Whelp
whelp
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nounarchaic
1.
a puppy.
2.
a boy or young man (often as a disparaging form of address).


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Whelp
whelp
wɛlp/Submit
nounarchaic
1.
a puppy.
2.
a boy or young man (often as a disparaging form of address).
Yup, I'm glad they've been very forward on the benchmark results.
Relooking the OP on the Reddit thread, the benchmark seems to be split into 3 different tests, the first to purposely CPU bound, the second an average of both, and the last more GPU heavy.
Which then makes me wonder why the 1080's utilization for the CPU bound test is so... high.
It is likely the typical story we have seen form Maxwell onwards where nvidia cards are achieving much closer to their (lower) theoretical maximum and are not getting bottle necked by drivers, draw-call and front-end issues.
I hope I'm wrong but that actually paints a poor picture of Polaris because I had hoped those are the things that had been improved on the mostAnd AotS should be the one game where AMD maximizes utilization through copious async shaders and close partnership with the developers, Oxide. So why can nvidia achieve excellent utilization in a scenario that the 480 is getting heavily CPU-bound on?
Ideally surely if you're running into a CPU bottleneck, you want the GPU usage to be pretty low as it will be waiting for the CPU to catch up? Otherwise it just means your GPU is not as CPU bottlenecked as it should be.
We really need more DX12 benchmarks!!!
It is likely the typical story we have seen form Maxwell onwards where nvidia cards are achieving much closer to their (lower) theoretical maximum and are not getting bottle necked by drivers, draw-call and front-end issues.
I hope I'm wrong but that actually paints a poor picture of Polaris because I had hoped those are the things that had been improved on the mostAnd AotS should be the one game where AMD maximizes utilization through copious async shaders and close partnership with the developers, Oxide. So why can nvidia achieve excellent utilization in a scenario that the 480 is getting heavily CPU-bound on?
AoTS isn't a game I would recommend and have only played the actual game for probably 2 hours max but it has caused so many debates and raised so many questions, it should probably be ignored. Besides, looking at the bench thread, it looks like I am not alone and only owned by a couple of people and a dodgy jack sparrow version thrown in for good measure.
Nasha is correct and we want the games like BF, Tomb Raider, The Division, GTA V to be the type that has DX12. Sorry to those guys who like RTS games but not my cuppa![]()
It doesn't paint a poor picture of Polaris because IF your hypothesis is true it shows vast potential for improvement in the near future with driver updates.
Though I think your hypothesis probably isn't the explanation that said.
The reason why AoTS is used as a bench is because its the only DX12 game that actually can bottleneck the CPU and get a good utilisation on the GPU. What do you suppose they use? Tomb raider? Remember what low level API was supposed to do? Alleviate that CPU overhead which is why they use AoTS
I see it like making a gpu which is excellent at tessellation then not bothering to put it to use at driver level. Gotta get DX12 put to use!
That same potentially that has been in Hawaii and Fiji but is never actually there?
But you are probably right, the 51% CPU-bound number is probably meaningless because in the other 49% you don't know what the actually GoU utilization was, maybe it was 99%utilized.
The reason why AoTS is used as a bench is because its the only DX12 game that actually can bottleneck the CPU and get a good utilisation on the GPU. What do you suppose they use? Tomb raider? Remember what low level API was supposed to do? Alleviate that CPU overhead which is why they use AoTS
I see it like making a gpu which is excellent at tessellation then not bothering to put it to use at driver level. Gotta get DX12 put to use!
Warhammer has a built in DX12 Bench now btw![]()
I guess someone might want to start a new thread if discussing it further?
http://www.guru3d.com/articles-page...-graphics-performance-benchmark-review,6.html
I guess someone might want to start a new thread if discussing it further?
http://www.guru3d.com/articles-page...-graphics-performance-benchmark-review,6.html
![]()
so the RX 480 should score about 30fps on that bench i think
I mean, 30-35fps, not much of a difference either way. If you're only running 35fps average, you're much better off locking down to 30.Based oooon? Oh right, wild speculation.