I hope that's not the extent of it.
Maybe I've pondered on the world of VR too much, but a camera giving you a live 3D feed around you felt like it would always be a normal aspect of it.
I hope that's not the extent of it.
I hope that's not the extent of it.
Maybe I've pondered on the world of VR too much, but a camera giving you a live 3D feed around you felt like it would always be a normal aspect of it.
Will be excited to see what people do with non game related uses of the rift too. Nothing stopping some clever person from making a camera lens attachment which can go on a simple DSLR to split the lens and distort the image to suit the oculus, then insert the video or picture in converter software to further adjust the image to suit stereoscopic display. Sure it will be far from perfect but it means that an every day person can make film/picture (porn ) content at a cheap price rather than dish out a considerable amount for specialist equipment.
Been reading through this thread and found it quite interesting.
Got to admit that as it stands at the moment, VR doesn't appeal to me yet. However I am hopeful that VR will, if successful, drive big advances in computer hardware.
My one big fear though is that VR will become nothing more than a gimmick, pretty much like the wii controllers, Xbox Kinect and 3D tv.
Ultimately, I think that the success of VR will be dependent on the quality of the software content available.
What the Wii lacked was support. The motion controls were decent enough and worked well for what they were, but the console hardware was weak and obsolete(it was literally just an upgraded Gamecube). 3rd parties didn't want to have anything to do with it because developing for X360/PS3 AND Wii meant using Wii as lowest common denominator and severely compromising their vision. Nintendo was also notoriously bad at providing SDK documentation for western developers, making development more of a headache than it should have been.The Wii was a fantastic idea but sadly missed things or at least for me. When they first came out, it was a great novelty for family fun in my house and the controllers did a semi decent job but it just lacked that something and not sure what in honesty.
VR could well be the same and not really sure if it will be a big success but I am begging it to be. I was a big fan of 3d, albeit it didn't really take off and 3D films even in Imax leave me disappointed but that's not say it can't be done better and who knows the future??? 360 films with a slim Geordie La Forge style glasses would be cool.
Gregster can you not run the rift as a second monitor and play games such as battle field 4?
That's what I had hoped for tbh, 3d games on a massive screen
How much do you think theses VR headsets will cost on release?
Yep, there is a program called Virtual desktop that lets you run games in 3D as well. works pretty well in truth, the downside is the screen door effect but that should be much better with the CV1. I have to be honest and say I have only played a couple of games with it but they all worked (Batman AK/The Vanishing of Ethan Carter/Life is Strange spring to mind).
Imagine floating in space and in front of you is a 220" screen and you can game on it, watch films on it, make it curved, have it flat, make it bigger, make it smaller, change the background.
This program alone is a game changer.
I'm sold.
Very much a win for Oculus currently they both announced at the same time and Oculus giving free Rifts to the original backers totally overshadows HTC's camera system.
yet objectively, for a consumer point of view, the HTC is the winner, because when they come out both, and get reviewed and compared, features like these will make a difference, along with the quality of the screens and the visual artifacts.
although both vendors got rid of in game artifacts that break immersion, one persisted is when the screen gets darker you see some king of shape, that ppl tend to focus on, Vive got ride of it with the last change, occulus still didn't.
personally i can't wait for reviews