Poll: 60fps vs 30fps

60fps vs 30fps

  • 30fps is as good as 60fps, I can't tell the difference anyway

    Votes: 34 17.4%
  • 60fps if possible, 30fps otherwise, but it has to be constant either way

    Votes: 107 54.9%
  • Todays consoles should all run 60fps - no excuses

    Votes: 54 27.7%

  • Total voters
    195
ernysmuntz said:
It doesn't work like that mate,576i can be 50 frames per second?
OK, this does go against every bit of evidence I've seen, coupled with my own experiences of video transmission..but I don't mind you explaining how this is possible.. just to be clear, "how can you transmit 50frames per second over 576i"

The human eye isn't robotic, it there is no actual limit on what it can detect, I'm sure most people can quite easily tell the diference between 60 and 100 frames per second even.
I was thinking about the phosphor persistance of 'normal' SD TVs (50Hz with no processing), AFAIK to reduce flicker, the phosphor persistance is quite high, acting as a low pass filter, and thus filtering anything above about 30Hz.. (As I keep stating, I can understand the ability to see 60fps on a display capable of displaying it)

Edit : Just read your second paragraph, you can't reason with an idiot, I'm not saying you are an idiot, but to explain to someone why they are wrong when they have no idea on the true facts of the matter would take much longer than im prepared to type for.
Assume I am not an idiot, and have just enough intellect to understand most scientific principles etc, and take the time to explain it to me, I don't mind if I am wrong, and I am genuinely interested on this matter, as it crops up everynow and again and I have some knowledge of video transmissions, but an no expert.

Edit 2 : Oh dear I just read the rest....I don't know how to say this without offending you, I'd do some more research every single point you have made has no merit whatsoever, interlaced material can actually give a higher frame rate than progressive, 2 fields combined into 1 "frame" can give the impression of 50 frames per second...oh it would take too long.....:)
Ah, OK, I think you are alluding to an answer to the 50fps over 576i.. I had considered that you could transmit your 50 fields in this manner, i.e. Field 1 = Frame 1 odd lines, Field 2 = Frame 2 even lines, Field 3 = Frame 3 odd lines] rather then the conventional interlaced method, but surely this has some negative effect, i.e. massive temporal noise similar to single DLP devices, or a further reduction in veritcal resolution?


Plus, with modern TV's (Plasma's/LCD's) and their processing, they do a great deal of inter-frame/temporal processing on interlaced material to 'smooth' it out.. can this explain to some degree why some people are happy with a 30fps games?

I've tried doing plenty googling, but every reference to interlacing and video games seems to just repeat the old 25 full frames split into odd/even lines transmitted in 50 fields.. I did find this, some info but I am not overly sure if this helps the argument.
 
Last edited:
I played PGR2 on the 360 last night, after a week or so of Rfactor on the PC, and I felt the low frame rate was noticable to the point of making it an inferior experience, perhaps its my TV or my eyes, but I never noticed it last December :confused:
 
I've said my views on this plenty of times, but I will say this. Going to Project Gotham 2 from Project Gotham 1, I thought something was wrong my my Xbox. PGR1 was so smooth and silky to me, and going to PGR2, though a great game, it felt it was just lacking that lovely smoothness that the original had.

Overall, as long as the game is smooth and steady framerate wise, 30fps is fine, but Ideally I would want 60fps.
 
Just like to say i got GOW today and it if i hear anyone complain about the framerate then you are just lying.I don't now if it is at 30fps or 60 but its silky smooth.The same can't be said for the cut scenes but even those are totally acceptable.
 
Quite relevent to this thread...

The guys at Forza have managed to get a 60fps build out and they seem to be firm believers in what dirtydog has been saying...

http://forzamotorsport.net/devcorner/pitpass/pitpass24.htm

Well here's the deal. Since X06, we've been hard at work on two main areas which are central to the core of Forza 2: performance and graphical tuning. That's not to say that other disciplines aren't getting daily progress (such as car models, audio, tuning, and AI) but it seems performance is where most of the system devs are focused on right now -- and it clearly shows.

As a result of a Herculean team effort, this past week, Turn 10's systems architect Chris Tector checked into the latest build some magic code that now renders the game at 60 frames-per-second with most of the post-processing special effects and car HUD turned on. Because Forza 2 is pushing so many polygons and next-gen effects, the team has had a heck of a time pushing the engine to run the game at a locked, butter-smooth, 60 fps.

The end result, as you can imagine, is simply gorgeous with a capital G. Although games at a consistent v-sync'ed 30 fps look and play great (see also: PGR3), doubling the framerate makes all the difference in the world. Combine that with the fact that our physics engine is now running at an even higher refresh rate than the previous Forza, and you have hands-down the most realistic driving sim on consoles. Of course, like any game development circumstance, these features are often trade-offs for other features. It's still too early to tell what may or may not have to be changed/tweaked in order to maintain 60 fps -- hopefully nothing -- as far as we're concerned.
 
james.miller said:
the human eye can detect changes at >200fps

it's ironic you say that, nearly every topic i've read (including an article written by a bonified researching FPS geek) says that anything above 72/73 fps (hz) we can't notice a difference.

Ok, so there's probably some cyborg that can detect 500,000 fps but for most people, around 72 is where it stops.

It's very simple really, it's why some people can hear C#0 and some people can actually here A0.

contrary to popular belief, 60fps is a noticeable difference to 30 fps. (Bigger numbers means better you see).

A easy way to compare is to use the fps_max command in Counter strike (cos nearly everyone has this game).

