Except you don't need RT cores to do ray tracing. nVidia claim to have worked on this tech for 10 years yet non of their research papers on Ray Tracing going back 10 years mention any sort of specialized hardware only the need for more FLOPS. nVidia really loves their closed ecosystem and are willing to use hardware as the lock even when it isn't necessary. I personally am not interested in this approach when it comes to gaming market because locked ecosystems leads to higher prices and no consumer in their right mind wants this.
It's not locked though. It uses Microsoft's Directx(DXR) DXR would call AMD's solution if AMD had any solution to call. The Quake II redone to be completely Ray Traced uses Vulkan. Again, IF AMD had a Ray TRacing solution up and running, the Vulkan API would use it when playing on an AMD GPU.
Why are people still getting this wrong?