No it doesn't, what you wrote here implies that major parts of vulkan were determined by PowerVR and mobile GPU makers, which they weren't.
The functions added by PowerVR and other mobile orientated manufacturers were to add better support for Defferend and tiled rendering hardware.
Its a pretty strong statement to make when applied to something we know is 80% Mantle, X% other stuff and X% PowerVR's contribution.
I have no doubt there is some important code in there from PowerVR for their mobile platforms but i very much doubt any of it matters to X86 and there in us.