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Sorry for coming across as blunt and apologies. This thread just seems to have a few people who are missing what is what or reading things completely differently to how it actually is and trying to find problems where there aren't any.
Then perhaps you should show all those who do have problems where they are going wrong, clearly you know something they don't.
Maybe start with this thread and then go to the huge thread's around the rest of the internet.
So the general rule here is that:
If NVidia use a cut down version of their GPU resulting in fewer shader modules, and thusly fewer crossbar points into the memory system then they have to divide the memory into directly accessed (high speed) and indirectly (SLOW speed) chunks?
Meaning that unless NV have a major rearchitecture then this is going to be the case on anything that isn't a flagship GPU?
If so, that's a hardcore own goal.
What problems. What problems do these people have? Be specific.
Someone did some proper testing at Anand on a 970 and clearly you can see that the extra .5GB is being used.
not meaning to be picky but i dont think a 2min test proves much
ingame testing you would need to test at say 3.8gb then at below 3.5gb and then examine the frametimes, and it would need to be a long test
its maybe accessing that supposedly slow 500mb a very small amount of the time if at all?
that test could maybe prove it does atleast have access to 4gb but it doesnt test the performance of all of it
not meaning to be picky but i dont think a 2min test proves much
ingame testing you would need to test at say 3.8gb then at below 3.5gb and then examine the frametimes, and it would need to be a long test
its maybe accessing that supposedly slow 500mb a very small amount of the time if at all?
that test could maybe prove it does atleast have access to 4gb but it doesnt test the performance of all of it
not meaning to be picky but i dont think a 2min test proves much
ingame testing you would need to test at say 3.8gb then at below 3.5gb and then examine the frametimes, and it would need to be a long test
its maybe accessing that supposedly slow 500mb a very small amount of the time if at all?
that test could maybe prove it does atleast have access to 4gb but it doesnt test the performance of all of it
It actually shows that there is no drop in performance when well over 3.5gb is used, Whether that be 10 seconds or 10 minutes the graph is still pretty consistent.
It shouldn't make a difference, as the question was "Is the last .5GB being used" and it clearly is and at no extra cost of performance.
interesting i bet!, wish i understood half of it lol
Surely it should just be a yes/no answer
does the card have 4gb of 224gb/sec of memory
the bandwidth includes both the physical design of the card and the chip memory speeds itself
ofcourse it matters because you have no reference
just because it goes over 3.5gb usage does not mean suddenly all textures are being loaded from the slow 500mb, textures are not drawn in sequentially like that
its not going to be that dramatic of a change, not while your testing all of the memory at once
atleast this is what logic tells me![]()
What are you going on about?
In other words the GPU can't directly process the data in the other 500MB, data in there has to be swapped to the 3500MB part first and depending on the game it could cause performance issues.
Some games even those saying its using more than 3.5GB will only being using it for caching so it will make no difference.
If the game does really need to access all of the 4GB at once then there could be issues, also even when pushing things to the point that 4GB is used and really indeed the bottleneck at the GPU can be greater than the bottleneck of the issue so again no issue is noticeable.
just another theory i guess?
not a bad one tho
this stuff seems very tricky to prove or disprove lol,