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Its quite simple - the GTX970 does not have the fully enabled memory controller resources the GTX980 has it appears.
TR were the first site to notice something was bit off last year:
http://techreport.com/blog/27143/here-another-reason-the-geforce-gtx-970-is-slower-than-the-gtx-980
TBH,its not like the Nvidia second tier top cards have not had slightly less RAM or bandwidth than the top end ones before. I don't think it will make much bearing on whether you would buy a GTX970 or not TBH.
Its quite simple - the GTX970 does not have the fully enabled memory controller resources the GTX980 has it appears.
TR were the first site to notice something was bit off last year:
http://techreport.com/blog/27143/here-another-reason-the-geforce-gtx-970-is-slower-than-the-gtx-980
TBH,its not like the Nvidia second tier top cards have not had slightly less RAM or bandwidth than the top end ones before. I don't think it will make much bearing on whether you would buy a GTX970 or not TBH.
you need a tool/benchmark for testing just the last part of the memory
if it is a lot slower its only going to show up in a game as random dips & stutters, and they could happen anytime randomly not all the time ...because most the time it will be reading from the 3.5gb part
i think you know this tho right?
I would say TR have missed the obvious that the 980 has got a lot more silicon driving the fill rate and all that graph shows is that difference.
The other thing that stands out a mile is the 780ti on there, the 970 outscored it easy which is not bad for a faulty card.
Is the fix just to turn your settings down a bit then, so you don't go over the 3.5GB, and have to access the other 0.5, which is tanking performance ?
Thanks for the info (and the condescension), but I missed his post... every time I leave this thread for any length of time and come back there's another 3 pages to read through!The GTX 970 has 1664 Cuda cores
The GTX 980 has 2048 Cuda cores
That is where it has been hobbled and from what I can see, nothing more. The memory reading is done differently on the 970 over the 980 because of the differing SMs and fewer crossbar resources on the memory system. It is all explained in ManuelG's post but I guess you don't want to see that answer and want something else instead.
Hi Gregster, could you please test your titans in SoM in the area of Nurn please? Specifically in the first part where there's slightly more grass and a you can fight about 3-4 orcs, the second area I noticed it in is in the Orc village in the North I believe.
Both times I noticed when vram went over 3.5gb I noticed a lot of stuttering.
In Dragon Age Inquisition I noticed it in the Hinterlands specifically the woods where you fight both mages and templars.
Other games I have noticed this in are Ass Creed Unity but like someone else has said this isn't the best example hence me testing it out on the other games.
I'd be happy to be proven wrong as I feel a little gutted in getting £600 worth of cards and would much rather prefer that I'm doing something stupid that's causing these issues than have to return the cards as otherwise they are awesome and the software feels much better to use than AMD's.
System specs if they help are the following:
4790K at stock
16gb G.Skill 2400Mhz I believe
OcUK Reference 970's SLI
Superflower 1000w Platinum psu
Thanks
Thanks for the info (and the condescension), but I missed his post... every time I leave this thread for any length of time and come back there's another 3 pages to read through!
I suspect that it runs at the same speed as the rest of the VRAM as we are talking about a small part of the memory accessing a small part of the bus.
If there is a problem it could be with shifting large chucks of data around as this could be slower.
Just for reference on stutter and might confirm what others are seeing (or not seeing).
Some games can have stutter (pretty much all UBI games of late) and this could make it look like VRAM issues but is just a problem on the game engine.
To the contrary, that s quite possible when looking at the GPU diagram, the memory controllers that are connected to the clusters have 16 bits of addresses, on a total of 64, that are indeed not used since they would feed disabled units, and the simplified MCs cant swap the data from the 0.5GB partitions RAM to feed a nearby unit, actually it s quite possible that those 0.5GB are not functional at all even if they can be addressed, that is you can fill it with datas but you have no mean to send those datas to functional units because the design lacks the relevant crossbars.
Yes you can load 4GB but only 3.5 can be sent to the SMMs, the data in the remaining 0.5GB cant be sent for execution to the SMMs used for executing the datas that are within the 3.5GB, it s only a theory but the GPU design and the presence of a separated partition point to this implementation, what transpire is that each SMM has a fixed adress space in the RAM and that data meant to be executed by a given SMM must be retired in the relevant adress space, if this given SMM is disabled there s no mean to send the data to another SMM, so as said the whole 4GB is adressable but only 3.5GB can be executed by the GPU computing units...
stuff