Most games, by most i mean all so far as i can tell, run on 32Bit Math. That gives you about a few dozen KM of simulated 3D world squared, so square KM of simulated world numbering in the thousands.
Ok, so Star Citizen currently is 70,000,000 KM squared, 4 planets, 12 moons, 4 halo cities that on their own are too larch to fit inside 32Bit math, a dozen space stations inside volumetric gas clouds big enough to swallow the earth 10X over, hundreds of physicalist ships each with dozens of physicalist components all owned by 100+ players each with hundreds of physicalized inventory items and tens of thousands of persistent empty drink bottles people littler floors with all moving about inside the gravity of planets and moons moving about in day / night cycles around a star.
Just to give you a vague perspective, that needs to run in 64Bit math, on your CPU, when CIG said this is what they were going to do industry veterans laughed "your ambition is impossible"
Its a amazing it runs at all without a Nasa super computer to simulate a solar system and its contents. and your CPU knows it.
![Big Grin :D :D](/styles/default/xenforo/vbSmilies/Normal/biggrin.gif)