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AMD Zen 2 (Ryzen 3000) - *** NO COMPETITOR HINTING ***

Zen 2's IPC gain could be ~5% if the rumoured clocks of the benchmark are accurate, as clock for clock current Zen 2 threads off one core is faster than Intel in cinebench already isn't it?

Well according to Humbug's bar chart above, Intel has a 3.57% IPC lead over Zen+ which itself has a 2.44% gain over the original Zen. Zen 2 has to have a larger IPC gain than 5% though surely?
 
Well according to Humbug's bar chart above, Intel has a 3.57% IPC lead over Zen+ which itself has a 2.44% gain over the original Zen. Zen 2 has to have a larger IPC gain than 5% though surely?

The multi-threaded performance of the Ryzen 2600X at 4GHZ is higher than that of the i7 8700K at 4GHZ. Core for core the Intel has higher IPC per single core, but when it's 1 Core 2 thread it's a different result, SMT is superior to HT in performance. This would be true with the Cinebench result that AMD showed.
 
Guys i don't see any Intel bias in games released in the last two years, at least for the most part i just don't believe it exists now, most games these days are made for console and ported to PC, no one is going to use a compiler that gimps AMD performance when consoles are AMD...

Look at this, 4.025Ghz vs 4.7Ghz and the performance difference is from 8 to 22%, mostly around 15%.


The frame interval graph for the 9900k doesn't look to good imho.. sure it has higher average but look at the spikes. Surely it cant be that bad normally?
 
Dunno, didn't look that close at that ^^^^
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Its 3.5% to Intel per core but Zen + has better SMT efficiency making it 4.5% faster when the same number of cores used.
 
The frame interval graph for the 9900k doesn't look to good imho.. sure it has higher average but look at the spikes. Surely it cant be that bad normally?

I just watched some of it, sometimes the 9900K has better frame times, other times its the 2700X... i think what that says is they are different CPU's.

Shadow Of The Tomb Raider does start out a bit stuttery to begin with on the 2700X, just the first few seconds before settling down, loading in stutter?
 
I'd be a little wary of direct comparisons with a 9900K @4.7GHz. Whilst that is it's all core turbo, and most Mobos will have had their turbo durations set to infinite, there are two potential contaminants as far as judging IPC goes; firstly, turbo isn't supposed to be sustained indefinitely and the 9900K typically clocks down to 4.2GHz when performing to spec, whilst the XFR2 on the 2700X pretty much does guarantee that it'll run at 4.025GHz all core indefinitely, and secondly, games will certainly see a benefit from the single core boosts, though in fairness they do both typically boost a similar amount above their all core turbo clocks.
Before taking any comparison as being representative, I'd want to know exactly what clocks are being hit at all times.
 
I'd be a little wary of direct comparisons with a 9900K @4.7GHz. Whilst that is it's all core turbo, and most Mobos will have had their turbo durations set to infinite, there are two potential contaminants as far as judging IPC goes; firstly, turbo isn't supposed to be sustained indefinitely and the 9900K typically clocks down to 4.2GHz when performing to spec, whilst the XFR2 on the 2700X pretty much does guarantee that it'll run at 4.025GHz all core indefinitely, and secondly, games will certainly see a benefit from the single core boosts, though in fairness they do both typically boost a similar amount above their all core turbo clocks.
Before taking any comparison as being representative, I'd want to know exactly what clocks are being hit at all times.

The Clocks are displayed in the MSI OSD through out.
 
OK thanks.
Just watched the video.
Barring 3 outliers (2 in favour of Intel, 1 in favour of AMD), the pretty consistent fps difference was +10-12% in favour of the 9900K.
On a clock for clock basis that would have the 2700X already ahead of the 9900K, though fps gains tend not to be linear with clocks, so I would have the 2700X on a par with the 9900K already.
Any gains in ST and clocks, for the 3000 SKUs, would put them comfortably ahead IMO; as in, above margin of error ahead.
 
I have to say I have a few concerns/reservations regarding the 3000 series.

They say they have changed the architecture from Zen/Zen+. This concerns me more so on gaming performance. If it's a significant departure from Zen 1 design, then it will take developers time to get used to coding for the new architecture.
Does it still resemble a "mesh" architecture? In which case it won't be as efficient as Intels ring architecture for gaming.

You have to remember, Intel has used a ring architecture for a very long time, and they haven't really changed their architecture significantly since sandybridge. This meant, with every new Intel CPU release, developers haven't really needed to alter code much for Intel. It's mainly been about clock speed.

Hopefully I'm wrong though!
 
I have to say I have a few concerns/reservations regarding the 3000 series.

They say they have changed the architecture from Zen/Zen+. This concerns me more so on gaming performance. If it's a significant departure from Zen 1 design, then it will take developers time to get used to coding for the new architecture.
Does it still resemble a "mesh" architecture? In which case it won't be as efficient as Intels ring architecture for gaming.

You have to remember, Intel has used a ring architecture for a very long time, and they haven't really changed their architecture significantly since sandybridge. This meant, with every new Intel CPU release, developers haven't really needed to alter code much for Intel. It's mainly been about clock speed.

Hopefully I'm wrong though!

Err... the games are optimised to the consoles' Jaguar architecture. The drop in performance relatively to intel might be due to bad drivers from nvidia, and not optimised drivers from AMD themselves.
 
Err... the games are optimised to the consoles' Jaguar architecture.

Can't be if the game is not on console though.

Games like total war, hearts of iron 4, and anything on the clauswitz engine for that matter, seem to perform better on Intel,
 
Err... the games are optimised to the consoles' Jaguar architecture. The drop in performance relatively to intel might be due to bad drivers from nvidia, and not optimised drivers from AMD themselves.

You don't half make up some absolute twaddle.
Intel still has the advantage core for core, especially when it doesn't hit the HT/SMT threads.
 
Can't be if the game is not on console though.

Games like total war, hearts of iron 4, and anything on the clauswitz engine for that matter, seem to perform better on Intel,

Can be because of any of the layers:

game engine
game
graphics card architecture
graphics card drivers
DirectX
Windows 10
CPU architecture
 
I have to say I have a few concerns/reservations regarding the 3000 series.

They say they have changed the architecture from Zen/Zen+. This concerns me more so on gaming performance. If it's a significant departure from Zen 1 design, then it will take developers time to get used to coding for the new architecture.
Does it still resemble a "mesh" architecture? In which case it won't be as efficient as Intels ring architecture for gaming.
There are no functional differences needing special programming.
It was Bulldozer which would have needed special programming to utilize it efficiently.
Pentium 4/Netburst, designed only for big marketing clock speeds, was pretty much similar screw up earlier.
Zen is AMD's return to more traditional core design, like what Intel's been using. (since their screw up)

Also Zen2 exactly adds features present in Intels which AMD couldn't fit (resources/time/die size...) into Zen1, like wider AVX unit.

Mesh/ring buses etc aren't really something programmers deal with.
Or registers/caches, whose improvements automatically improve performance without programmers needing to change anything in code.

Also would expect Zen2 to solve/mitigate problem of Zen(1)'s Infinity Fabric being hard locked into some fixed ratio with memory bus.
Which has made performance depend more on memory speed than with Intels.
 
Also would expect Zen2 to solve/mitigate problem of Zen(1)'s Infinity Fabric being hard locked into some fixed ratio with memory bus.
Which has made performance depend more on memory speed than with Intels.

I don't expect such a thing. I expect higher memory clocks up to 4000 to be supported and performance to scale accordingly.
 
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