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AMD Dives Deep On Asynchronous Shading

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Caporegime
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Anandtech with an excellent in depth article on our Asynchronous Shaders and Asynchronous Compute Engines in our Graphics Core Next GPU architecture.

On a side note, part of the reason for AMD's presentation is to explain their architectural advantages over NVIDIA, so we checked with NVIDIA on queues. Fermi/Kepler/Maxwell 1 can only use a single graphics queue or their complement of compute queues, but not both at once – early implementations of HyperQ cannot be used in conjunction with graphics. Meanwhile Maxwell 2 has 32 queues, composed of 1 graphics queue and 31 compute queues (or 32 compute queues total in pure compute mode). So pre-Maxwell 2 GPUs have to either execute in serial or pre-empt to move tasks ahead of each other, which would indeed give AMD an advantage..

8y80o9.jpg

Source
http://www.anandtech.com/show/9124/amd-dives-deep-on-asynchronous-shading


Our Asynchronous Shaders and Asynchronous Compute Engines should offer a significant increase in performance with DirectX 12, and is something that is available on our GCN architecture.


Gordon Mah Ung from PCWorld said:
AMD can't wait for DirectX 12 either, saying it will unlock the potential of its graphics cards.

Source
http://www.pcworld.com/article/2903...king-the-potential-of-its-graphics-cards.html
 
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is something that will have to be specifically coded for Matt or something the GPU will just do? Sorry haven't had the chance to watch the vid yet?
 
Yeah Matt lovely stuff, now what about some more freesync screens info? rumors of an IPS 1440p 144hz screen coming from Asus, any idea if anyone else is planning on a similar IPS screen?
 
While this looks cool and I really do love AMD, I fear they are so busy looking at the future they are neglecting the present to some degree allowing Nvidia to be in an ever more dominant position.
 
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