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Poll: AMD Screws Gamers: Sponsorships Likely Block DLSS

Are AMD out of order if they are found to be blocking DLSS on Starfield

  • Yes

  • No


Results are only viewable after voting.
Ahh Rollo, there's a name from the past, what an utter ****** that boy was. I think I read he died a few years ago, around 2016 or 2018? Can't recall which.
 
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A few minor corrections and additions ontop of what you said.

The polygon count for sculpts are in the 10s millions to 100s millions for a character/creature asset. Maybe an intricate vase (or something of that size) would be a few millions

I think modern game engines can actually use displacement maps now (I don't think it was a thing back in the days of crisis 2 though), so you would bake a normal map and a displacement map. A displacement map, will physically displace the polygons at run time to match the high resolution sculpt (but you need enough polygons in the first place to make it look good, in comes tesselation to the rescue). A noirmal map only effects how the light will bounce of the surface during the render calculations I believe.
Also Displacement maps are huge in size. They are usually 32bit .exr files.

Final polygon counts for a model
Here are some polygon counts for the PS4 era of games

Shorter thread discussing RE Village polygon count

Yes but i'm talking about 10 and more years ago, the normal map casts micro shadows to give the 3D illusion of roughness detail.

Quite recently Parallax Occlusion Mapping has been used to create cutouts, creases and even rivets and bolt heads, its more optimisation for details that don't need to be in polygons, physically the assets can be completely flat.
But you have to be careful with POM as because if the player gets too much angle on the asset it flattens out, but if you do it well something like a bolt head can really give the illusion of not just having height and depth but also look recessed in to its sub-straight,

POM is an interesting thing to play about with :)
 
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Ahh Rollo, there's a name from the past, what an utter ****** that boy was. I think I read he died a few years ago, around 2016 or 2018? Can't recall which.

But it shows how much it worked. The Nvidia FX was just rubbish,but the posts from these guys on the internet still remain,but many of the review sites have gone online. I remember going ATI for the very first time because of how poor the performance looked(from a TI4200) and I went back to the excellent Nvidia 6000 series after that.

What I don't understand is how R/Hardware went from having a go about the whole DLSS/FSR controversy to people rehabilitating the Nvidia FX? Are these people so sore about loosing HL2 20+ years ago - no wonder some of them are angry about Starfield. In 20 years time,if humanity still exists,will they be shaking their first - damn AMD! They took Starfield away from us!

damn-you-skeletor.gif


I hate to think if they realise COD runs much better on AMD hardware - soon they will be making the MX440 some Epoch making dGPU! :cry:
 
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I am I swear!! As a pretty light gamer I couldn't justify the 4090 cost (think RT is pretty 'meh') and got a pretty sweet deal on a barely-used 2nd hand XTX so took it and switched. Very happy with it!
Glad my 4090 went back and got the XTX instead, not fussed about RT either.

I'll be shocked if NV don't get better drivers out and the 4090 pulls away, but until then, the very much cheaper XTX is on par with the 4090 and absolutely rips the 4080 a new one while still being cheaper.
 
All of the panel gaps, screws, bolts, recessed cutouts and cutout patterns in these walls and floors is done using POM, the faces of these 3D assets are completely flat and featureless, only the POM texture is giving them that detail, and CIG are seriously talented, the effect is remarkable.


They put a video out on how they do this, and i've been playing about with POM ever since, i can't get it anything like this, i don't have the talent, but it works.
 
But it shows how much it worked. The Nvidia FX was just rubbish,but the posts from these guys on the internet still remain,but many of the review sites have gone online. I remember going ATI for the very first time because of how poor the performance looked(from a TI4200) and I went back to the excellent Nvidia 6000 series after that.

:cry:

It influenced the idiots, (and there was seemingly quite a lot of them). I've bounced back and forth for both brands for years, for me its a piece of hardware, not an entry to a religion, contrary to some of the utter crap floated around on a lot of forums.
 
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New AMD drivers boost performance by 16% provided your a Navi 31 noble lord and not some stinky Navi 23 peasant like yours truly.

Certainly looks a nice game in places. It has the performance of a game using liberal and amounts of ray tracing without the ray tracing. Amazing feat of technical skill Bethesda!
 
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It influenced the idiots, (and there was seemingly quite a lot of them). I've bounced back and forth for both brands for years, for me its a piece of hardware, not an entry to a religion, contrary to some of the utter crap floated around on a lot of forums, here included.

Well it was so bad the X800 outsold the Nvidia 6000 series for a while IIRC despite the latter supporting DX9C. So it was clear everyone knew the FX was a chonker,and it left a bad taste for many users who went to ATI. But in 2023,an alternate history now exists that it would have succeeded but was cut down by Valve,ATI,Loch Ness Monster,Obama,etc. Its kind of worrying,because if the websites are not archived(unlike books) all this information will be lost forever.

New AMD drivers boost performance by 16% provided your a Navi 31 noble lord and not some stinky Navi 23 peasant like yours truly.

AMD is launching the RX7800XT this week,so probably trying to make it look a bit better! :p

Although TBF,RDNA3 really needs some TLC from AMD.
 
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Thanks, its just for Starfield then.... ok but still that just puts Nvidia even further behind. :eek:
At lower resolutions a card like the RTX 4090 will always look bad against the 7900 XTX as geometry calculations are the bottle neck and having more shaders here doesn't help (in fact it hurts performance as instructions need to be run through the chip which takes longer if your chip is large). It's only when you get to 4k the RTX 4090 flexes it's muscles as it can deploy all of shaders to render all the post processing effects. In Starfield specifically Nvidia seems to be having troubles rendering the shadows efficiently, not sure what's going on there but I'm sure it will be fixed sooner rather then later.
 
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At lower resolutions a card like the RTX 4090 will always look bad against the 7900 XTX as geometry calculations are the bottle neck and having more shaders here doesn't help (in fact it hurts performance as instructions need to be run through the chip which takes longer). It's only when you get to 4k the RTX 4090 flexes it's muscles as it can deploy all of shaders to render all the post processing effects. In Starfield specifically Nvidia seems to be having troubles rendering the shadows efficiently, not sure what's going on there but I'm sure it will be fixed sooner rather then later.

Bethesda and shadows....yet again!
 
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