An Elder Scrolls: Oblivion thead

I brought the deluxe edition from cdkeys but it just says oblivion remastered, the dlc page shows the deluxe upgrade for £10. Did they send me the wrong version or is it the same for everyone else?
Sounds like an error on their end ... check in your orders/account to see what you've been given a key for. If it is the deluxe edition then the extra should be available straight away as soon as you redeem the key in Steam.
 
Oh good god, who cares. Classic DM. You’d have to live a pretty sad life to care about a make believe option choice.
What bugs me is when some people give the game a bad review because of it (like many people on Steam have), thats NOT a game review, a game review is about graphics, sound, music, content, performance, replayability etc, not 1 menu option, then again thats part and parcel of Steam reviews. Its why I pay more attention to what people on this forum say than what Steam/Metacritic etc comes out with because the folks on here are pretty level headed when it comes to assessing games.
 
^ Classic hatchling arguments. "Who cares, it's just a game bro". "Why does it matter it's not even real". The cognitive dissonance is really strong with you cultural Marxist lot isn't it.

Anyway, best to keep 'politics' out of gaming threads. I hope this is good, got the original on DVD just over there....
 
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i tried this for about an hour and its sort of just meh? i loved skyrim, never played oblivion originally so maybe im just not the target for this game. ill give it more time and hope it clicks. probably doesn't help i just finished cyberpunk again for like the 5th time.
aye maybe it just the starter area but if thats a full remaster they are flogging for 50 or 60 quid, i am glad it was on game pass, and i didn;t spend anything, i'll play for a while and see, but not much jumping out at me currently regarding it
 
My dark elf has sunlight illness, any ideas how to heal it? Can't do anythign in daylight lol

Found how to cure it by doing a questline. Caught the disease off a vampire in one of the caves.
 
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I didn't mind Oblivion, for me it's the awkward middle child that lacks the immersion and rich detailed world of Skyrim and Morrowind's detailed RPG elements.
 
Input lag is horrible, I'm seeing latency as high as 100 at times according to NVIDIA overlay. Got to be the DLSS stuff.
 
Input lag is horrible, I'm seeing latency as high as 100 at times according to NVIDIA overlay. Got to be the DLSS stuff.

Mines around 35-50 doesn't go any higher...

Biggest hit to performance for me however is Reshade, it makes the game look so much better... But is it worth it for the fps cost? :(
 
Mines around 35-50 doesn't go any higher...

Biggest hit to performance for me however is Reshade, it makes the game look so much better... But is it worth it for the fps cost? :(

I must have a **** system. Are you playing at 4k, with everything in ultra, DLSS balanced and FG?
I disabled FG and it made no difference. Enabled the reflex thing too. It seems to bounce from 40 which is still far too high and upwards.
FPS is fine and tbh I like the vanilla palette, going from Morrowind to overbloom Oblivion was probably one of the many reasons I never got into it lol.
 
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Input lag is horrible, I'm seeing latency as high as 100 at times according to NVIDIA overlay. Got to be the DLSS stuff.
Oblivion always had latency issues whenever the game engine was asked to render in a bunch of NPC's, combine that with UE5 as it's new graphics layer it doesn't surprise me the game can appear laggy at times.
 
I must have a **** system. Are you playing at 4k, with everything in ultra, DLSS balanced and FG?
I disabled FG and it made no difference. Enabled the reflex thing too. It seems to bounce from 40 which is still far too high and upwards.
FPS is fine and tbh I like the vanilla palette, going from Morrowind to overbloom Oblivion was probably one of the many reasons I never got into it lol.

Ultrawide, DLSS Balanced, FG , everything Ultra

tbh game should be running way better than this, considering how it looks in parts...
 
Ultrawide, DLSS Balanced, FG , everything Ultra

tbh game should be running way better than this, considering how it looks in parts...

Hmm maybe res makes a difference, no idea tbh, not really that technical on all the new stuff and its nuances.
I mean I don't notice it after a bit and turning off the overlay helps. Weirdest thing I've noticed or think I have is you don't seem to stop immediately when releasing movement key.
 
Hmm maybe res makes a difference, no idea tbh, not really that technical on all the new stuff and its nuances.
I mean I don't notice it after a bit and turning off the overlay helps. Weirdest thing I've noticed or think I have is you don't seem to stop immediately when releasing movement key.

Wouldn't worry to much, game is really under performing and will take a few patches... Hell changing the LUT in options would be a good start.

But there's nothing from the devs at all!
 
Oblivion Remastered uses an interesting hybrid of two different game engines - a modified version of the original 2006 Oblivion game engine and Unreal Engine 5.3. If you take a peek into the installation folder, you'll actually find a large chunk of the original game assets still intact, including the original game plugin files.
Below are a few key things we've collated from our observations and what we've been hearing in the community. Take everything you read with the biggest pinch of salt at this early stage:

- The core data for the game is still loaded from the plugin files, as with the original games; however, each game object (record) in the plugins is mapped from Oblivion Engine to Unreal Engine using JSON. This means that the traditional methods of detecting conflicts may not work anymore. When adding new content to the game, the JSON data for this content would need to be inserted.

- The JSON structures for many game objects include additional values that did not exist in the original game, and the purpose of them is currently unclear.

- Any text that is added to the game via plugins seems to show up with an "[NL]" prefix, which is currently thought to mean "Not Localised". Investigations are ongoing to work out how to make mods that don't have this prefix.

- The new Unreal Engine versions of the textures, models, particles and animation files appear to still be linked to the original version in some cases.

- The Level of Detail (LOD) for this game appears to use a completely new system, most likely heavily controlled by the Unreal Engine side of the game.

- The game uses several scripting languages across different systems, including an updated version of OBScript, Unreal Engine Code, and Unreal Engine Blueprints.

- Concerning a possible script extender for the game (equivalent to xOBSE), there is a challenge of the Creation Engine script extender devs being unfamiliar with Unreal Engine and Unreal Engine modding being unfamiliar with Creation Engine script extenders.

- There are some hints within the game code that there may be a Construction Set coming for this game, but that may also simply reference the tools used by the developers.

- On the Xbox Game Pass store, the game states it includes "In-Game Purchases", which could imply the eventual integration of the Bethesda.net paid mods store.

- The Xbox Game Pass of the game came with a lot of extra debug data that is helping with the efforts to reverse engineer it.

- A version of xEdit is in development to support creating plugin files for Oblivion Remastered, but it is currently largely untested and not yet available on Nexus Mods.

Hence it running like **** at times compared to the way it looks :D
 
The lighting definitely needs some work and part of that is lumen is a bit **** really.

Personally not having any performance issues playing at 1440p on a 4080 Super with everything maxed it is sitting around 70 FPS outdoor and 100 FPS indoor resulting in frame gen working fairly well giving me around 190-200 FPS indoors and 120-140 outdoors aside from some fights when it can drop a bit.

Finding it hard to get a skill level that feels good to play though up to expert is far too easy, master is far too tedious, exposes where the game engine falls down (and/or is beyond my skill level) and I spend a lot of time cheesing mechanics to survive fights.

EDIT: Getting some crashes though - every 5-10 times when I die it will just fall over (I seem to recall this was a bug with the original game).
 
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