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Windows deffinately needs a patch, it does not recognise the layout of the Ryzen CPU at all. This guy shows how it looks and how it should look.
https://www.reddit.com/r/Amd/commen..._why_ryzen_does_not_perform_in_games/defc6un/
So they basically didn't do any kind of testing with the biggest OS on the planet during development??
Hard to believe!
Just to put this in to perspective even the latest Linux Kernel I belive has full support for Ryzen
I guess that's in repsonse to me?In extreme tweaker top setting change from auto.
Once I have a Ryzen build (when I can actually buy said high speed 64GB RAM, not any time sooner) I'll probably do some experiments with CodeXL and thread pool scheduling.
As someone already highlighted I find it extremely unlikely that most old/already released games would get patched (for way too many reasons...), but new ones should have a very nice transition from console to PC for sure, as long as AMD takes developer relations seriously. I'd consider a change if anyone from AMD reads this
An OS scheduler fix is definitely the way to go for already released software.
I could also imagine a solution similar to what we have in GPU drivers: detect the game to be run, and modify the scheduler behavior accordingly.
Not really nice technically speaking (a hack, really), but should work - unlike waiting for most existing games getting fixed (good luck with that!)
Besides, GPU drivers do this for years to "optimize" GPU access to their chipset...
Nah thats a different setting. The one 8pack is on about has a list of D.O.C.P settings (1 through to 5? i think)I guess that's in repsonse to me?
If so thanks, will have a look for that.
If its what I think it may be, is that where it just lists a bunch of memory speeds?
So they basically didn't do any kind of testing with the biggest OS on the planet during development??
Hard to believe!
Just to put this in to perspective even the latest Linux Kernel I belive has full support for Ryzen
Hi guys,
...
Certainly interesting times
The problem with that is there are many popular games which are still being played now based on older engines and millions of people play them - AMD can't afford to just avoid them,as they will still be based on those older engines for the next few years
Many of these are PC exclusive titles too.
Examples include things like WoW,etc.
I guess AMD underestimated interest in existing games considerably... wouldn't be the first company to do that.
Apart from the games that get periodic code updates, the only way to fix those would be a better OS scheduler, possibly combined with a game detecting driver as needed. Most small/medium sized developers/publishers can't afford to go back to already released games and update them, no matter how popular they are - it wouldn't matter a bit to their income and many of them are one failed game away from disappearing, so they must concentrate their efforts on upcoming releases. The big publishers on the other hand think in franchises, and wouldn't retrofit code into previous iterations as they need to sell the next one. The net result is the same...
Its going to be an issue as some still have a huge base of players - games like both versions of Skyrim and Fallout 4 for example using versions of the Creation engine(or whatever Bethesda is calling it now). Sure AMD is working with Bethesda and hopefully the next Elder Scrolls will use Vulkan and will be optimised to run well on Ryzen,but I do think they need to keep an eye to some of the older games due to their popularity. OFC,I really hope AMD has reached out to Blizzard since they are one of the few very PC centric games devs out there and WoW and the Starcraft franchise are PC only and run on older engines.
One thing which might help them though,is some of these games tend to not really work better with SMT anyway,as the reviews don't show much regression with SMT on or off anyway with Fallout 4 for example,but if they can get improvements in Ryzen in such titles with some optimisations,AMD will definitely get some more sales IMHO OFC.
g
Edit!!
Remember,WoW alone has between 5 to 10 million players.
Just got my machine up and running after some issues, had to do a fresh windows install as expected.
Everything does seem a lot quicker, (came from an i7 4790k). Will do some testing and let everyone know.