My AC:U video was recorded at 3413x1440 ......
You have contributed nothing useful at all to this thread!
It's all relative
![Stick Out Tongue :p :p](/styles/default/xenforo/vbSmilies/Normal/tongue.gif)
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My AC:U video was recorded at 3413x1440 ......
You have contributed nothing useful at all to this thread!
Some people on here have said they have noticed stuttering and thought it was a result of a bad overclock for some time. I guess they're just too much in love with Nvidia to realize something might be wrong, or even blame the drivers lol
It's ridiculous how some of you will say it's not an issue or something you have not noticed when you run single 1080p screen dammit lol. Your experience is not the same as the ones who are running high res setups. This problem does not apply to you, simply because you never had any intent of utilizing the card to its fullest potential. It's stupid, it's pathetic and it's just not necessary.
Nvidia are taking their time to reply to a non issue...
This!
If you're not gaming at 1440p, 1600p, 4k or higher then your opinion is moot to be honest.
google Translate said:Geforce GTX 660 Ti in the test: Overview
Nvidia GTX 660 will revisit for the Ti-suffix and thus seeks an association to the metal titanium: "A lot of strength yet light" is the stated goal since the Geforce GTX 560 Ti The Geforce GTX. 660 Ti corresponds to a detail of the Geforce GTX 670: The 17.3 centimeters short board, including 2 GiByte GDDR5 Videopeicher is up on a GPU voltage phase is the same and the clock speeds of 915 / 3,004 MHz (GPU base clock / graphics memory) are identical. The installed Kepler chip GK104 has as usual over 1,344 active shader units, the drastic difference is in the truest sense of the memory interface: The GeForce GTX 670 has access to 256 data lines, the GeForce GTX 660 Ti only on the 192. " non-standard "interface along with" straight "amount of memory is made according to Nvidia follows:
4 pieces 64Mx32: @ 1024MB 128-bit
4 pieces 64Mx32 in x16 mode: 1024MB @ 64-bit
Each of the eight memory modules accordingly has a capacity of 512 MiByte (8 x 512 = 2,048 MiB), but the interface incision does not allow any individual to a 32-bit channel clamp (8 x 32 = 256 bits). Nvidia chose the GTX 660 Ti to to connect half the memory, 1,024 MiB with a total of 128 bits, while the other half has to make do with 16 bits per block RAM (64-bit total). This means that the GTX 660 Ti has at least up to a memory allocation of 1,024 MiB over the full transfer rate with a throughput of about 144 Gbytes / sec. (At 3,004 MHz GDDR5) for allocated memory above this limit, the transfer rate to drop to half - depending on how the memory controller can be controlled, however, it is quite possible and likely that up to 1.5 GiByte the full range available is.
And there's me thinking it was a memory issue, not a resolution issue.
in other news, the 660ti had a similar (much more severe) memory arrangement!
http://www.pcgameshardware.de/Grafi...Tests/Test-Nvidia-Geforce-GTX-660-Ti-1017214/
Doesn't matter...no matter how bad it the PR may be for Nvidia, it will only be temporary. Give it time it will eventually blow over and people will move on and forget about it when the next gen cards comes out, regardless of the issue in question being truly resolved or not at the end. The GTX590 incident was a very good example of this.At the very least, it is a large (and growing) PR issue.
Doesn't matter...no matter how bad it the PR may be for Nvidia, it will only be temporary. Give it time it will eventually blow over and people will move on and forget about it when the next gen cards comes out, regardless of the issue in question being truly resolved or not at the end. The GTX590 incident was a very good example of this.
"We are aware of the issue and are waiting for NVidia to investigate and respond, we hope they will be able to resolve this in a timely manner”
Or something similar, they would be crazy to say anything else.
Unlike GM107, the GM204 GPU features four Graphics Processor Clusters (GPCs) instead of one. That means it benefits from four times the number of raster engines. Of course, high-end graphics cards require a beefier back-end to handle all of that data throughput, and the GeForce GTX 980 utilizes four render back-ends capable of handling 16 full-color ROP operations per clock, adding up to 64. Four 64-bit memory controllers create an aggregate 256-bit bus. By the way, you may have noticed that the GeForce GTX 970's 13 SMMs don't divide equally into four GPCs. Nvidia says that there is no predefined recipe of SMMs per GPC in the 970, and each GPU may be configured differently.
To be honest they could have avoided it all by making the card a 3.5gb
To be honest they could have avoided it all by making the card a 3.5gb
Back from vacation my love?Lol, what's a reseller going to say??