Age of Conan

.\fcMemMngr\MemoryManager.cpp (466)

Out of memory
operator>> + 0x60811
operator>> + 0x7FF16
Symbol not found. (0)
Symbol not found. (0)
operator>> + 0x136486
operator>> + 0x13669A
operator>> + 0x1533B8
operator>> + 0x1319B9
operator>> + 0x134371
operator>> + 0x158FB3
operator>> + 0x141E80
BaseThreadInitThunk + 0x12
RtlInitializeExceptionChain + 0x63
RtlInitializeExceptionChain + 0x36
any1 got A clue on my error

Also im really stuck on the level 30 destiny quest and finding the blessed caves any help would be much appreciated
 
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First bit or "set" of PvP armor revealed

yumyum.jpg


looks hot :D

:O that looks awesome... > WoW arena gear.
 
.\fcMemMngr\MemoryManager.cpp (466)

Out of memory
operator>> + 0x60811
operator>> + 0x7FF16
Symbol not found. (0)
Symbol not found. (0)
operator>> + 0x136486
operator>> + 0x13669A
operator>> + 0x1533B8
operator>> + 0x1319B9
operator>> + 0x134371
operator>> + 0x158FB3
operator>> + 0x141E80
BaseThreadInitThunk + 0x12
RtlInitializeExceptionChain + 0x63
RtlInitializeExceptionChain + 0x36

any1 got A clue on my error

Nope, i got this too.
 
Nope, i got this too.

Yeah, it's a well-known memory leak error which I was getting constantly. I guess the latest patch didn't fix it. See here for a solution and discussion of the problem. I was getting it pretty badly but since I utilised that fix it's been fine.

If you don't feel like playing around with windows, I advise: staying in Tortage, avoiding Conall's Valley, staying out of the Noble District(at least after you level up enough to do quests there) and not changing zone too often. Bizzarely having a full quest log seems to encourage the game to crash more often.
 
Still loving this game :) Just wanted to share that with you all! (Just a lowly lvl 26 Necro).
 
how do i join groups to go do epic areas/caves/dungeons?

I search for groups highest level 20 (im 20) lowest level 17 and i get level 80's etc appearing.

Is it just still buggy or am i doing something wrong?
 
how do i join groups to go do epic areas/caves/dungeons?

I have to say I found the LFG tool completely inscrutable. On the surface of it you can go into it, tick a zone/instance you want to group in, but nothing seems to happen. I spent all day LFG to Sanctum using the tool and got no responses. I went to the zone it's in and asked in /OOC and got a group in literally 10 seconds.
 
Looks like concept art not in-game to me.

Also I disagree.
LOL despite saying you wouldn't act like a fangirl in the other thread, you can't seem to help yourself when it comes to defending WOW at every opportunity. You even came into the dedicated AOC thread to do it. ;)

You can rest assured that's an engine render so it'll appear that way in the game, and not everybody will say that armour from World Of Warcraft looks good (different strokes for different folks). If you think it looks good then that's fine, but personally I think it looks childish as all hell.

Here's a newbie armour for you to drool over! :p

dg4801.png
 
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The character models in AoC are superb I must say - so much variety in how you can modify them. Even though the armour is generally not stylised and exaggerated in the way that it is in WoW, it more than does the job appearance-wise.
 
Long but awesome post ahoy :D

Following the launch of Age of Conan we sat down immediately and started fleshing out some ideas for what we wanted to do with the PvP (player vs. player) features in the game, and now we are ready to reveal it to you. All of these changes, additions and improvements are expected to hit within the end of June or very early July.

Here are some of the exciting things you will see pop into the game any day now.

PvP consequences – the fugitive system

No longer will evil misdeeds go unpunished. Of course, Hyboria is ruthless and barbaric so don’t expect anyone to deal out justice just because someone smacks you about with a very heavy axe, but some justice is actually now being introduced to the world.

This is where the fugitive system comes in, presented in a set of colors defining your fugitive status – from blue to orange and eventually the deadly red.

Everyone is by default classified as “blue”, but your actions as a player killer will affect your fugitive rating. If you kill someone way under your level, you will notice that you will very quickly move to red. So will actions such as killing someone repeatedly, or other general unfairness. The more serious the crime, the quicker you rise in fugitive.

Obtaining red status will be quite painful to you. This means that other players can kill you without rising in fugitive level, and if they manage to kill you while you have red fugitive you will actually drop one of your better items and gold that they can loot!

