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AMD VEGA confirmed for 2017 H1

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Doom is a great proof of concept for Vulkan, if Devs do not adopt it, then it's a shame, especialy when it's more appealing than DX12 installbase.
 
I'd like to see wide adoption of Vulkan as it's the first step towards freeing PC gaming from Windows. I've been gaming on Windows for 20+ years but it's beginning to feel like we're held hostage by Microsoft and whatever stupid OS whims they have next.
 
Doom is a great proof of concept for Vulkan, if Devs do not adopt it, then it's a shame, especialy when it's more appealing than DX12 installbase.

Actually, Doom is a great demonstration of shader intrinsic functions. That's what makes it so much faster on AMD.

...and now, the DirectX shader compiler is available as open source, and has support for "new wave intrinsics"!

Translation: DX12 games are now able to get the same love as Doom/Vulkan on the intrinsic functions front; porting such efforts from consoles is about to get even easier.
 
...and now, the DirectX shader compiler is available as open source, and has support for "new wave intrinsics"!

Translation: DX12 games are now able to get the same love as Doom/Vulkan on the intrinsic functions front; porting such efforts from consoles is about to get even easier.

Interesting.

Part of me wonders if this is Microsoft gearing up for the Xbox Scorpio, this looks like optimisation for Vega based products, not so sure its aimed at Polaris and prior GCN iterations, although they should see some boost.

Coupled with what we know about Vega already, im fairly certain that is what is going into the Scorpio, would make sense if Microsoft want to run it at 60hz 4K.

Anyhow it looks positive for DirectX12 and as a result, AMD, as they will benefit from the additional leverage of their hardware, as people rightly put it, console porting will become easier, and should adapt to AMD GPU's slightly easier i would think.

Microsoft i guess have realised that DX12 in its current form was not offering overly too much, so have started pushing development of it harder, hence the recent release of the dx12 tool and now this, i would not be suprised to see more focus from MS on DX12 in the coming months. It is within their interest to make DX12 work as strongly as possible as this will drive sales of Xbox, adoption rate of Win10 etc and ultimately bring them more money.
 
Actually, Doom is a great demonstration of shader intrinsic functions. That's what makes it so much faster on AMD.

To be honest DOOM is pretty much the yardstick by which all other AAA title should be measured. If all other game studios could get it "this right" out of the door then PC gaming would be a much more pleasant experience.
 
To be honest DOOM is pretty much the yardstick by which all other AAA title should be measured. If all other game studios could get it "this right" out of the door then PC gaming would be a much more pleasant experience.

A AAA PC game performed properly on release!? While I find that very hard to believe, it is good to hear. The difference playing Deus Ex MD and Hitman now – compared with on release is night and day. Broken performance on release, now they are a joy to play. I think they lost out on a lot of sales by releasing broken products.

No idea if it’s been AMD’s driver updates or game patches (presumably both?) but the difference now is massive. If only they could have done that on release.
 
A AAA PC game performed properly on release!? While I find that very hard to believe, it is good to hear. The difference playing Deus Ex MD and Hitman now – compared with on release is night and day. Broken performance on release, now they are a joy to play. I think they lost out on a lot of sales by releasing broken products.

No idea if it’s been AMD’s driver updates or game patches (presumably both?) but the difference now is massive. If only they could have done that on release.

Good to know, I've only got Deus Ex so far and have yet to play it. I'm waiting to hear how RE7 runs at the mo.
 
A AAA PC game performed properly on release!? While I find that very hard to believe, it is good to hear. The difference playing Deus Ex MD and Hitman now – compared with on release is night and day. Broken performance on release, now they are a joy to play. I think they lost out on a lot of sales by releasing broken products.

If you spend another 3 months holding the game back to fix technical issues it may cost £500k in man hours (with a team of 30 people) but worse yet you may end causing a scheduling conflict with a publisher who may have another AAA to release at the same time or a publisher may want to avoid put the game out at the same time as the latest FIFA game or Call of Duty etc.

The games industry has never been so competitive on the software side, a lot of big AAA titles last year didn't perform as well as expected (such as Titanfall 2 even though it was a solid game that improved over the original) I can see why titles get released broken even though I don't think it's the right business decision.
 
... I think they lost out on a lot of sales by releasing broken products.

Not one of the games you mentioned but Dishonored 2 was my most anticipated game last year after loving the 1st one to bits. Still haven't bought it.

Too many reports of issues on release. I kept up with it for a while but that anticipation was killed at launch and the longer we go the less it is on my mind.

Will want to pick it up at some point, no doubt on a sale for a lot less than the launch price. But even that gets less likely as time goes on.

They build the hype for these things up to release and then kill it all off with a broken release. Big part of why I rarely - if ever - pre-order these days.

Why am I going to give them the best part of £100 pound or more for a broken game on release and an unproven season pass, just so that money can sit it their bank account rather than my own? (Looking at you EA!)
 
pretty sure intrinsic functions are part of DX11 as well. Im not sure if OpenGL V4.5 had them though

edit, yep part of DX11 Shader model 5, not that i could tell you much about it lol
https://msdn.microsoft.com/en-us/library/windows/desktop/ff471358(v=vs.85).aspx
Shader Intrinsic Function themselves aren't new, they are simply a way of exposing specific hardware features in shaders to provide extra functionality or hardware accelerated operations.

The new stuff that's being talked about is to do with waves/warps and seems to give devs some very fine-grained control over the way threads run on the GPU. This is a bit beyond my level of shader knowledge though.

This link explains waves/warps:
https://blogs.msdn.microsoft.com/nativeconcurrency/2012/03/26/warp-or-wavefront-of-gpu-threads/
and this is more technical information about the new fuinctions:
http://gpuopen.com/gcn-shader-extensions-for-direct3d-and-vulkan/
 
Not one of the games you mentioned but Dishonored 2 was my most anticipated game last year after loving the 1st one to bits. Still haven't bought it.

Too many reports of issues on release. I kept up with it for a while but that anticipation was killed at launch and the longer we go the less it is on my mind.

Will want to pick it up at some point, no doubt on a sale for a lot less than the launch price. But even that gets less likely as time goes on.
Exactly the same for me. Dishonored 2 would have been a rare immediate full-price purchase without the technical issues. Now I've missed the release I may as well wait until it's half-price.

There isn't really any excuse for it, plenty of studios are able to release games on time without these problems.
 
Exactly the same for me. Dishonored 2 would have been a rare immediate full-price purchase without the technical issues. Now I've missed the release I may as well wait until it's half-price.

There isn't really any excuse for it, plenty of studios are able to release games on time without these problems.

I played Dishonored 2 all the way through, I did not have any major problem with it. There was one or two points where the fps drops a bit but only for a second or two.
 
Similar for me too. I liked the first one but I thought that the Bioshock games did the weapon in one hand, spells in the other hand a bit better. What with the issues at launch I decided to wait until it was fixed...I am playing BF1 and Titanfall 2 at the moment so I can wait for when D2 is discounted quite a bit before I buy as it just isnt as compelling a purchase for me at the moment and it has missed it's window with me.

:)
 
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