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AMD Navi 23 ‘NVIDIA Killer’ GPU Rumored to Support Hardware Ray Tracing, Coming Next Year

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not a chance. why?

Navi was not priced at half Nvidia price, Navi is expensive for an AMD gpu

and secondly, AMD ceo amd cfo has said now multiple times they are done with being a budget brand

That video was making fun of R290X, a card which costed about half ($549) of Titan ($1000) while being just as fast. Throw on that a good cooler from a partner of theirs and is gold in my book. :)
 
PS5 Game Reveal shows they have a few games that appear to be "ray traced"
Grand Turisimo 7
Ratchet & Clank
Project Athia
Stray
Etc..
There goes the neighborhood.

Gran Turismo is basically a lock for RT, the developer has never hidden their love for ray tracing and has been working on ray tracing in gran turismo for the last 5 years, they even have an internal demo of the PS4 GT game upgraded to ray tracing but running on PC
 
Gran Turismo is basically a lock for RT, the developer has never hidden their love for ray tracing and has been working on ray tracing in gran turismo for the last 5 years, they even have an internal demo of the PS4 GT game upgraded to ray tracing but running on PC
Going from "no hardware other then nvidia" to a saturated market "AMD/Consoles" makes it very hard for nvidia to charge a premium for something consoles can do.

LOL even NBA 2k appears to be using it.
 
That video was making fun of R290X, a card which costed about half ($549) of Titan ($1000) while being just as fast. Throw on that a good cooler from a partner of theirs and is gold in my book. :)


290 was a very good card, but the stock cooler was as usual, total ass. Vapor x 290x was great.
 
Going from "no hardware other then nvidia" to a saturated market "AMD/Consoles" makes it very hard for nvidia to charge a premium for something consoles can do.

LOL even NBA 2k appears to be using it.

Its a no brainer for sports games. They leave a lot of room to spare, even current consoles can run NBA games at 4k 60fps
 
Its a no brainer for sports games. They leave a lot of room to spare, even current consoles can run NBA games at 4k 60fps
Another thing I noticed too was that the games were more "open".
The new GTA game is suppose to have 2x the map size. When it comes to PC we will need something to offset bandwidth needs.
20GB+ Vram might do it.
 
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The only thing I heard today which could be a tad disappointing is what Japan Studio said about Demon Souls.

The developer gave an overview of the graphical improvements and mentioned that the game featured ray tracing BUT they the player would have to choose, cause the player won't be able to have high framerate and ray tracing at the same time. The impression I get is that the game is perhaps locked to 30fps with ray tracing turned on.

If true, it means that even on RDNA 2, turning on Ray Tracing cuts performance in Half, just like on Nvidia cards.
 
If true, it means that even on RDNA 2, turning on Ray Tracing cuts performance in Half, just like on Nvidia cards.

Wasn't that... expected? Or people dreamed of 4k@60fps RT ON @consoles prices? :)
Could do 40-45fps, but the devs decided to lock it at 30 for a smoother experience.

RT was always expensive and will still be, I doubt there are shortcuts you can take to increase performance by couple of times without adding a lot of dedicated silicon.
 
cause the player won't be able to have high framerate and ray tracing at the same time.

Yup, AMD indicated a long time ago that they'd take more of an 'either/or' approach to RT and have their compute units be able to do it as required. I personally think this is great as the user will be able to choose :cool:
 
Yup, AMD indicated a long time ago that they'd take more of an 'either/or' approach to RT and have their compute units be able to do it as required. I personally think this is great as the user will be able to choose :cool:
I agree however there is that risk the CU wont be specialised i.e. optimised to the task of RT making it a feature in name only in practice. Of course I dont know that just throwing it out there like a wccftech article :)
 
Yup, AMD indicated a long time ago that they'd take more of an 'either/or' approach to RT and have their compute units be able to do it as required. I personally think this is great as the user will be able to choose :cool:

But, they can choose now? You can turn Ray Tracing on or off if you want.

I am waiting to see what the performance is like, but, you saw the performance drop when using dedicated RT hardware. What's going to happen with performance when the same hardware is been used for both Ray Tracing and Rasterization?
 
I agree however there is that risk the CU wont be specialised i.e. optimised to the task of RT making it a feature in name only in practice. Of course I dont know that just throwing it out there like a wccftech article :)

It will be disappointing if that's the case. It will mean that Ray Tracing on consoles will be exactly what you say a feature in name only.

That doesn't look good for the AMD RDNA2 GPUs. Will the Ray Tracing performance even match the current Nvidia performance?

And it does look like there is a good few games coming out that have Ray Tracing support.
 
But, they can choose now? You can turn Ray Tracing on or off if you want.

I am waiting to see what the performance is like, but, you saw the performance drop when using dedicated RT hardware. What's going to happen with performance when the same hardware is been used for both Ray Tracing and Rasterization?

RDNA 2 will have hardware acceleration Ray Tracing how AMD uses this is still up in the air.

They might off load a set amount to Ray tracing and have them accelerated and when not Ray tracing the game will just use all the CU available.
 
Another thing also all Ray tracing games released so far should just work on RDNA2 on release off the GPU.
Games will most likely need a patch though but it should work.
They are not RTX titles they are DirectX Ray-Tracing
 
But, they can choose now? You can turn Ray Tracing on or off if you want.

I am waiting to see what the performance is like, but, you saw the performance drop when using dedicated RT hardware. What's going to happen with performance when the same hardware is been used for both Ray Tracing and Rasterization?

Since you are going to suffer a performance drop anyway that approach might not be that bad(or maybe it will)

just an example you max out a game and turn Ray tracing on you get say 10%(estimate) frame rate drop with the dedicated ray tracing cores.

what if instead you just removed (reallocated) some of the normal cores(equal to a 10% performance drop as above) and use them for ray tracing when needed?
you get the same performance drop but you don't have expensive additional hardware not used for anything else?

Obviously the dedicated approach will be much better in the end but only when there is enough grunt to keep up.

Disclaimer: the above may not make any sense at all.
 
GT7 the RT reflections looked 1/4th resolution to me. Might hint at how they're doing it. Game looked good overall, don't get me wrong, but as nice as the RT bells & whistles are, they were still showing severe limitations like short shadow casting & visible pop-in, not to mention the weak textures & geometry.

eg re reflections:

https://live.staticflickr.com/65535/49995822378_5b19915beb_o.jpg

all screenshots here: https://www.flickr.com/photos/playstationblog/albums/with/72157714665725511
who polished that floor?
 
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