Of course, turning red will be a double-edged sword. Sure, it will get you a lot of attention and many will probably see you as a danger to be avoided. But at the same time, people will hunt you down for your items and your gold so be very, very careful!

PvP levels, ranks and PvP gear enabled

Now it is very important that we underline the fact that the fugitive system is not meant to punish player killing. It is only meant to punish unfair player-killing. Player killing in general is a central part of Age of Conan, so we also want to reward you for it!

That’s why we are now activating PvP levels. Soon you will be able to gain PvP levels by simply engaging in such activities, and there will be 10 such PvP levels in total.

However, that’s not all. Once you have reached the 10th PvP level you will be able to earn special PvP ranks beyond that. These are very hard to acquire, and you will lose ranks if you get defeated so it’s a constant battle to keep you rank up. And you will want to both gain PvP levels and keep your PvP rank up, as this will give you very exclusive benefits.

That’s because we will be introducing PvP specific gear in this update. You will be able to seek out a special vendor that sells this gear, and if you can afford it and you have the required PvP level (or PvP rank for some higher level items), then you can buy it!

PvP gear will come in all shapes and sizes. Some will be class and race specific, while some will be usable by everyone. Below you can take a look at some of the gear that we have available in our internal builds right now. Of course, a lot more will be available!


General fixes and improvements to PvP


Of course, improving PvP in Age of Conan is not only about introducing such high-profile features and content. It’s also about making various small changes, fixes, improvements and additions needed to make it a more enjoyable experience for everyone.

We will be doing various fine-tuning, and the patch notes for this update will of course contain the specifics. But let’s take a look at some of the changes that we are making.

First off, we are introducing a dueling functionality. This allows players to duel each other, both on PvP and PvE servers, without any serious repercussions. It also allows players on PvE servers to engage in PvP without having to go into the PvP mini-games, allowing them to test their grit (or solve an argument) against each other directly!

We are also doing major changes to the way damage is handled in PvP (without going into any more specific details right now), and we are also making it so that you can not attack members of your own guild (now you can duel instead, of course).

Other changes you will observe are for instance improvements to the “charge” ability that all soldier classes have. If you charge someone you will stun them, making it much more useful. Casters will also see major improvements, so keep your eyes out for more news!

Bring it on :D:D

edit: just found a stack more info.

Durham, USA – June 13, 2008 – After the incredible initial success for Age of Conan, a whole world of MMO players are eagerly anticipating the future plans for one of the most popular online games ever released. While Age of Conan has already evolved massively since launch, numerous expansive additions are yet to come. Funcom and Eidos are therefore proud to lift the veil on Age of Conan’s promising future, and today the two companies reveal selected features which are now in production.

"While we have enjoyed the initial success for Age of Conan, we know that a solid launch is but the start when it comes to the MMO genre,” said Gaute Godager, Game Director on Age of Conan. ”As we look ahead we are preparing a huge amount of new content, and what we are presenting today will evolve Age of Conan even further. It’s naturally an incredibly ambitious update plan for a live MMO game, but we are certain our players would want nothing less.”

Without further ado, here are some of the cool things to expect in the months to come:

PvP evolved – To the Death

The great combat system in Age of Conan has taken MMO fighting to a new level of fun, and Player versus Player combat plays a major part in this. As a result, a massive new PvP update is planned for late June. Aptly called To the death, this update brings more consequence and rewards to PvP, and an important part of it is the Fugitive system. The more lower level players you kill, the easier it is for others to hunt you down. In addition, ten PvP levels with additional ranks will be introduced, as well as specific gear and weapons for PvP.

Guild Alliance Warfare

Preproduction has started on a MASSIVE free update which will come later this year. Currently titled "Kingship!”, large clusters of guilds will be able to form alliances, and rule and conquer on a massive scale. Everyone in a guild alliance will play a part in this system, and together they can even erect unique looking alliance Battlekeeps. The alliances can also fight over, and build, culture-specific "wonders of the world”, with a direct link to higher powers! As part of the system Funcom will also facilitate larger amounts of players in massive battles.

Powerpoints

This fall, a unique reward and character evolution system called Powerpoints will be introduced. This rewards active in-game behavior, and allows for gathering points through numerous methods, including owning a Battlekeep, playing the end-game at level 80, winning PvP matches, or simply being an active guild member or subscribing to the game. There will be many ways to obtain Powerpoints, and numerous rewards, ranging from exclusive Powerfeats to weapons, armor and potions. Powerpoints may even allow you to level faster!

