Caught Nvidia cheating in visual fidelity. Again.
DaRkL3AD3R 3y
I recently noticed some visual artifacts in many different games. They all have the same problem. Transparent textures completely ignore anisotropic filtering and even seem to have worse LOD bias. I made a topic in the Half Life Reddit asking AMD GPU owners to load up my quick save file and take a screenshot where I was demonstrating the issue. And sure enough AMD renders the scene properly. The thing to look for is the fence in the distance. The foreground fence is rendering a higher mipmap level and looks proper. The fence in the background is using a much much worse LOD and looks terrible. Here's the comparisons.
Nvidia:
http://images.akamai.steamuserconte...943/98AB90BE8EFC1B4653F171A51142CA62E5E6142C/
AMD:
http://i.imgur.com/TLenMsv.jpg
In both screenshots, the game is set to max in game settings and 16x AF. I even have the Nvidia texture filtering set to High Quality which is the highest setting. How can you explain this, Nvidia? Why are you cheating on visual fidelity compared to your competitors? This needs fixing because at some point in the last 3 years or less you made a change to your drivers that drastically hurt texture filtering quality. I am utterly disappointed with this finding.