either way they should have lied about blocking it and just give the same statement nvidia did. now its a PR disaster for them.
Yeah I would have waffled something or other, not taken the silent route.
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either way they should have lied about blocking it and just give the same statement nvidia did. now its a PR disaster for them.
Yes, but you are doing the same thing to my post since I was not focusing on development cycles of games and release schedules for updates. I'm aware that happens, if that's what you want me to say.
To counter your misdirection attempt, we'll put Cyberpunk to one side since that was released in Dec 2020 and FSR 2.1 was added in November 2022. So we'll say it took two years of game development and cycles from the developer to be able to find time to add FSR 2.1 into Cyberpunk 2077.
What about Metro LL, Plague Tale Requiem, Control? All Nvidia sponsored titles, but no FSR (not even 1.0) in any of them.
I think if DLSS was open source it wouldn't be an issue. If you read the licence agreement (please do, maybe you'll have a different opinion) you can see why DLSS integration might be problematic in some situations. For example, if a developer uses DLSS, you have to have Nvidia RTX/DLSS logos all over your game, Nvidia can market your game on their website, and a lot more too if you read the agreement. Just my personal opinion.Do you think AMD are out of order if they are blocking DLSS on starfield ?
I corrected the dates, take a look at my post again and you'll see the true timeframes.Glad you understand the difference so hopefully you won't support that poorly derived take going forward.
Just to confirm timelines so I don't have it wrong:
FSR2.1 was released in Sept 8th 2022 per AMD's own blog: https://community.amd.com/t5/gaming...ution-2-1-out-now-even-more-fsr-2/ba-p/544170
On Nov 8th, exactly 2 months after AMD's announcement above, CDPR added FSR2.1 in not just PC but also both next gen consoles.
A 60 day program cycle aligned to the next patch release seems quite reasonable no? I'm failing to see the outrage.
You should reach out to your favorite tech tubers/publication and ask them to question the devs on why those games above didn't get FSR support. It's a valid question and I'd be just as curious.
free advertisement for you game from nvidia then? as long as nvidia dont charge royalties to use dlss then its all good.I think if DLSS was open source it wouldn't be an issue. If you read the licence agreement (please do, maybe you'll have a different opinion) you can see why DLSS integration might be problematic in some situations. For example, if a developer uses DLSS, you have to have Nvidia RTX/DLSS logos all over your game, Nvidia can market your game on their website, and a lot more too if you read the agreement. Just my personal opinion.
I think if DLSS was open source it wouldn't be an issue. If you read the licence agreement (please do, maybe you'll have a different opinion) you can see why DLSS integration might be problematic in some situations. For example, if a developer uses DLSS, you have to have Nvidia RTX/DLSS logos all over your game, Nvidia can market your game on their website, and a lot more too if you read the agreement. Just my personal opinion.
Which games are you talking about? How do you know which games are sponsored?Are those AMD sponsored games that do have DLSS advertised on the Nvidia website now? Is that the reason AMD are blocking DLSS?
I've answered test to the poll, and if the situation was reversed, and Nvidia were found to block FSR, I'd answer yes to that also.
Of course not, is ocuk out of order for not advertising or including competitor's products?Do you think AMD are out of order if they are blocking DLSS on starfield ?
Like ocuk?I fully agree. Anyone blocking anything should be called out for what it is.
Damn dude, checkmate on @Stanners.Like ocuk?
I'm not even against them for it lol, because it's business.Damn dude, checkmate on @Stanners.
Do you think AMD are out of order if they are blocking DLSS on starfield ?
Which games are you talking about? How do you know which games are sponsored?
I gave you my personal opinion, what's yours? Sounds like you've made up your mind already.
Of course not, is ocuk out of order for not advertising or including competitor's products?
I corrected the dates, take a look at my post again and you'll see the true timeframes.
Damn dude, checkmate on @Stanners.
I forgot that FSR 1 was even in Cyberpunk tbh and only discovered it when looking up the time lines, but the point is still completely relevant as it still took an incredibly long time to integrate something that takes a few days development time. Development cycles for a feature like that are not usually well over a year.You didn't correct the dates, you completely reverted to a FSR1.0 argument. Your 2.1 point that you had originally crafted which as you see now, is poor.
FSR1.0 was by all means a generally horrific implementation of upscaling technology. That's just brand protection 101. Why would CDPR who are already taking heat for CP2077 issue now implement a universally panned upscaling tech and offer a poor experience?