For binaural sound gaming non-neutrality of tubes likely isn't good.
Such shame that not all game delopers put much effort into sound engines of their games.
Having started PC gaming in 94 besides extreme graphics development also game sounds went lot forward in next ten years.
Then soon after that game sound development stalled badly and even took back steps.
Guess having some hybrid patchwork as game engine isn't helping even though they don't have console limitations...
https://en.wikipedia.org/wiki/Quake_Champions
Or maybe someone purposely limited sound engine to not give major advantage to those with proper gaming audio setup?
There weren't much of those worries in age of original Quake...
Yeah, I read they didn’t want too many sound queues to give an advantage. Sometimes people come up jump pads or come up behind you yet you cannot hear them. They just about appear out of nowhere. Even vertical sound is broken.
Yet they promote esports ready.
Damn infuriating though.
Seems crazy to gimp sound design yet they gave Visor wall hacking abilities.