You should notice a difference between 30 and 60 fps, 60 is much smoother than 30.
 
Phalanx said:
it's ironic you say that, nearly every topic i've read (including an article written by a bonified researching FPS geek) says that anything above 72/73 fps (hz) we can't notice a difference.

Ok, so there's probably some cyborg that can detect 500,000 fps but for most people, around 72 is where it stops.

It's very simple really, it's why some people can hear C#0 and some people can actually here A0.

contrary to popular belief, 60fps is a noticeable difference to 30 fps. (Bigger numbers means better you see).

A easy way to compare is to use the fps_max command in Counter strike (cos nearly everyone has this game).

You should notice a difference between 30 and 60 fps, 60 is much smoother than 30.

thats because dumb arses dont know better, basically.

http://amo.net/NT/02-21-01FPS.html
 
Last edited:
james.miller said:
thats because dumb arses dont know better

http://amo.net/NT/02-21-01FPS.html

Dumb arses? i fail to see how reading one article compared to the multiple articles I and probably hundreds of other users have read justifies addressal as a dumb arse.

I've just tried it for myself, I can't see a difference above 70 fps in Quake 3 (this was a jump from 70 to 150).

In CS 1.6 I can notice a huge difference between 30 and 60fps
 
smcshaw said:
Quite relevent to this thread...

The guys at Forza have managed to get a 60fps build out and they seem to be firm believers in what dirtydog has been saying...

http://forzamotorsport.net/devcorner/pitpass/pitpass24.htm

Can't wait for this one, im glad its in 60fps aswell as it helps in racing games in particular, to give a better sense of speed. Or so i've been told!
 
Phalanx said:
Dumb arses? i fail to see how reading one article compared to the multiple articles I and probably hundreds of other users have read justifies addressal as a dumb arse.

I've just tried it for myself, I can't see a difference above 70 fps in Quake 3 (this was a jump from 70 to 150).

In CS 1.6 I can notice a huge difference between 30 and 60fps
people who say you cant cant see anything more than 72fps as you mentioned it....
it's ironic you say that, nearly every topic i've read (including an article written by a bonified researching FPS geek) says that anything above 72/73 fps (hz) we can't notice a difference.
....are regurgitating the same crap told to them by other people who don't know better. Hell, that article even mentions 72fps being a *supposed* limit at one time or another. With 100hz lcd's on the horizon, we'll see what people say then....
It used to be, well, anything over 30 FPS is too much. (Is that why you're here, by chance?) :) Then, for a while it was, anything over 60 is sufficient. After even more new video cards, it became 72 FPS. Now, new monitors, new display types like organic LEDS, and FPDs offer to raise the bar even higher. Current LCD monitors response rates are nearing the microsecond barrier, much better than millisecond, and equating to even more FPS.
with your lcd (i assume thats what your using) stuck at 60-70hz refresh im not at all suprise you cant see a difference. But thats not to say your eyes can't detect the differences.
The USAF, in testing their pilots for visual response time, used a simple test to see if the pilots could distinguish small changes in light. In their experiment a picture of an aircraft was flashed on a screen in a dark room at 1/220th of a second. Pilots were consistently able to "see" the afterimage as well as identify the aircraft. This simple and specific situation not only proves the ability to percieve 1 image within 1/220 of a second, but the ability to interpret higher FPS.

that's a simple enough test. remember when your talking about what the human eye can and cant do, dont assume its the eye that's too slow when your refering to images on a screen. thats the biggest mistake people make.

--------------------------

Our limit, is there one?

Until someone proves me, all the scientists, optometrists, and the like wrong, there is no limit to how many frames per second our human eye can see. Theoretical limit yes, proven limit, NO.

Think for just a second how dumb it would be to push the limit on video displays, devices and the like if our eyes couldn't tell the difference between an HDTV and a plain old TV or a Computer monitor and a Plasma display. Ok, in that second how many times do you think your eye "framed" this screen? The number of times the screen refreshed? Nope, the number of times your eye streamed this page to you, it's a number that is potentially infinite, or at least until we understand the complexity of our own mind. Just know that this number is much, much higher than what your monitor is capable of currently displaying to you, that is matching your own interpretation.

Our Brain is smart enough however to "exact" 24 frames into motion, isn't it ignorant to say we can't distinguish 400, or even 4000 into motion? Heh the skies the limit, oh wait, then space...oh wait. Give us more, we notice the difference from 30-60, the difference from 60-120. It is possible the closer we get to our limit, be there one, the harder it is to get there, and there is a theory about this. Someone is across the room. Take one full step towards them. Now 1 half step towards them, then 1 half step of a half step, on and on until your 1 half of each movement you take. Will you ever get there? That my friend is open to debate, but in the mean time, will you take one step towards me?

The Human Eye perceiving 220 Frames Per second has been proven, game developers, video card manufacturers, and monitor manufacturers all admit they've only scratched the surface of Frames Per Second. With a high quality non-interlaced display (like plasma or a large LCD FPD) and a nice video card capable of HDTV resolution, you can today see well above 120 FPS with a matching refresh rate. With some refresh rates as high as 400Hz on some non-interlaced displays, that display is capable of 400 FPS alone. Without the refresh rate in the way, and the right hardware capable of such fast rendering (frame buffer), it is possible to display as cameras are possible of recording 44,000 Frames Per Second. Imagine just for a moment if your display device were to be strictly governed by the input it was receiving. This is the case with computer video cards and displays in a way with adjustable resolutions, color depth, and refresh rates.
 
Last edited:
Back
Top Bottom