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AMD VEGA confirmed for 2017 H1

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All this talk of AMD being in all the consoles as well, which ive said before, has not made one of jot difference to us on the PC, and never will, as Nvidia run our market, why do you think all them AMD hardwared console games, run much better on Nvidias hardware on the PC, and not AMDs, and yes, thats the same AMD whose hardware is in the consoles, yep, i can't get me ******* head around it either, as shouldn't the games be running much better on their cards, seen as all the games are done for them.
you have no idea what's going on on the driver side, you do not know if AMD have a lighter workload or not,we are certainly seeing a huge improvement on the AMD driver side for quite a while now, and many consider that AMD have the upper hand with drivers right now, if this comment is about Prey benchmarks, you should consider that, the game had bugy shadows on Nvidia, and once it was patched the game performance droped about 20%.
 
Who is glad?

What API is decades old? DX11 was released at the end of 2009, 6.5 years old but appropriate hardware wasn't common for sometime after.

More features, well some of DX12 features are found in DX11.3, others are only found with Maxwell and Pascal hardware, others are only found with later GCN hardware, and some only on Intel IGP. These is the age old problem that game developers rarely use the latest features because they have to develop around a common denominator. Conservative rasterization can have huge benefits but because AMD doesn't support it to the same level as AMD developers haven't Incorporated it for example.

Performance benefits, well that is very mixed and depend on the exact nature of the game engine. You don't get performance benefits for free, it requires a lot of work to even match DX11.

Yes, DX12 can change the engine design and allow some new rendering techniques that were previously prohibitive but we get back to the earlier point that until enough of the user base has appropriate hardware then a developer will just be loosing sales.And really, for a vast majority of developers there is simply no point. DX12 doesn't really bring them anything they want without a lot of extra work


Who is really loving the current situation? can you provide some inks? Most people simply don't give a damn.

You seem to be part of the problem, people sticking to windows 7 is exactly why there are more developers dropping DX11 entirely. You seem perfectly happy eating your own poop while blaming others?

I think he is referring to loadsa
 
Would be nice to see things phrased in questions and thoughts rather than ego around here for a change, so real discussion could take place. /Drama
 
well as the topic is totally off course, have no more leaks and we have got on the subject of API's....

Has anyone tried Sniper Elite 4 out on dx12 Mgpu but running an nvidia card a long with an AMD card yet ? :)
 
Who is glad?
i don't know ppl from their posts, when talking about DX12 not being implemented, they do so with a tone of relief instead of deception

What API is decades old? DX11 was released at the end of 2009, 6.5 years old but appropriate hardware wasn't common for sometime after.
even though DX11 is basicaly DX10, let's say almost a decade

More features, well some of DX12 features are found in DX11.3, others are only found with Maxwell and Pascal hardware, others are only found with later GCN hardware, and some only on Intel IGP. These is the age old problem that game developers rarely use the latest features because they have to develop around a common denominator. Conservative rasterization can have huge benefits but because AMD doesn't support it to the same level as AMD developers haven't Incorporated it for example.

Performance benefits, well that is very mixed and depend on the exact nature of the game engine. You don't get performance benefits for free, it requires a lot of work to even match DX11.
not every feature is relevant, and i think AMD had rasterisation, but not as good as nvidia


You seem to be part of the problem, people sticking to windows 7 is exactly why there are more developers dropping DX11 entirely. You seem perfectly happy eating your own poop while blaming others?
not the same thing, but even if you insist, im not doing so with a smile :D
beside all of this talk about DX12 and TAM, you should see how important it is for AMD to go after volume instead of margins right ? :p
 
Edit- better keep it on topic, lol
alright, i have a thought about the rumors of dual GPU vega, im torn between good and bad idea.
on one side AMD needs to push this out knowing what we know about navi, but then again is it time for it yet ? if games arn't ready, and the dual gpu fails, wouldn't this be bad advertising for Navi ?
navi would have one thing going for it, it's cost, it would be easier for AMD to scale it up like Ryzen while keeping cost down, but a dual vega, would be around 800$ at least, that is still not good enough for ppl to jump both feet at crossfire with all the issues surrounding multi-gpu.
 
alright, i have a thought about the rumors of dual GPU vega, im torn between good and bad idea.
on one side AMD needs to push this out knowing what we know about navi, but then again is it time for it yet ? if games arn't ready, and the dual gpu fails, wouldn't this be bad advertising for Navi ?
navi would have one thing going for it, it's cost, it would be easier for AMD to scale it up like Ryzen while keeping cost down, but a dual vega, would be around 800$ at least, that is still not good enough for ppl to jump both feet at crossfire with all the issues surrounding multi-gpu.

The scorpio and the PS4 pro, technically have dual GPU configurations. If AMD can muscle in on dev studios when they port games over to PC it shouldn't be much of an issue.
 
alright, i have a thought about the rumors of dual GPU vega, im torn between good and bad idea.
on one side AMD needs to push this out knowing what we know about navi, but then again is it time for it yet ? if games arn't ready, and the dual gpu fails, wouldn't this be bad advertising for Navi ?
navi would have one thing going for it, it's cost, it would be easier for AMD to scale it up like Ryzen while keeping cost down, but a dual vega, would be around 800$ at least, that is still not good enough for ppl to jump both feet at crossfire with all the issues surrounding multi-gpu.

A dual vega is probably a bad sign. It means the best single GPU is still measurably slower than the 1080ti let alone Titan, and there are not that many working Vega cores/HBM memory to meet demand. Thus put 2 of them on 1 card and charge a fortune for the fastest single graphics card in the world. But I expect this is some pro model thing AMD will try to sell to VR developers like they did with Fiji.
 
A dual vega is probably a bad sign. It means the best single GPU is still measurably slower than the 1080ti let alone Titan, and there are not that many working Vega cores/HBM memory to meet demand. Thus put 2 of them on 1 card and charge a fortune for the fastest single graphics card in the world. But I expect this is some pro model thing AMD will try to sell to VR developers like they did with Fiji.

AMD have done a Dual card for every Generation since the 3870x2 so i don't see why they would stop now if faster or slower. I think they also use dual cards in the professional sector so would make sense to bring a very low sales overpriced Radeon card.
 
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