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A few minor corrections and additions ontop of what you said.
The polygon count for sculpts are in the 10s millions to 100s millions for a character/creature asset. Maybe an intricate vase (or something of that size) would be a few millions
I think modern game engines can actually use displacement maps now (I don't think it was a thing back in the days of crisis 2 though), so you would bake a normal map and a displacement map. A displacement map, will physically displace the polygons at run time to match the high resolution sculpt (but you need enough polygons in the first place to make it look good, in comes tesselation to the rescue). A noirmal map only effects how the light will bounce of the surface during the render calculations I believe.
Also Displacement maps are huge in size. They are usually 32bit .exr files.
Final polygon counts for a model
Here are some polygon counts for the PS4 era of games
Polycounts in next gen games thread!
Since people are always asking "how many polygons are in next gen games?" and this is a website for making art related to video games, I want to set up a thread keeping count of it all!polycount.com
Shorter thread discussing RE Village polygon count
Character Polycount 2021
As of today, which game character currently has the highest polycount?polycount.com
Ahh Rollo, there's a name from the past, what an utter ****** that boy was. I think I read he died a few years ago, around 2016 or 2018? Can't recall which.
Glad my 4090 went back and got the XTX instead, not fussed about RT either.I am I swear!! As a pretty light gamer I couldn't justify the 4090 cost (think RT is pretty 'meh') and got a pretty sweet deal on a barely-used 2nd hand XTX so took it and switched. Very happy with it!
But it shows how much it worked. The Nvidia FX was just rubbish,but the posts from these guys on the internet still remain,but many of the review sites have gone online. I remember going ATI for the very first time because of how poor the performance looked(from a TI4200) and I went back to the excellent Nvidia 6000 series after that.
New AMD drivers boost performance by 16% provided your a Navi 31 noble lord and not some stinky Navi 23 peasant like yours truly.
It influenced the idiots, (and there was seemingly quite a lot of them). I've bounced back and forth for both brands for years, for me its a piece of hardware, not an entry to a religion, contrary to some of the utter crap floated around on a lot of forums, here included.
New AMD drivers boost performance by 16% provided your a Navi 31 noble lord and not some stinky Navi 23 peasant like yours truly.
Here you areWait, what? Navi 3 gets a driver performance boost?
Link?
Thanks, its just for Starfield then.... ok but still that just puts Nvidia even further behind.
At lower resolutions a card like the RTX 4090 will always look bad against the 7900 XTX as geometry calculations are the bottle neck and having more shaders here doesn't help (in fact it hurts performance as instructions need to be run through the chip which takes longer if your chip is large). It's only when you get to 4k the RTX 4090 flexes it's muscles as it can deploy all of shaders to render all the post processing effects. In Starfield specifically Nvidia seems to be having troubles rendering the shadows efficiently, not sure what's going on there but I'm sure it will be fixed sooner rather then later.Thanks, its just for Starfield then.... ok but still that just puts Nvidia even further behind.
At lower resolutions a card like the RTX 4090 will always look bad against the 7900 XTX as geometry calculations are the bottle neck and having more shaders here doesn't help (in fact it hurts performance as instructions need to be run through the chip which takes longer). It's only when you get to 4k the RTX 4090 flexes it's muscles as it can deploy all of shaders to render all the post processing effects. In Starfield specifically Nvidia seems to be having troubles rendering the shadows efficiently, not sure what's going on there but I'm sure it will be fixed sooner rather then later.
Nvidia probably will have a driver out soon,surely?
If the software team get their engineers back from AI stuff...
Maybe they a training the AI to write the drivers?
Ah.... now that's a curveball......
Maybe the ex Nvidia driver writers will be employed by AMD.
I think that would be good.
Didn't Nvidia say "its ok, we are an AI company now" ? well you don't need your graphics driver team then....