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The thing is if you are not going to go all in at 4K you may as well save your money and use a 1600p monitor.
Not maxing out a 4k monitor is a bit like doing the shopping in a Ferrari.
I don't agree with that mate
What's the point of running a massive resolution if you still need to max out AA?
I didn't, its not, your trying to provoke me again... its not working.
/
Almost 200 pages, will be sorry to see this thread go.
Well going from my screenies earlier, I can't tell the bloody difference and at 4K, it should be even harder. SSAO looked the same as HBAO, which looks the same as 0 MSAA![]()
You've missed the point of Mantle completely. Instead of burning huge amounts of a system's CPU/GPU power "pushing through" the inefficiency of DX, you can use that power to run better graphics. You also benefit low end systems. There is never enough rendering power on any system, more can always be used. Freeing up power used for DX is one way of increasing what's available for the game.
That inefficiency overhead is why a £1500 PC isn't doing much better than a £300 console.
what games did Nvidia pay to sabotage AMD performance on and how do we know about it (I'm assuming the developers of the game released some official statement or something)?
BAA retail- AA was blocked from running on AMD when it worked on the demo.
http://www.techpowerup.com/104868/b...nables-aa-only-on-nvidia-hardware-on-pcs.html
We are not talking about draining "huge amounts of CPU power" to deal with DX overhead.
Most games only use about 20% of my CPU and that is running the game + Steam + Chrome + everything else + DX overhead.
Removing this DX overhead is going to make almost no impact to actual in game FPS performance. maybe 61fps instead of 60fps.
Time will tell but if you expect mantle to make a bigger difference then 1 or 2 fps I think you'll be wrong. It'll be about the same benefit you'd get from closing the internet or any other standard background app. DX overhead is hardly anything for any modern system to deal with.
So wrong!! You have missed the whole point of mantle. If it works the way its supposed to it should make a substantial difference to frame rates.
It is nothing like turning off a standard background app. If you think that, then you really haven't read anything about mantle. For a start mantle is a low level Api that's going to allow games much more direct access to hardware.
You are also wrong about the DX overhead. Its to do with draw calls, a high gpu can process way more draw calls than a high end CPU can send using directx. This causes problems. There are stop gap solutions for this but they cause errors. Because mantle is a low level api, it allows the cpu to send way more draw calls, i think the figure quoted was 9 times the amount directx can send.
And if its true, that mantle for pc is really a version of the low level api in the xbone, think about what will mean for game developers!! We will find out more in november when they go into more detail.
And if its true, that mantle for pc is really a version of the low level api in the xbone, think about what will mean for game developers!! We will find out more in november when they go into more detail.
Finally, in an unexpected move, Microsoft also used the blog to quickly address the subject of AMD’s Mantle API, specifically saying that the Xbox One doesn’t support it nor OpenGL. The fact that Mantle isn’t supported comes as no surprise – Xbox One already has its own low level constructs versus the still in development Mantle – but we weren’t expecting Microsoft to comment on the matter since they aren’t involved in the development of Mantle.
Microsoft have said that mantle is not in the Xbox one
http://www.anandtech.com/show/7420/microsoft-comments-on-state-of-direct3d-mantle-support-names-xbox-one-api-direct3d-11x
It seems a double edged sword though all this mantle talk, the last thing the market needs is more segregation. If mantle ends up being as good as AMD talk up then what are the options for Nvidia? Will they then go on a spree to make their own api to compete while making it even more confusing or just use the brute force method with better / faster cards from the offset.
We are not talking about draining "huge amounts of CPU power" to deal with DX overhead.
Most games only use about 20% of my CPU and that is running the game + Steam + Chrome + everything else + DX overhead.
Removing this DX overhead is going to make almost no impact to actual in game FPS performance. maybe 61fps instead of 60fps.
Time will tell but if you expect mantle to make a bigger difference then 1 or 2 fps I think you'll be wrong. It'll be about the same benefit you'd get from closing the internet or any other standard background app. DX overhead is hardly anything for any modern system to deal with.
that's completely wrong
You just haven't understood Mantle at all. Do you think AMD and the likes of DICE spent two years implementing Mantle just to get one extra FPS?
You should go back and look at the tech day presentation. They are talking about nine times more performance on something that is taking a huge portion of a game's runtime.
If a game spends 80 percent of it's runtime in the DX driver, and you reduce that to 10 percent, you've made a massive increase in performance which not only benefits all PCs from low to high end, but it allows devs to be far less constrained with what they put on screen.