Soldato
@Greg can you take a screenshot with the TX at the same spot I did or close enough?
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@greg can you take a screenshot with the TX at the same spot I did or close enough?
Will do but no time at the mo. As soon as I finish work tonight I will be on it.
I cba getting involved in this as it is likely a problem with the PC/settings or something else and the only way to be sure is to upload full size screenshots from each one in a variety of games.
However, I love how people say that youtube compression etc. is to blame:
- they are both recorded on the same software/capture card
- I presume they are both edited in the same VE software + they are both uploaded to youtube
So if it was youtube or the software used to edit the videos then the fury x should also be showing less detail....
It is just like the batman AK PC VS X0 VS PS 4 comparison video:
Did youtube or the VE software remove the rain and AO effects/detail from the PC version?
effects is a bit different to AA differences and shadows things like that
them things can get messed up with compression & color changes
stuff like draw distances it dont matter
she means regardless of compression, draw distance differences can still be noticed easily.
He means regardless of compression, draw distance differences can still be noticed easily.
Draw distance is not subjective when comparing.
Someone did a screenshot yesterday highlighting the differences:
There is more to it than just AA.
BTW, is this with DX? I noticed a few differences in contrast and detail between DX and mantle on a few maps on my 290 but then on others, no difference at all.
http://forums.overclockers.co.uk/showpost.php?p=27491594&postcount=16733
http://forums.overclockers.co.uk/showpost.php?p=27491318&postcount=16724
- they are both recorded on the same software/capture card
- I presume they are both edited in the same VE software + they are both uploaded to youtube
So if it was youtube or the software used to edit the videos then the fury x should also be showing less detail....
Of course, but that's not really the point here. People want to know why there's a difference between the two.
The only reason to reduce Draw Distance is to increase performance.
However that does not necessarily point to foul-play on Nvidia's part.
As we all know Mantle is a better more efficient API to DX11, it could very well be a case of DICE and AMD deciding to optimise more toward IQ with Mantle.
I would really like to see DX only comparisons, but even then it could simply be a case of AMD choosing IQ over performance, both AMD and Nvidia would have those options when working with DICE.
We can't say for sure Nvidia are deliberately gimping IQ to look like they have bigger performance, having said that it is the end result.