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AMD VEGA confirmed for 2017 H1

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Well, if GDDR5X would have allowed the card to be launched much quicker, then surely that would have been better for AMD in the long term. nvidia must have looked at the tech and thought it wasnt quite ready yet.

I do like the idea of smaller cards, as some cards have been getting pretty big. I doubt there is much difference in power-usage, as this would depend more on the gpu.

This all kind-of reminds me what happened with the 980ti vs the fury x. HBM vs GDDR5. However this time at-least we not looking at 4gb for a high-end card (AMD was trying to tell us that was more than enough for 4k - which it wasnt). What we wanted was a card to push nvidia line. If HBM2 forces the card to be a higher price, with little benefits then its going to be a shame, and nvidia will just keep the same pricing - maybe offer more performance for less money. I guess we have to wait to see what happens, but hopefully it wont be another repeat. Id like to see VEGA do well.

They are making design decisions (that can't be changed without delaying the development process) 2-3 years before the product hits the market so not so easy to predict how things will play out so far ahead. Long term HBM/interposers were and are going to be an important component of their products, not just for their consumer graphics range. They had to get behind it otherwise why would SK-Hynix put sufficient resources into development. At a time when they had to run lean it makes sense that they backed HBM. I wouldn't be at all surprised to see GDDR5X in a future entry level GPU (Amusingly probably not far off Hawaii/Polaris performance level).

Nvidia were effectively waiting for AMD to do the early heavy lifting (sensible). Way back they were originally looking at Intel/Micron's HMC memory. They had a quick test run with HBM in high margin markets prior to their large HPC contracts which commit them to delivering the V100. Having the lions share of the Professional/HPC market already and particularly these contracts allowed them to throw out P100 and now the massive V100 in their existing implementations. If they didn't have those contracts its more than likely that an HBM Volta would be several quarters later and/or smaller in scope.
 
So why did Gameworks cause as much hassle as it did then? Gameworks settings tended to tank performance for everyone for no appreciable improvement in visuals. And PhysX, well that's near enough always been a joke.

Gameworks was presented as a black box, almost middleware that developers could use to access various special effects-style features that Nvidia supplied as part of their developer relations. It also had the ulterior motive of giving control of part of the code to Nvidia, which made it easy for them to tank AMD's performance, and generally hold leverage over developers that might want to do equivalents for AMD hardware. Nvidia owned that code, and kept it from developers as part of an "embrace and extend" policy. Unlike AMD, Nvidia would rather leverage proprietry features than go open source - it's part of their business model.
 
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TPU are also very respected for their reviews

3EukugC.jpg

The difference is TPU are not using an AMD CPU.

See I just can't use these graph for proof.

Let's take prey for example on release it would seem 1060 was smashing the 580
On here that would look something like this
580 80fps
1060 100fps

When the truth is nvidia was missing shadows that was later patched to bring performance much closer. None of this would show up using just graphs

Amd driver last night has improved prey even more

This is how we should bench games raw footage captured
 
Gameworks was presented as a black box, almost middleware that developers could use to access various special effects-style features that Nvidia supplied as part of their developer relations. It also had the ulterior motive of giving control of part of the code to Nvidia, which made it easy for them to tank AMD's performance, and generally hold leverage over developers that might want to do equivalents for AMD hardware. Nvidia owned that code, and kept if from developers as part of an "embrace and extend" policy. Unlike AMD, Nvidia would rather leverage proprietry features than go open source - it's part of their business model.


Starts out good and then falls down into conspiracy nonsense.

Nvidia did not develop gameworks to reduce AMD performance, in fact for many Gameworks effects they run faster on AMD hardware than NVidia. Nvidia didn't keep the code form developers, they could access the source code but that required an additional licensing agreement. that is perfectly normal in software development. I don't have access to any of the source code for many of the libraries I'm using, and why should I?

Nvidia have since made the code freely available to anyone. Funny how no one found anything that purposely lower AMD performance.
 
Starts out good and then falls down into conspiracy nonsense.

