well. works pretty well in truth, the downside is the screen door effect but that should be much better with the CV1. I have to be honest and say I have only played a couple of games with it but they all worked (Batman AK/The Vanishing of Ethan Carter/Life is Strange spring to mind).

Imagine floating in space and in front of you is a 220" screen and you can game on it, watch films on it, make it curved, have it flat, make it bigger, make it smaller, change the background.

This program alone is a game changer.
 
I've never tried VR of any kind, but I can see almost infinite applications for the technology.

The phrase 'the technology' is of course incredibly vague, because I guess VR in 10 years will barely be recognisable compared to the pioneers' hardware, and I'm guessing we'll barely be able to tell it from reality with the right drugs in our bodies :D.

Has anyone mentioned the impact of (legal in the future) recreational drugs on the VR experience? :p
 
Yep, there is a program called Virtual desktop that lets you run games in 3D as well. works pretty well in truth, the downside is the screen door effect but that should be much better with the CV1. I have to be honest and say I have only played a couple of games with it but they all worked (Batman AK/The Vanishing of Ethan Carter/Life is Strange spring to mind).

Imagine floating in space and in front of you is a 220" screen and you can game on it, watch films on it, make it curved, have it flat, make it bigger, make it smaller, change the background.

This program alone is a game changer.

I'm sold.
 
I'm sold.

I have watched loads of films on it and it is incredible. Blu rays are the best and they just look amazing. This is one of the big reasons for me desperate to grab the CV1, the reviews I have read have said how much better the screen door is and that is one of my only caveats with the DK2.
 
Very much a win for Oculus currently they both announced at the same time and Oculus giving free Rifts to the original backers totally overshadows HTC's camera system.

yet objectively, for a consumer point of view, the HTC is the winner, because when they come out both, and get reviewed and compared, features like these will make a difference, along with the quality of the screens and the visual artifacts.
although both vendors got rid of in game artifacts that break immersion, one persisted is when the screen gets darker you see some king of shape, that ppl tend to focus on, Vive got ride of it with the last change, occulus still didn't.
personally i can't wait for reviews
 
yet objectively, for a consumer point of view, the HTC is the winner, because when they come out both, and get reviewed and compared, features like these will make a difference, along with the quality of the screens and the visual artifacts.
although both vendors got rid of in game artifacts that break immersion, one persisted is when the screen gets darker you see some king of shape, that ppl tend to focus on, Vive got ride of it with the last change, occulus still didn't.
personally i can't wait for reviews

both Vive and OR are using the same screen and the same type of optics (Fresnel lenses), the smear from bright objects on a dark screen is what you get from fresnel lenses so no HTC haven't magically removed that

HTC have the passthrough camera and the controllers are shipping with it, but it also sounds like they will be priced significantly higher, so objectively, from a consumer point of view, they are horses for courses, some people might want the controllers and camera, others might be more interested in the cheaper price - then there is also the fact that they are beating them to market - early adopters (which mostly what VR at this point is aimed at) are going to jump on the first one available regardless, and then only upgrade when a significant change is made, like better resolution
 
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