Caporegime
- Joined
- 18 Sep 2009
- Posts
- 30,504
- Location
- Dormanstown.
In gaming they aren't. There's plenty of rumors suggesting highly threaded cpus with not impressive ipc.
CPU's are important in gaming on the PC.
And consoles are again, as said are different, the current CPU's in consoles aren't a patch on even anything AMD has out, that's the beauty with consoles, it's one set specification so they can work to that specification.
So it's easy to make a game to work around that highly threaded weak IPC CPU, but that can't then be compared to PC. If we tried to run games with PC's to the same spec as consoles we'd fall flat on our faces.
It wouldn't surprise me in the slightest to see AMD CPU's and GPU solutions being used in consoles, the Xenos has performed admirably for the Xbox 360, MS would be stupid not to go into another partnership in regards to consoles with AMD.
Why don't you wait for Vishera to be tested before jumping the gun and poor scorn on AMD.
You don't know anything about it yet to bash it with.
Trinity is NOT intended to compete on the discrete GPU gaming market.
Because Piledriver cores will be going into Vishera, then with some L3 cache.
We can draw a semi accurate conclusion upto about 5-10% on its overall performance.
IPC is going to be around Phenom II and possibly better, unless AMD are going to work a miracle, which I'm all for.
And I'm not really bashing it at all, even if it does end up a little better than Phenom II per clock, but it's 8 cores and can clock highly, it's still going in the right direction, and it'll be a decent upgrade for Phenom II X4 and X6 owners that are on the AM3+ platform, I mean the X8 could give some very nice performance gains over the X4 if that individual can use it.
Had the A5800K bested the Phenom II X4 980 in every situation, I'd be optimistic for Vishera, and would definitely consider the 8 core myself, but the results of the A10 5800k are there against AMD's 2009 Deneb architecture, and Deneb still looks to be the higher performer. We're about 3 and a half years from that launch.
Last edited: