• Competitor rules

    Please remember that any mention of competitors, hinting at competitors or offering to provide details of competitors will result in an account suspension. The full rules can be found under the 'Terms and Rules' link in the bottom right corner of your screen. Just don't mention competitors in any way, shape or form and you'll be OK.

970's having performance issues using 4GB Vram - Nvidia investigating

Status
Not open for further replies.
Sorry for coming across as blunt and apologies. This thread just seems to have a few people who are missing what is what or reading things completely differently to how it actually is and trying to find problems where there aren't any.

Then perhaps you should show all those who do have problems where they are going wrong, clearly you know something they don't.

Maybe start with this thread and then go to the huge thread's around the rest of the internet.
 
Then perhaps you should show all those who do have problems where they are going wrong, clearly you know something they don't.

Maybe start with this thread and then go to the huge thread's around the rest of the internet.

What problems. What problems do these people have? Be specific.
 
So the general rule here is that:

If NVidia use a cut down version of their GPU resulting in fewer shader modules, and thusly fewer crossbar points into the memory system then they have to divide the memory into directly accessed (high speed) and indirectly (SLOW speed) chunks?

Meaning that unless NV have a major rearchitecture then this is going to be the case on anything that isn't a flagship GPU?

If so, that's a hardcore own goal.

Maxwell is likely to be relatively short lived (in terms of cards produced on it) compared to other generations anyhow, wouldn't be surprised if Pascal gets brought forward (and ramped up to full feature as and when tech makes it feasible).
 
Last edited:
Someone did some proper testing at Anand on a 970 and clearly you can see that the extra .5GB is being used.

not meaning to be picky but i dont think a 2min test proves much
ingame testing you would need to test at say 3.8gb then at below 3.5gb and then examine the frametimes, and it would need to be a long test

its maybe accessing that supposedly slow 500mb a very small amount of the time if at all?

that test could maybe prove it does atleast have access to 4gb but it doesnt test the performance of all of it
 
not meaning to be picky but i dont think a 2min test proves much
ingame testing you would need to test at say 3.8gb then at below 3.5gb and then examine the frametimes, and it would need to be a long test

its maybe accessing that supposedly slow 500mb a very small amount of the time if at all?

that test could maybe prove it does atleast have access to 4gb but it doesnt test the performance of all of it

It actually shows that there is no drop in performance when well over 3.5gb is used, Whether that be 10 seconds or 10 minutes the graph is still pretty consistent.
 
not meaning to be picky but i dont think a 2min test proves much
ingame testing you would need to test at say 3.8gb then at below 3.5gb and then examine the frametimes, and it would need to be a long test

its maybe accessing that supposedly slow 500mb a very small amount of the time if at all?

that test could maybe prove it does atleast have access to 4gb but it doesnt test the performance of all of it

If you look at the graph when the memory usage is above 3500mb and the corresponding frame time you can see in this test it has little detrimental effect.

The time is not just a second or two either.
 
not meaning to be picky but i dont think a 2min test proves much
ingame testing you would need to test at say 3.8gb then at below 3.5gb and then examine the frametimes, and it would need to be a long test

its maybe accessing that supposedly slow 500mb a very small amount of the time if at all?

that test could maybe prove it does atleast have access to 4gb but it doesnt test the performance of all of it

It shouldn't make a difference, as the question was "Is the last .5GB being used" and it clearly is and at no extra cost of performance.
 
It actually shows that there is no drop in performance when well over 3.5gb is used, Whether that be 10 seconds or 10 minutes the graph is still pretty consistent.

ofcourse it matters because you have no reference
just because it goes over 3.5gb usage does not mean suddenly all textures are being loaded from the slow 500mb, textures are not drawn in sequentially like that

its not going to be that dramatic of a change, not while your testing all of the memory at once

atleast this is what logic tells me :)
 
It shouldn't make a difference, as the question was "Is the last .5GB being used" and it clearly is and at no extra cost of performance.

you cant prove at no performance cost in a 2min test, atleast i dont believe that, if its being used yes!
 
interesting i bet!, wish i understood half of it lol

In other words the GPU can't directly process the data in the other 500MB, data in there has to be swapped to the 3500MB part first and depending on the game it could cause performance issues.

Some games even those saying its using more than 3.5GB will only being using it for caching so it will make no difference.

If the game does really need to access all of the 4GB at once then there could be issues, also even when pushing things to the point that 4GB is used and really needed the bottleneck at the GPU can be greater than the bottleneck of the issue so again no issue is noticeable.
 
Last edited:
Surely it should just be a yes/no answer

does the card have 4gb of 224gb/sec of memory

the bandwidth includes both the physical design of the card and the chip memory speeds itself

No... it does not... as made clear from comparison benchmarks.

It appears to only affect the 970 series...

http://i.imgur.com/HJHKob2.jpg

The RAM is clearly segregated at the bus.

Take a look at the bandwidth throughput. The total speed you quote sounds like the theorectical maximum... it's rare things which reach that max... best case scenario in comparison would be the GTX980 which gets 178GB/s. The GTX970 gets 150GB/s.

Card ratio:

GTX980 : GTX970
178GB/s : 150GB/s
1.187 : 1

16/16 : 13/16
1.23 : 1

256bit : 208bit
1.23 : 1

The benchmark throughput is remarkably close to the theoretical speed difference of having 3/16 of the bus width cut while keeping the same frequency.
 
ofcourse it matters because you have no reference
just because it goes over 3.5gb usage does not mean suddenly all textures are being loaded from the slow 500mb, textures are not drawn in sequentially like that

its not going to be that dramatic of a change, not while your testing all of the memory at once

atleast this is what logic tells me :)

I am sorry but logic to me is the 970 anand used has no problem on shadow of mordor using 4gb, as shown above, its that simple.

All the people having issues with there own card should definitely contact Nvidia, all the other 970 owners that dont have any issues should carry on playing their games as maxed out as they wish.
 
Last edited:
What are you going on about?

Just been reminded why I don't have this on my AMD PC

The drivers are awful, hopefully there are only NVidia users in this thread.:D

Single 290X
SoM
1080p maxed
Stuttery mess
1nYn8lw.jpg


Edit do I start a law suit against AMD because the game runs worse on my fully functional 290X than it does on a broken 970.:D
 
Last edited:
In other words the GPU can't directly process the data in the other 500MB, data in there has to be swapped to the 3500MB part first and depending on the game it could cause performance issues.

Some games even those saying its using more than 3.5GB will only being using it for caching so it will make no difference.

If the game does really need to access all of the 4GB at once then there could be issues, also even when pushing things to the point that 4GB is used and really indeed the bottleneck at the GPU can be greater than the bottleneck of the issue so again no issue is noticeable.

just another theory i guess?
not a bad one tho
this stuff seems very tricky to prove or disprove lol,
 
Status
Not open for further replies.
Back
Top Bottom