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AMD Radeon R9 290X with Hawaii GPU pictured, has 512-bit 4GB Memory

That was it? No specs? No performance info? No price for the 290X? Nothing about the Hawaii architecture?
 
it may have been a bit boring but im pretty much deffinitly going to get a 290x, even if its not much faster than a 780, the new mantle api looks very promising if all the performance enhancements are true, and will be a big upgrade to what ive got, cheaper than the 780/titan and just in time for the next gen games like watchdogs which i'm looking forward too.
 
Would have been nice of AMD to use this tech day for their new graphics card to actually spend some time talking about the graphics tech in their new card. Or did they actually bring nothing new to the graphics side of things?
 
Well I've made up my mind, going to buy the Mac 7950 for my neends.

OS X 10.8.3 drivers. Performance was reported to have improved since then for the 7950.
GTX670 / HD7950
luxmark (osx - OpenCL) 658 / 1458
unigine heaven (osx - OpenGL) 51,1 fps / 53,6 fps
unigine heaven (win7 - OpenGL) 57,3 fps / 54,5 fps
unigine heaven temperature 68° / 68°
cinebench (osx - OpenGL) 28 fps / 33,42 fps
cinebench (win7 - OpenGL) 36,2 fps / 60 fps
3Dmark (win7 - dx11) 7493 / 7133

Nvidia's latest drivers just crash my work when I'm in certain programs.


AMD said nothing about the details of their OpenCL/GL performance or support. No specs even, Meh
 
Don't believe I watched the entire thing. What did I do with my evening...

They can't have much of an improvement to show if all we get is that, 7950's are cheap still right? :D
 
Mantle was the most interesting part of the show..

sounds interesting.. most developers will tell you PC are held back by API's and not being able to use the full potential of hardware / software in direct X... maybe now this will show what PC really is capable off.

especially interesting that apparently its open and Nvidia can potentially use it as well.
 
Isn't Mantle returning to the early days of 3D cards? I recall 3DFX and PowerVR both having proprietory API's. You would look for games which used them and were more optimised for your card.

So... AMD are finally copying Aureal A3D and proprietory 3D API's from 10 to 15 years ago.
 
it may have been a bit boring but im pretty much deffinitly going to get a 290x, even if its not much faster than a 780, the new mantle api looks very promising if all the performance enhancements are true, and will be a big upgrade to what ive got, cheaper than the 780/titan and just in time for the next gen games like watchdogs which i'm looking forward too.

IMO Mantle API will just be a crutch for poor programmers - the biggest advantage seems to be the ability to make drawcalls less of a bottleneck but drawcalls are rarely an issue for a skilled programmer theres just so many approaches to work around the limitation via methods like texture atlasing, tris batching and so on.
 
When I said "Nothing will beat a Titan for 2 years", it looks like I wasn't that far away. From all accounts, 20nm isn't in a rush to drop onto a GPU and unless AMD release something special, Q3 next year for 20nm as a realistic shout?

Not a bad shout at all, at the most I can see it being around equal, winning and losing in certain games.
 
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