I played this in VR - hands down the most terrifying VR experience I've event had!
The problem was my brain didn't like the way I was moving without my legs moving and it made me nauseous for about 3 hours after playing!
It's rediculously easy to setup - just drop a dll in the game folder. You can then turn VR on or off within the game via an additional options menu.
I would love to finish this, but I get way too tense everything I play.
I have just purchased a Rift S from the Members Market and 1st tried this as my introduction into VR, I have also just dropped the MotherVR dll where required and got the VR working successfully through Steam.
Not really up to speed with all of the terminology and the configuration possibilities yet, so I apologise if the following is going to sound rather dumb!
The head tracking is functioning and whereby it rotates your head independent to your body and you have to use controls/mouse to rotate your character model, pretty much like real life I guess and probably why it's called 'head' tracking! This is opposed to what you are used to whereby your mouse controls both head and body as one. Is that what is intended in FPS VR?
Thanks in advance
I have just purchased a Rift S from the Members Market and 1st tried this as my introduction into VR, I have also just dropped the MotherVR dll where required and got the VR working successfully through Steam.
Not really up to speed with all of the terminology and the configuration possibilities yet, so I apologise if the following is going to sound rather dumb!
The head tracking is functioning and whereby it rotates your head independent to your body and you have to use controls/mouse to rotate your character model, pretty much like real life I guess and probably why it's called 'head' tracking! This is opposed to what you are used to whereby your mouse controls both head and body as one. Is that what is intended in FPS VR?
Thanks in advance
I have just purchased a Rift S from the Members Market and 1st tried this as my introduction into VR, I have also just dropped the MotherVR dll where required and got the VR working successfully through Steam.
Not really up to speed with all of the terminology and the configuration possibilities yet, so I apologise if the following is going to sound rather dumb!
The head tracking is functioning and whereby it rotates your head independent to your body and you have to use controls/mouse to rotate your character model, pretty much like real life I guess and probably why it's called 'head' tracking! This is opposed to what you are used to whereby your mouse controls both head and body as one. Is that what is intended in FPS VR?
Thanks in advance
Do you have a gamepad? I can't imagine trying to use a mouse while playing VR!
What youre describing is pretty standard for fps vr games. A few have "decoupled head movement", where the head moves independent (within limits) from the body. It allows u to look around without that changing your direction of travel. Your body faces 1 way, controlled by mouse/controller, whilst your head is free to look around, controlled by your irl head movements.
just be careful. if you are new to VR most people need to develop VR legs otherwise they can get to feeling really really sick , enough to put them off VR. the mother mod is amazing but it's a fan made mod and as such a bit janky. this game is REALLY hard on your vr legs . am not gonna suggest you don't play it (but if it were me I would cut my teeth on other proper made for vr games) but as soon as you feel even remotely clammy I strongly suggest you put it down. this may mean no more than 10 min sessions initially. oh and don't initially do smooth turning in VR with a controller imo. enable snap turning if it is an option. use your actual body to turn around in game and then if you have to use snap turn if you get ravelled up.
Snapping massively helps with avoiding motion sickness.
I am predominantly a first person PC gamer and so mouse and keyboard is always the preference and so I don't have a gamepad to try. I could always get one though.
Sorry i don't think I was clear, alien is not a decoupled head movement game i.e. in alien where u look, u walk in that direction.Do you know of any First Person VR games where you have to walk around (not fixed to a spot) and your head and body are not decoupled? So where you look with your head is where your character will move when you hold forward. Just so I can get an understanding between the two.
Is there any possible configuration to get Alien Isolation not decoupled. (like with vorpx or something?)