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Doom is a great proof of concept for Vulkan, if Devs do not adopt it, then it's a shame, especialy when it's more appealing than DX12 installbase.
Doom is a great proof of concept for Vulkan, if Devs do not adopt it, then it's a shame, especialy when it's more appealing than DX12 installbase.
Actually, Doom is a great demonstration of shader intrinsic functions. That's what makes it so much faster on AMD.
...and now, the DirectX shader compiler is available as open source, and has support for "new wave intrinsics"!
Translation: DX12 games are now able to get the same love as Doom/Vulkan on the intrinsic functions front; porting such efforts from consoles is about to get even easier.
Actually, Doom is a great demonstration of shader intrinsic functions. That's what makes it so much faster on AMD.
To be honest DOOM is pretty much the yardstick by which all other AAA title should be measured. If all other game studios could get it "this right" out of the door then PC gaming would be a much more pleasant experience.
A AAA PC game performed properly on release!? While I find that very hard to believe, it is good to hear. The difference playing Deus Ex MD and Hitman now – compared with on release is night and day. Broken performance on release, now they are a joy to play. I think they lost out on a lot of sales by releasing broken products.
No idea if it’s been AMD’s driver updates or game patches (presumably both?) but the difference now is massive. If only they could have done that on release.
A AAA PC game performed properly on release!? While I find that very hard to believe, it is good to hear. The difference playing Deus Ex MD and Hitman now – compared with on release is night and day. Broken performance on release, now they are a joy to play. I think they lost out on a lot of sales by releasing broken products.
Actually, Doom is a great demonstration of shader intrinsic functions. That's what makes it so much faster on AMD.
... I think they lost out on a lot of sales by releasing broken products.
Shader Intrinsic Function themselves aren't new, they are simply a way of exposing specific hardware features in shaders to provide extra functionality or hardware accelerated operations.pretty sure intrinsic functions are part of DX11 as well. Im not sure if OpenGL V4.5 had them though
edit, yep part of DX11 Shader model 5, not that i could tell you much about it lol
https://msdn.microsoft.com/en-us/library/windows/desktop/ff471358(v=vs.85).aspx
Exactly the same for me. Dishonored 2 would have been a rare immediate full-price purchase without the technical issues. Now I've missed the release I may as well wait until it's half-price.Not one of the games you mentioned but Dishonored 2 was my most anticipated game last year after loving the 1st one to bits. Still haven't bought it.
Too many reports of issues on release. I kept up with it for a while but that anticipation was killed at launch and the longer we go the less it is on my mind.
Will want to pick it up at some point, no doubt on a sale for a lot less than the launch price. But even that gets less likely as time goes on.
Exactly the same for me. Dishonored 2 would have been a rare immediate full-price purchase without the technical issues. Now I've missed the release I may as well wait until it's half-price.
There isn't really any excuse for it, plenty of studios are able to release games on time without these problems.