But it does matter because with rasterization it's just an approximation and when you compare scenes you can tell one is faked because it has all sorts of telltale signs, we know that reflections for example can only be screen space when rasterized, which has all sorts of problems and limitations. But also it matters for developers, if they have to manually add in these effects or tailor them to the map, or worse the map to the effects losing more creative control, then that's less time they can spend doing other things. Where as it's a meme with ray tracing but it just works, very little artistic input is needed once it's implemented in the engine, you can just turn it on and away you go.
It's not "lost in the details" because the details are the entire point, people care about graphics and they want improvement in the fidelity of the graphics and so simply by definition the details matter. If what you mean is you couldn't give a toss about the details, then fine. But a lot of us do which is why we spend the better part of a grand on video card hardware.