Nvidia did not develop gameworks to reduce AMD performance, in fact for many Gameworks effects they run faster on AMD hardware than NVidia. Nvidia didn't keep the code form developers, they could access the source code but that required an additional licensing agreement. that is perfectly normal in software development. I don't have access to any of the source code for many of the libraries I'm using, and why should I?

Nvidia have since made the code freely available to anyone. Funny how no one found anything that purposely lower AMD performance.

Aye, I'm super happy NVIDIA is opening up gameworks for devs. Being an Ad Hoc solution was okay, but lazy devs are lazy devs and would barely do anything after simply getting it to work.

There was a time Ubisoft was synonymous with rubbish games, all using Gameworks features; which they never optimised.
When Assassin's Creed Blackflag came out a spokesperson for Ubi even told people if they want it to run faster to simply get a better graphics cards.

Let's not forget that horrific Batman Arkham Knight, once again rubbish devs; simply using Gameworks to try and cover up the fact that the PC version had less graphical fidelity than the console version and was missing some features.

For every rubbish Gameworks game, there are many where developers did a fantastic job even without having access to the Source Code at the time.
I expect that in the future we'll see more Gameworks features; and more of them specifically tailored and optimised for the games they're in.
 
I'm not loving the design if I am honest. But partner cards will solve that. Wouldn't buy a blower anyway

The design reminds me of this.
Personally I like the design, just not the blue and gold colours.

a020bb17da04411398f44b6a07b599c8.png
 
Aye, I'm super happy NVIDIA is opening up gameworks for devs. Being an Ad Hoc solution was okay, but lazy devs are lazy devs and would barely do anything after simply getting it to work.

There was a time Ubisoft was synonymous with rubbish games, all using Gameworks features; which they never optimised.
When Assassin's Creed Blackflag came out a spokesperson for Ubi even told people if they want it to run faster to simply get a better graphics cards.

Let's not forget that horrific Batman Arkham Knight, once again rubbish devs; simply using Gameworks to try and cover up the fact that the PC version had less graphical fidelity than the console version and was missing some features.

For every rubbish Gameworks game, there are many where developers did a fantastic job even without having access to the Source Code at the time.
I expect that in the future we'll see more Gameworks features; and more of them specifically tailored and optimised for the games they're in.


That is the biggest reason why Gameworks got a bad rap. Lots of shoddy games just happened to use GW, it wasn't GW that made them bad games (you can always turn GW off).

GW is designed for developers that don't have the resources to use develop the special effects themselves. Therefore, in many cases the developer just isn't that interested in making the most optimized game in the first place.
 
See I just can't use these graph for proof.

Let's take prey for example on release it would seem 1060 was smashing the 580
On here that would look something like this
580 80fps
1060 100fps

When the truth is nvidia was missing shadows that was later patched to bring performance much closer. None of this would show up using just graphs

Amd driver last night has improved prey even more

This is how we should bench games raw footage captured

Some pretty obvious differences in that video if you are looking for it. Colors appear different between cards, shadows are different as well.
 
Hard to tell if the shadows are just from video composition - but the nVidia side definitely has darker shadows and in 1-2 places seems to be using a slightly different shadow system.

Also some places where individual textures on the AMD side seem to be only running medium quality which is kind of odd.
 
They're in the right place for putting the rad on the rear case port. It'd be good if they made them with QDC ports so you can add them to loops.

Wouldn't fit at the rear of my chassis. The Fury X and current 980Ti Hybrid are all at the top of mine.
hopefully the tubing and long enough and flexible to accommodate all the positions like the Fury X was.
 
Wouldn't fit at the rear of my chassis. The Fury X and current 980Ti Hybrid are all at the top of mine.
hopefully the tubing and long enough and flexible to accommodate all the positions like the Fury X was.

I'm gonna have to be careful of that when I upgrade my PC to an ITX case. My current ones got plenty of room but I want to upgrade to an ITX Ryzen build next year and that'll have this gpu in it.

That said if I can get a decent air-cooled Vega even better.
 
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