New areas and dungeons

You won’t need to wait for an expansion pack to explore exciting new areas. In the next period, Funcom will include several new areas, as well as evolving already existing areas. This includes a brand new dungeon in Aquilonia, reshaping three dungeons in Stygia, and an entire mountain range in Cimmeria!

Improved player-made villages and Battlekeep systems

While the guild alliance system brings a whole new level to the game, Funcom will continue to expand the existing player-made areas and the systems running them. A focus on evolving the massive elements of the game even further continues, ranging from placing NPC’s in the cities to more choices and benefits.

Social updates

An MMO is nothing without a good social scene. While Conan is all about crushing your enemies, social enhancements are also getting some love. A fun example is the combo-based dancing system which is now coming to the game, and it’s entirely motion captured by professional dance artists.

More adventures

Age of Conan has received tremendous praise for immersion and the great voice-over quests. This is but the start of the adventure, and numerous new quests are coming into the game, spread across the entire world and across the level ranges. Soon 60 additional quests will also get full voice acting, further improving immersion.

Embracing community feedback Since launch several enhancements and fixes have been implemented to Age of Conan, and Funcom has continuously staffed up the service departments to improve customer satisfaction. This has already resulted in a better game experience, but the work will continue. At the heart of all of this stands the Age of Conan community. A lot of the upcoming improvements to the game will be based directly on community feedback, and the wishes and concerns players have when it comes to the future of the game will always be taken into account.

By reading the community websites, official forums and the monthly Clan of Conan newsletter you can expect additional information about upcoming features and released updates, as well as an arena to give your feedback. A new Clan of Conan newsletter is also going live today, with more detail on the upcoming features. http://funcom.cachefly.net/WebFiles/Newsletter/Issue17/

:eek::D
 
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The character models in AoC are superb I must say - so much variety in how you can modify them. Even though the armour is generally not stylised and exaggerated in the way that it is in WoW, it more than does the job appearance-wise.
Definitely agree. Character models and armour style are the highlight of this game.

My guy just got ahold of this armour and I think it looks awesome. :D
 
lol wtf, so basically they've introduced this fancy fugitive system but all it's going to do is stop people ganking all together, because who is going to want to lose their best items and gold? They might as well have just disabled ganking completetly.

Being red is a double edged sword? Yeah right, whatever. "People will see you as a danger to be avoided" uhhh, why? You drop one of your best items and gold if they kill you, they'll be going at you like moths to a lightbulb in the dark. They really haven't thought this through have they?

Oohh yeah if you get red you'll get some attention, that's definitely worth risking you best items and gold over...NOT. What the hell....
 
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lol wtf, so basically they've introduced this fancy fugitive system but all it's going to do is stop people ganking all together, because who is going to want to lose their best items and gold? They might as well have just disabled ganking completetly.

Being red is a double edged sword? Yeah right, whatever. "People will see you as a danger to be avoided" uhhh, why? You drop one of your best items and gold if they kill you, they'll be going at you like moths to a lightbulb in the dark. They really haven't thought this through have they?

Oohh yeah if you get red you'll get some attention, that's definitely worth risking you best items and gold over...NOT. What the hell....

Do you ever stop complaining? If you don't like the implementations then don't play the game there are plenty of other mmo's out there...
 
lol wtf, so basically they've introduced this fancy fugitive system but all it's going to do is stop people ganking all together, because who is going to want to lose their best items and gold? They might as well have just disabled ganking completetly.

Being red is a double edged sword? Yeah right, whatever. "People will see you as a danger to be avoided" uhhh, why? You drop one of your best items and gold if they kill you, they'll be going at you like moths to a lightbulb in the dark. They really haven't thought this through have they?

Oohh yeah if you get red you'll get some attention, that's definitely worth risking you best items and gold over...NOT. What the hell....

I've created an assassin to grief for fun (I know :p), and will happily turn red. Just top up with items from AH sent from other chars, and keep no money on it. Attack easy classes, and attack harder classes when they're low on health ;p

Re: Griefing. I felt a bit bad last night. Some guy 5 levels below me pulled a load of mobs and was going to die, so I poped out of steath to help him - but forgot about hitting all mobs in front rather than targetted mobs, so I ended up one shotting him.
 
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