From what I've gathered, Oculus beats Vive in sitdown experiences - but Vive has better tracking/range etc for moving experience. Time will tell.
From what I've gathered, Oculus beats Vive in sitdown experiences - but Vive has better tracking/range etc for moving experience. Time will tell.
not really, Vive gives an additional option allowing movement, doesn't means they suck at sitting down apps, that would defeat the purpose of the headset.
one thing is sure oculus beats Vive at is comfort, oculus seem to be lighter and locks better on your head, the rest of the features will need extended testing by reviewers, once the sets are out.
i wanna throw a bet in there, oculus might move the shipping ahead to february instead of march, and all pre-orders will be billed around 25th feb.
who bets against me ?![]()
Bought a DK2 last week and have been playing with it since yesterday evening.
It's really something else, although the resolution on the DK2 is a real issue, but once you look past that and more focus on the concept and experience, it's amazing.
It's really something that you have to experience for yourself. I was pretty blown away the first time I fired it up and tried Crytek's Dino demo. The immersion is simply amazing.
Unfortunately, I'm feeling the motion sickness - a higher refresh and resolution would perhaps aid this, but I am a sufferer in reality so this doesn't come as much of a surprise.
Bought a DK2 last week and have been playing with it since yesterday evening.
It's really something else, although the resolution on the DK2 is a real issue, but once you look past that and more focus on the concept and experience, it's amazing.
It's really something that you have to experience for yourself. I was pretty blown away the first time I fired it up and tried Crytek's Dino demo. The immersion is simply amazing.
Unfortunately, I'm feeling the motion sickness - a higher refresh and resolution would perhaps aid this, but I am a sufferer in reality so this doesn't come as much of a surprise.
Just bought a very low use DK2 from a developer who used it to develop drone software. He said that the tech is a not yet mature enough for his requirements hence his reason for selling. He also said that from his limited testing at a trade show the CV1 had only a small resolution improvement over DK2. He is not a gamer but he did say that he tried DK2 with one game (Project Cars) out of curiosity and felt it was very well done.
Unfortunately I have been totally unable to get it working on my Win 10 PC but the guys showed it working fine on his 8.1 build and I tested it on the room demo. So I know it works 100% but can sense a lot of messing over the next few days to get it working on Win 10.
My plan is to use DK2 until the gen after CV1 at which point the upgrade will be far more impressive.
So I am hoping VR will become far more mainstream over the next few years.![]()
If you plan to play things like ED or PCars, install Steam VR with the 0.8 SDK and then enable the HMD via the game options. Do the room setup with SteamVR as well to get it roughly centered.
I can't even get the HMD or camera to install correctly in Win 10. HMD Not detected and no blue light on the camera.
the controllers have much the same sensors etc. as the headset, and there are two of them... if that Valve guy is correct and the screens are only 1/6th of the cost of the headset, the sensors must be quite costly, because there's very little else in the headset that can make also make up a sixth or more of the cost
Have you installed both the runtime and SDK (0.8)?
Use the USB 2.0 slots as well (it was picky for me with 3.0). The blue lights only really came on when the OR was running, so don't worry too much.
Just to clarify, I am on windows 10 64 bit pro.
I just installed Win 8.1 on an old 60Gb SSD I have and the DK2 works fine with runtime 6 I think it was. So at least I am absolutely sure the DK2 works. Maybe worth just sticking with 8.1 for now, it's not like DX12 games are coming out of the woodwork is it
Thanks for the advice though, at least I know it is possible to get it working in Win 10.
The sensors are photodiodes, very old tech, I can go on RS online now and buy them for around 29 pence each, imagine how low that would get in bulk.
Just had a quick look a small bulk order they cost about 8 pence each
(2,500+ $0.1388).
Like people are saying this is a very elegant solution, cheap parts to manufacture the lighthouses and very cheap sensors in the headset and controllers.
As I already pointed out, the headsets and controllers don't rely entirely on the lighthouse system for tracking, they have iirc accelerometers and gyroscopic sensors as well
And, well, we'll find out in a few weeks if the Vive is cheaper or not, I'm not holding out much hope it will be £400 or less like people seem to be wishing for
As I already pointed out, the headsets and controllers don't rely entirely on the lighthouse system for tracking, they have iirc accelerometers and gyroscopic sensors as well - going back to my original comment, someone said that oculus are using "custom" everything and HTC are using "off the shelf", so if HTC are using photodiodes, iirc Oculus are using IR emitters and a camera... are "custom IR emitters" suddenly $100 more expensive? or are they actually also pennies each for off the shelf ones?
And, well, we'll find out in a few weeks if the Vive is cheaper or not, I'm not holding out much hope it will be £400 or less like people seem to be wishing for
Just read an article from Taiwan which has the Vive looking like it will cost $1500 on release but still only a guesstimate.