Ok, having just built this machine I was wondering what it was capable of.
my kit is as follows
Intel(R) Core(TM)2 CPU 6400 @ 2.13GHz
NVIDIA GeForce 7900 GTO 512mb
Gigabyte 965P-S3 mobo
2gig of crucial PC5300
this was my results
3DMark Score 4508 3DMarks
SM 2.0 Score 1915 Marks
SM 3.0 Score 1900 Marks
CPU Score 1376 Marks
Detailed Test Results
Graphics Tests
1 - Return to Proxycon 15.367 FPS
2 - Firefly Forest 16.544 FPS
CPU Tests
CPU1 - Red Valley 0.44 FPS
CPU2 - Red Valley 0.689 FPS
HDR Tests
1 - Canyon Flight (SM 3.0) 17.056 FPS
2 - Deep Freeze (SM 3.0) 20.948 FPS
Feature Tests
Fill Rate - Single Texturing N/A
Fill Rate - Multi Texturing N/A
Pixel Shader N/A
Vertex Shader - Simple N/A
Vertex Shader - Complex N/A
Shader Particles (SM 3.0) N/A
Perlin Noise (SM 3.0) N/A
Batch Size Tests
8 Triangles N/A
32 Triangles N/A
128 Triangles N/A
512 Triangles N/A
2048 Triangles N/A
32768 Triangles N/A
now, can someone just explain what this all means? as I've just got back from work and my brain is fried
taa
my kit is as follows
Intel(R) Core(TM)2 CPU 6400 @ 2.13GHz
NVIDIA GeForce 7900 GTO 512mb
Gigabyte 965P-S3 mobo
2gig of crucial PC5300
this was my results
3DMark Score 4508 3DMarks
SM 2.0 Score 1915 Marks
SM 3.0 Score 1900 Marks
CPU Score 1376 Marks
Detailed Test Results
Graphics Tests
1 - Return to Proxycon 15.367 FPS
2 - Firefly Forest 16.544 FPS
CPU Tests
CPU1 - Red Valley 0.44 FPS
CPU2 - Red Valley 0.689 FPS
HDR Tests
1 - Canyon Flight (SM 3.0) 17.056 FPS
2 - Deep Freeze (SM 3.0) 20.948 FPS
Feature Tests
Fill Rate - Single Texturing N/A
Fill Rate - Multi Texturing N/A
Pixel Shader N/A
Vertex Shader - Simple N/A
Vertex Shader - Complex N/A
Shader Particles (SM 3.0) N/A
Perlin Noise (SM 3.0) N/A
Batch Size Tests
8 Triangles N/A
32 Triangles N/A
128 Triangles N/A
512 Triangles N/A
2048 Triangles N/A
32768 Triangles N/A
now, can someone just explain what this all means? as I've just got back from work and my brain is fried
