While all our benchmarks are tested with ray tracing disabled and only few games today support the technology, ray tracing is here to stay. Comparing the Radeon RX 6800 XT with the RTX 3080 makes that NVIDIA has the upper hand in ray tracing performance crystal clear. The differences are significant, and if you believe ray tracing is the future, you should definitely consider the RTX 3080. On the other hand, some recent video game releases only have minimal ray tracing support that's just good enough to tick the "i haz ray tracing" checkbox without achieving the stunning fidelity improvements we were promised. In those titles, the RT performance hit is minimal, and both cards are surprisingly similar in FPS.
When the GeForce RTX 3080 released with 10 GB VRAM I was convinced it would be sufficient for the lifetime of the card. Recently, we have for the first time seen titles reach that amount at the highest settings in 4K, but only with ray tracing enabled. Examples of that are DOOM Eternal and Far Cry 6. While this shouldn't be a deal breaker, it's still something worth mentioning. AMD's RX 6800 XT does have 16 GB VRAM, which provides a small advantage here. With DirectStorage around the corner, memory requirements of games might actually go down because assets can be streamed in from the disk in a much more efficient manner.