this stuff happens often when you introduce a brand new architecture rather than a revision of an old one.Guru 3d also mentioned about turning off hyperthreading for performance. You shouldn't need to do stuff like that.
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this stuff happens often when you introduce a brand new architecture rather than a revision of an old one.Guru 3d also mentioned about turning off hyperthreading for performance. You shouldn't need to do stuff like that.
Maybe turning it off would help the Intel cpu's aswell but they didn't say. Needs testing.this stuff happens often when you introduce a brand new architecture rather than a revision of an old one.
It's become his "thing", pretty sure it's just a thing that makes him stand out from other reviewers now and he knows it.
Hi guys,
My first post here, but been following the thread with great interest
First of all - the ASUS Hero manual has just been posted.
For the guy wondering about code 61: it's NVRAM initialization.
As my day job one of my main interests is architecture optimization on PS games, and all I can say is that a cluster switch for a thread is a major problem.
Seeing that CCX acts somewhat similar to a cluster on Jaguar (PS4, X1) with a decent thread affinity solution there is certainly some extra performance to be had.
The thread affinity solution could be done on the software side - I am willing to bet that's what AMD is asking developers to do as a very quick fix, just in case Microsoft is slow with a scheduler update.
L3 behavior should also be considered when tasks are executed - however this is more in the realm of game development, as the OS sees threads, not tasks, but modern game engines use thread pools with tasks executed on the pools.
The thread pool implementation should take the Ryzen architecture into account for optimal performance - this may require some time to get it right.
Ideally, the OS scheduler should take the cluster switch penalty into account and even if thread affinity is not specified by the application (pre-Ryzen games), it should consider keeping the threads on the same cluster/CCX if possible - this should be a fix for the OS by MS and/or AMD.
You'd probably want experiment with scheduling on separate cores as well, and seeing how utilizing 2 threads on the same core affects performance
Current console games use 8 cores (no HT) and a significant number of games (console ports) should actually work a lot better natively on 8 cores, which is pretty much Ryzen and i7 6900... the latter not really being an option for most gamers, unlike Ryzen.
What you want on Ryzen is very likely thread pools working similarly to the original console code, rather than dumbed down to the currently dominant 4 core Intel solution
I'd definitely expect great results once/if console developers get more involved with the Ryzen optimization - that's why AMD is courting them; they've been working on similar architectures for the past few years, unlike PC only developers.
Certainly interesting times
This tells me that Ryzen will be a fantastic purchase for gaming....in about two years.
..when the next generation of games taking full account of it's architecture start to be released.
Lol it's a fantastic purchase for gaming right now too! Gta5 at 128fps on RyZen or 135fps on 7700k? Yeah those 7 or so FPS are make or break! Not to mention RyZen schools Intel chips on minimums..
This is not a clean install of windows, same windows drive from my windows system, no amd chipset drives installed nothing....
is there any talk of when there will be deliveries of the Asrock boards?
I believe they will be arriving early to middle of this week, hopefully in enough quantity. I noticed one other etailer has today as estimated, and a second etailer has Wednesday, so I guess OCuk will get them in soon for sure
Still debating whether to stick with 1700X or change my order to a 1700...