Strange, my BF4 in DX looks nothing like that on the left.
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I can hear Rusty cursing about grammar.![]()
So Microsoft said when on the defensive weeks after Mantle was released.
Before that Microsoft were on record as saying that the dubbed DX12 that was in development of the XB1 "was not going to be released for PC"
A change of heart a couple of weeks after Mantle got the limelight?
And then there are the other low level API's, Mac's Metal, OpenGL-Next
Considering mantle was announced BEFORE the release of the xbox one, and Microsoft are notoriously tight lipped about new products, i find that hard to believe
The earliest commentaryI can find regarding the xbox one version of DirectX and a possibility of it coming to windows is this blog post that says that they Would be bringing lessons from xbox over to PC
http://blogs.windows.com/buildingapps/2013/10/14/raising-the-bar-with-direct3d/
They are talking about DX11.2, which after the release of the XB1 turned out not to be enough as the PS4 beats it hands down.
It was after that MS said they would go back to the drawing board with what Anand (i think it was) dubbed DX12, 'that' MS said would not be available on PC, DX11.2 is, right now.
Its actually further proof that there was no such thing as DX12 in development before Mantle.
Thanks
Nope, this was way after 11.2 was already out, you're just making stuff up now
Dx 11.2 was announced June 2013, the link i posted was october 2013
The xbox version of dx is called dx11.X the X standing for xbox, they are not talking about 11.2
This is hilarious stuff
Now, what we do know is that Amd threw a hissy fit in April 2013, saying that there would NEVER be a DX12, so it seems fairly obvious that Amd were trying to push mantle on them by that point, but MS responded by saying that they were dedicated to PC gaming, DX11.2 being announced a couple of months later
It seems obvious that Amd being involved in developing dx11.X that there are some bits of mantle dna in dx12, but i dont think it is entirely fair to assume that dx12 wasnt already a foregone conclusion, or that dx12 is a direct ripoff of mantle
Both mantle and dx12 owe their origins to dx11.X, so in that sense you can call both a collaboration between AMD and MS, as mantle also borrows heavily from previous dx versions with things like HLSL
It also seems fairly obvious that mantle, at its core, was designed for a specific subset of Gcn1.1, as demonstrated by the continuing problems with older and newer cards, i can quite see why MS wanted to take a bit more time over it and make something work, rather than rushing it out as a PR exercise for AMD
Did you read the article you posted?Nope, this was way after 11.2 was already out, you're just making stuff up now
Dx 11.2 was announced June 2013, the link i posted was october 2013
The xbox version of dx is called dx11.X the X standing for xbox, they are not talking about 11.2
I don't see your point here, technologies are developed around hardware capability, because MS and AMD, Nvidia developed HLSL for DX AMD have no right to use a similar system in Mantle?Both mantle and dx12 owe their origins to dx11.X, so in that sense you can call both a collaboration between AMD and MS, as mantle also borrows heavily from previous dx versions with things like HLSL
So thats how you would explain why a company like AMD with very constrained finances managed to develop a better API than what currently exists, from scratch, in less than half the time its apparently taking Microsoft.It also seems fairly obvious that mantle, at its core, was designed for a specific subset of Gcn1.1, as demonstrated by the continuing problems with older and newer cards, i can quite see why MS wanted to take a bit more time over it and make something work, rather than rushing it out as a PR exercise for AMD
. We’re also working with our ISV and IHV partners on future efforts, including bringing the lightweight runtime and tooling capabilities of the Xbox One Direct3D implementation to Windows, and identifying the next generation of advanced 3D graphics technologies.
Right, Xbox one was released in november 2013, it had launch titles, those games had to start development around 2 years prior to release, the API had to be ready for them, so another 2 years, by your numbers DX11.X had to have started development in 2009
Mantle is at least 2 years in and still in beta
From the article i posted
So yeah, in october 2013 MS and nvidia say they are and have already been working on the next version of DX, you have proof that isnt true?
Wiki as a source for factual dates of development.
Oh Shanks, you get better every day.
Show me some other proof? because its all I can find.
It now says 2011.
There probably won't be "proof". But your "proof" is worth absolutely nothing. Probably less than nothing, probably invalidates your ability to "argue".
Well i dont use Wiki nor do I understand how it works, I just Google and found that information.
Right, Xbox one was released in november 2013, it had launch titles, those games had to start development around 2 years prior to release, the API had to be ready for them, so another 2 years, by your numbers DX11.X had to have started development in 2009
Mantle is at least 2 years in and still in beta
From the article i posted
So yeah, in october 2013 MS and nvidia say they are and have already been working on the next version of DX, you have proof that isnt true?
I cant see how mantle can be anything other than a logical extension of having worked on a low level API for gcn hardware, aka the xbox 1 api aka DX11.X, which must have started work at least 3 years prior to xbox one release at bare minimum, so mantle is now at least 4 years old, at its core
That isnt far fetched, its a basic requirement for xbox one to have been released with a low level api and working launch titles
DX11.X is DX11.2 WITH low level close to the metal access, or in other words the basis for DX12