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AMD: FAQ for Project FreeSync is up

There is some confusion here. Mantle will become open as in Intel and Nvidia will be able to write drivers to support it if they wish, once it leaves closed beta. It will not become an Open Standard.
 
There is some confusion here. Mantle will become open as in Intel and Nvidia will be able to write drivers to support it if they wish, once it leaves closed beta. It will not become an Open Standard.

That way no one will use it, effectively AMD remain in full control over how it runs on Intel / Nvidia hardware, effectively its AMD's Game Works.
 
Well now we're back to the "Nvidia offered AMD PhysX" argument. AMD didn't want to take a tech controlled by NV, NV don't want to take a tech controlled by AMD.
 
And how long is this Beta phase going to last?

It should end on or around the end of the year, though it may be before then.

That way no one will use it, effectively AMD remain in full control over how it runs on Intel / Nvidia hardware, effectively its AMD's Game Works.

Supporting it is optional. It's nothing like GameWorks really. GameWorks titles featuring benchmarks are used to gauge AMD cards performance. The same cannot be said for Mantle. But yes, AMD retain full control which means they're able to improve and update it quickly and easily.
 
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It should end on or around the end of the year, though it may be before then.



Supporting it is optional. It's nothing like GameWorks really. GameWorks titles featuring benchmarks are used to gauge AMD cards performance. The same cannot be said for Mantle. But yes, AMD retain full control which means they're able to improve and update it quickly and easily.

Much like Nvidia with GSync.
So you're saying something controlled by a 3rd party, like DX12 or Adaptive Sync, isn't going to be as good as something that can be updated quicker when needed?
 
So you don't think there's any benefit in to AMD being able to update and tweak Mantle as and when needed or Nvidia to do the same with GSync?

There's no real difference tbh. Amd can do things in there software and hardware just as Nvidia can. Nvidia would have to change the G-Sync module to have any advantage if there's even any advantage to doing so. Those with the old G-Sync controller would then have to upgrade. So there could be G-Sync 1,2,3,4 and so on. This would on;ly be done if G-Sync is better than Freesync or if there is any advantage going forward.
 
There's no real difference tbh. Amd can do things in there software and hardware just as Nvidia can. Nvidia would have to change the G-Sync module to have any advantage if there's even any advantage to doing so. Those with the old G-Sync controller would then have to upgrade. So there could be G-Sync 1,2,3,4 and so on. This would on;ly be done if G-Sync is better than Freesync or if there is any advantage going forward.

If it requires a hardware change, might be a firmware update or something.

EDIT: Also, Mantle 2,3,4,5 may require new iteration of the GCN architecture in the same way that new versions of GSync might. So you may have to buy a new graphics card to get Mantle 3 support. Unless your Kaapstad, in which case you'll have to buy 4 :)
 
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Anyway, to sum up what we know/don't know, here is a quick recap:

  • Freesync is coming (quoted at computex for the end of 2014 to the middle of 2015)
  • Freesync will be an alternative to the readily available G-Sync
  • Certain monitors can be firmware flashed to work with Freesync but that is very unlikely to happen
  • Freesync will work with games for R9 295X2, 290X, R9 290, R7 260X and R7 260 and possibly future AMD GPUs
  • Freesync will work with notepad for older gen cards and possibly movies :p

Feel free to add to the list :)
 
Nvidia and Intel can use it, = Open Standard.

It would be in both Nvidia and AMD's best interest to prevent (or limit) Intel from piggybacking or leveraging off this tech for display panel image output. Display panel industry can't support to separate proprietary standards, unless these standards can co-exist on the same panel. This may compell Nvidia and AMD to collaborate, formally or informally, to ensure wider option of this tech, to the benefit of both, and at the same ensuring that the 800 pound gorilla does not eat their lunch, while getting a free ride in so doing :p
just an opinion.....lol
 
It would be in both Nvidia and AMD's best interest to prevent (or limit) Intel from piggybacking or leveraging off this tech for display panel image output. Display panel industry can't support to separate proprietary standards, unless these standards can co-exist on the same panel. This may compell Nvidia and AMD to collaborate, formally or informally, to ensure wider option of this tech, to the benefit of both, and at the same ensuring that the 800 pound gorilla does not eat their lunch, while getting a free ride in so doing :p
just an opinion.....lol

I think Intel probably will make use of the VESA DP Standard.

I can't see Nvidia doing it under any circumstance, in doing that its almost like a perception of Nvidia saying AMD has the better solution.
If Nvidia didn't already have G-Sync? maybe, Nvidia Didn't pass off on GDDR5 and IMC's...

Nvidia and AMD could work together on many great things, they have great individual talents which if pooled would result in fantastic things.
But it seems a lot of time that they are bitter rivals, sometimes that rivalry seems almost personal. no mutual partnership can ever seed from that.
 
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Anyway, to sum up what we know/don't know, here is a quick recap:

  • Freesync is coming (quoted at computex for the end of 2014 to the middle of 2015)
  • Freesync will be an alternative to the readily available G-Sync
  • Certain monitors can be firmware flashed to work with Freesync but that is very unlikely to happen
  • Freesync will work with games for R9 295X2, 290X, R9 290, R7 260X and R7 260 and possibly future AMD GPUs
  • Freesync will work with notepad for older gen cards and possibly movies :p

Feel free to add to the list :)

It also won't be called freesync at launch, as stated by Richard Huddy from AMD in an interview with MaximumPGMag
 
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