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AMD VEGA confirmed for 2017 H1

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DX12 will take off when Nvidia wants its to take off. If Nvidia wants its to be dead than it will be dead no matter how much people like it or hate. AMD can only be audience and watch Nvidia to decide the faith of DX12.


I don't think Nvidia really care either way at this stage. They give plenty of support to DX12,their GPUs have more DX12 features than AMD at the moment, and they are porting gameworks to DX12 so its not like they are ignoring it. They are marketing a little as way to get people to upgrade but they realize that develops don't really care for it at all and until windows 7 user base is small enough there is not going to be a great change
 
DX12 will take off when Nvidia wants its to take off. If Nvidia wants its to be dead than it will be dead no matter how much people like it or hate. AMD can only be audience and watch Nvidia to decide the faith of DX12.

Exactly, when Nvidia bring out a card as good, if not better than AMD at Dx12, watch the turnaround, be Mantle all over again.
 
Yup, we've already told Microsoft to shove Dx12 up their arse, we just do not want it, we just aint bloody interested, and the devs know it too.

WHAT DO WE WANT, DX11!, WHEN DO WE WANT IT, NOW!, WHAT DO WE WANT, DX11!, WHEN DO WE WANT IT, NOW!....................................



Have we hell got the games, we've got a couple of Dx11s, patched with a bit of 12 laters.

Until Nvidia give us a Dx12 card, then thats all we're going to keep on getting, the odd Dx11'er here, there, patched laters with a bit of 12.

Devs will not use Dx12, if only about 10 people can do it, its an absolute waste of time, they'll just stick to 11, that everyone can do, and with everyone keeping on buying Dx11 cards up in droves, that ain't going to change.

DX12 Windows store games.
Battlefield 1 performs really well under DX12
The Division
Tomb Raider after its patches
Hitman does really well
Sniper elite

And others I have forgot about them above perform much better than the DX11 api and most of them are also Patched in DX12

I even remember way back when DX11 was coming into its second year it was still not performing better than some DX9 titles think colin mcrae game was one of them. DX11 also didn't out do DX9 in released games for quite some time, just like we have now odd game here and there... DX11 will go down the same path has DX9 and will slowly start fading away when more and more game engines are updated.

Anyone have a list to compare how meny release titles maybe first two years of DX11 titles vs DX12 they is? Be interested to see how fast the market tuck to DX11
 
Nvidia run the PC gaming market, i remember when they were getting Dx10.1 removed from games when they couldn't do it, and everyone just laps it up, will buy their cards no matter what they do, can't do no wrong Nvidia.
 
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DX12 Windows store games.
Battlefield 1 performs really well under DX12
The Division
Tomb Raider after its patches
Hitman does really well
Sniper elite

And others I have forgot about them above perform much better than the DX11 api and most of them are also Patched in DX12

I even remember way back when DX11 was coming into its second year it was still not performing better than some DX9 titles think colin mcrae game was one of them. DX11 also didn't out do DX9 in released games for quite some time, just like we have now odd game here and there... DX11 will go down the same path has DX9 and will slowly start fading away when more and more game engines are updated.

Anyone have a list to compare how meny release titles maybe first two years of DX11 titles vs DX12 they is? Be interested to see how fast the market tuck to DX11
Does not matter.

PC Major market is MMO and all are based on DX9 or DX11. 80-90% revenue of PC gaming comes from MMO games.
 
Not all! WoW runs on Metal for Mac now :p
My point is that DX12 do not contribute financially in PC gaming by any means. 90% pc gamers do not even care if it is DX11 or DX12.

Only Nvidia can give it a financial success and if they want to market it. Market will shift if Nvidia allows it and if not than we can only dream about low level API on PC.
 
i do not get how some ppl are glad that their games are designed on a decade old API, while they can be designed on an API that brings more features and more performance, open the door to a whole new level of game design, or even rendering, and they are really like loving it... they have a plat with food and another with poop, they keep eating the poop with a smile on their faces...
aside from the old gpu TAM with non compatible cards, polaris was there to migrate as many as possible, and aside from key features withold by nvidia, to delay their implementation as much as possible, you really shouldn't be so happy about it.
im still rocking win7, im happy with vulkan and don't care about DX12 for now, but i would still love to see games designed from the ground up for DX12 instead of DX11, and most certainly my like or dislike of a GPU vendor, wouldn't make me eat poop with a smile out of spite.
 
i do not get how some ppl are glad that their games are designed on a decade old API, while they can be designed on an API that brings more features and more performance, open the door to a whole new level of game design, or even rendering, and they are really like loving it... they have a plat with food and another with poop, they keep eating the poop with a smile on their faces...
aside from the old gpu TAM with non compatible cards, polaris was there to migrate as many as possible, and aside from key features withold by nvidia, to delay their implementation as much as possible, you really shouldn't be so happy about it.
im still rocking win7, im happy with vulkan and don't care about DX12 for now, but i would still love to see games designed from the ground up for DX12 instead of DX11, and most certainly my like or dislike of a GPU vendor, wouldn't make me eat poop with a smile out of spite.

Totally agree with this, i get the argument that nvidia might be holding things up until they have a card designed for dx12 (lets be fair they do pretty well on dx12 anyways). But people on here are acting like its a great thing and we should be happy about it.

Yep lets stick with DX11 and its massive over heads and be happy about it. Who needs a low level API anyways ? who needs progression anyways right!!!
 
All this talk of AMD being in all the consoles as well, which ive said before, has not made one of jot difference to us on the PC, and never will, as Nvidia run our market, why do you think all them AMD hardwared console games, run much better on Nvidias hardware on the PC, and not AMDs, yes, thats the same AMD whose hardware that is in the consoles, yep, i can't get me ******* head around it either, as shouldn't all their console games, be running much better on the PC as well , if you have one of their own cards.
 
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i do not get how some ppl are glad that their games are designed on a decade old API, while they can be designed on an API that brings more features and more performance, open the door to a whole new level of game design, or even rendering, and they are really like loving it... they have a plat with food and another with poop, they keep eating the poop with a smile on their faces...
aside from the old gpu TAM with non compatible cards, polaris was there to migrate as many as possible, and aside from key features withold by nvidia, to delay their implementation as much as possible, you really shouldn't be so happy about it.
im still rocking win7, im happy with vulkan and don't care about DX12 for now, but i would still love to see games designed from the ground up for DX12 instead of DX11, and most certainly my like or dislike of a GPU vendor, wouldn't make me eat poop with a smile out of spite.

Who is glad?

What API is decades old? DX11 was released at the end of 2009, 6.5 years old but appropriate hardware wasn't common for sometime after.

More features, well some of DX12 features are found in DX11.3, others are only found with Maxwell and Pascal hardware, others are only found with later GCN hardware, and some only on Intel IGP. These is the age old problem that game developers rarely use the latest features because they have to develop around a common denominator. Conservative rasterization can have huge benefits but because AMD doesn't support it to the same level as AMD developers haven't Incorporated it for example.

Performance benefits, well that is very mixed and depend on the exact nature of the game engine. You don't get performance benefits for free, it requires a lot of work to even match DX11.

Yes, DX12 can change the engine design and allow some new rendering techniques that were previously prohibitive but we get back to the earlier point that until enough of the user base has appropriate hardware then a developer will just be loosing sales.And really, for a vast majority of developers there is simply no point. DX12 doesn't really bring them anything they want without a lot of extra work


Who is really loving the current situation? can you provide some inks? Most people simply don't give a damn.

You seem to be part of the problem, people sticking to windows 7 is exactly why there are more developers dropping DX11 entirely. You seem perfectly happy eating your own poop while blaming others?
 
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