ANNO 1404

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Could be a number of things :) First off is if there is no connection by road to a market building. Second as you say, check your warehouse, if it is saying max on the iron etc. then yes you have run out of storage.

Also quick question, when a manufacturing or farm is full, and goods are stagnating in the building, are you still getting hit with maintenance?
 
Bought it this afternoon played 4 hours now non stop but allot the time for example my iron ore mine and stuff constantly harps Goods cannot be picked up. Is it because i dont have enough storage or cart men?
Could be, could also be proximity to a market. Click on the Iron ore building and make sure that it's "lit" area has a market building in it, if not build a new one close by.

Also spice farms I finally get a nice island in the south and it says its not fertile :(
Does it definitely allow spices? Check the toolbar at the top of the game window and see what it allows you to grow there. If it does have spices, make sure you are using a "Small noria" else I don't think anything will grow.
 
I am on the mission where you have to find the children. I just seem to be building my city forever and I have just found two of the children. What am I supposed to do now?
 
Bought it this afternoon played 4 hours now non stop but allot the time for example my iron ore mine and stuff constantly harps Goods cannot be picked up. Is it because i dont have enough storage or cart men?

Also spice farms I finally get a nice island in the south and it says its not fertile :(


You have to build the water stations in the desert . They will be in your asia tab .

Once you have mined ore you have to turn it into bars then make tools . check you have a wharehouse close enough and that its linked by road to the wharehouse .

Persil
 
Cheers bud got that all sorted my problem now is no one wants to change into more citizens says they dont have accension rights, they are all super happy and all needs filled. I have like 240 peasents and 270 citizens meh im rubbish at this game :p
 
Cheers bud got that all sorted my problem now is no one wants to change into more citizens says they dont have accension rights, they are all super happy and all needs filled. I have like 240 peasents and 270 citizens meh im rubbish at this game :p

Have you adjusted their taxes? I tend to find when I'm ready for my population to advance that if I have the taxes set to anything other than "Eurphoric" they won't advance. Such as last night, I've had about 360 Citizens / 50 Peasents for a while and had their taxes at "Happy", but when I changed it to "Eurphoric" all my citizens nearly changed into Patricians, then I just changed the Eurphoric back to Happy for the Patricians :)
 
Ok I really don't understand why it works this way, but if you build a factory that is dependant on various goods, and you don't position it right next to a source of those goods that isn't a warehouse, then it doesn't make those goods for you. This is rather pointless because I have tons of iron ore in my warehouse and if I build an iron smelter right next to the warehouse, the iron smelter ceases production despite there being over 100 tons of iron ore in the warehouse that it is right next to. This makes absolutely no sense to me. Why can you not transfer goods from a warehouse into a factory that needs them? Now I have loads of iron ore that could easily be smelted into iron and sold off for a good price, but I have to sell it as iron ore which goes for next to nothing. Anyone know if it is possible to do something about this?
 
Ok I really don't understand why it works this way, but if you build a factory that is dependant on various goods, and you don't position it right next to a source of those goods that isn't a warehouse, then it doesn't make those goods for you. This is rather pointless because I have tons of iron ore in my warehouse and if I build an iron smelter right next to the warehouse, the iron smelter ceases production despite there being over 100 tons of iron ore in the warehouse that it is right next to. This makes absolutely no sense to me. Why can you not transfer goods from a warehouse into a factory that needs them? Now I have loads of iron ore that could easily be smelted into iron and sold off for a good price, but I have to sell it as iron ore which goes for next to nothing. Anyone know if it is possible to do something about this?

Your toolmaker will get to work if its built within range of a warehouse and there is Iron in stock... your smelter will get to work if it is within range of a warehouse and there is coal and ore in stock... if you're building everything separately you just have to make sure each are connected by road to a warehouse so the goods are being properly picked up (if you build a smelter in range of a coal hut / mine then the mine and hut don't need road connection to a warehouse)/
 
Ok I really don't understand why it works this way, but if you build a factory that is dependant on various goods, and you don't position it right next to a source of those goods that isn't a warehouse, then it doesn't make those goods for you. This is rather pointless because I have tons of iron ore in my warehouse and if I build an iron smelter right next to the warehouse, the iron smelter ceases production despite there being over 100 tons of iron ore in the warehouse that it is right next to. This makes absolutely no sense to me. Why can you not transfer goods from a warehouse into a factory that needs them? Now I have loads of iron ore that could easily be smelted into iron and sold off for a good price, but I have to sell it as iron ore which goes for next to nothing. Anyone know if it is possible to do something about this?

Try turning your ore mine off. That way the first iron smelter will keep working and use up all the iron ore thats in the warehouse.
 
My people in the city just don't want to advance, do they have to have 100% of everything like drink to advance?
 
Because they aren't meant to advance with anything other than that. Pretty sure someone posted a page or so back the list of what each colour means to your citizens and hopefully you should get from that how you're meant to tax people depending on what you're focusing on.
 
I always tax mine on the second green one (happy), so they still move in, but I get a higher tax than the first one (euphoric). Whenever someone needs to advance to the next stage, I put them on euphoric for a second.

And if you hover over their needs, it'll tell you what % they need to be happy and advance. Also, if the bar is red, they'll move out. If it's yellow, it's enough to stop them moving out, and if it's green, they'll move in, and advance (if possible).

I'm fed up of this bug with it saving and freezing though. I started with the autosave set to 15 minutes, but it takes ages to save every time and it annoyed me. Knocked it to every hour, and now it's started freezing on every save. I've put it down to 30 and 15 minutes, and it gets through a couple of saves, then freezes again. I've lost at least 2 hours of play due to crashes when saving today. It also crashes whenever I save manually, so I don't know what I can do. I've reinstalled the game twice, and that didn't fix it. Is it just a bug in the game?
 
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If I have some farms connected to a warehouse does it need to be connected to anything else on the island, do the good magically just appear in every warehouse, or do I need to connect everything up.
 
Some farms need to be connected to other buildings, some don't. Cider farms for example don't need any other building other than a warehouse because they produce a final product, but hemp farms produce an item that makes another item, therefore hemp farms need a rope and/or linen maker as well as a warehouse in their range.
 
yep sadly.

That's mad, I'm struggling to feed my peasants and that on my desert island as they'll only drink cider so I'm constantly buying it, should I demolish all peasant houses and replace with nomad houses as they'll have the goats milk.

I've had to set up a trade route to transport spices from one island to the other luckily lots of spices are being produced.
 
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