Any unreal engine 4 editor experts in here?

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As title would like help making a boxing game on pc any help group up maybe get together making one?
;)
 
Could be interested in a little side-project....what's the idea?

Making a boxing game from start of your life bare knackle fighting at start them progress though to the ring and work up division :-) maybe put a system in place where you hire management and trainers.3rd person would be best and a good damage system needs to be in place.

Deffo open market here there's about 2 boxing games on pc there pants.money to be made open market with a lot ppl who love boxing including myself :-)
 
If you're new to game design then start small. Replicate a tiny game in UE4 first, start with pong, work up to more complicated games like a mario copy.

Once you have 3-4 smaller games under your belt you'll know how difficult it is to make a large scale game like the one you're imagining and why studios these days have teams of hundreds working on AAA titles.

I'm not saying you couldn't make a boxing game with a small team but doing it to the scale and quality you're probably imagining now would be nigh on impossible, this will also take 3-4 years of your life, more if you're working just a few hours a week on it like you probably will be if you have a full time job.

I'm not trying to discourage you from getting into game development, if you restrain your goals and concentrate on a "less is more" approach then it's definitely doable. Imagining you'll make something that looks and plays as good as Fight Night will be the issue.
 
If you're new to game design then start small. Replicate a tiny game in UE4 first, start with pong, work up to more complicated games like a mario copy.

Once you have 3-4 smaller games under your belt you'll know how difficult it is to make a large scale game like the one you're imagining and why studios these days have teams of hundreds working on AAA titles.

I'm not saying you couldn't make a boxing game with a small team but doing it to the scale and quality you're probably imagining now would be nigh on impossible, this will also take 3-4 years of your life, more if you're working just a few hours a week on it like you probably will be if you have a full time job.

I'm not trying to discourage you from getting into game development, if you restrain your goals and concentrate on a "less is more" approach then it's definitely doable. Imagining you'll make something that looks and plays as good as Fight Night will be the issue.

yes m8 spot what u wrote ;);)
yep was thinking big lol i have made a small house last night in editor :) only spent 4 hours ish on it and youtube learning from ppl off there[bloody fab what they can do :) ]also made some windows :) lol i did try and make a boxing ring lol


really dont know m8y i just want a really good boxing game on PC and i have lots of great ideas in my head and i know it would be great and theres a massive market for it on PC as the boxing games on PC are poop :mad::mad:


dont know maybe i could manage it maybe would not ask for any money ;) just for a great game to be made. :)
 
If there was a massive market for it then the big publishers would have invested in it. They aren't stupid!

And as said above, finishing your first pong clone is a surprising amount of work. Start and finish that, scoreboards, art, sound, music, UI etc and you'll get an idea of the work involved.

As a ballpark figure, given the expertise you'll need...it would be at least 2-3 years with a small team ~8 full time and over 100,000 minimum for assets (mocap studio time, actors) if you are aiming for anything approaching realism. Plus your 8 peoples salaries.

Don't want to put you off, but making games is *hard* and *expensive*.

As forna GDD, try starting with thus :


http://www.runawaystudios.com/articles/chris_taylor_gdd.php
 
If there was a massive market for it then the big publishers would have invested in it. They aren't stupid!

And as said above, finishing your first pong clone is a surprising amount of work. Start and finish that, scoreboards, art, sound, music, UI etc and you'll get an idea of the work involved.

As a ballpark figure, given the expertise you'll need...it would be at least 2-3 years with a small team ~8 full time and over 100,000 minimum for assets (mocap studio time, actors) if you are aiming for anything approaching realism. Plus your 8 peoples salaries.

Don't want to put you off, but making games is *hard* and *expensive*.

As forna GDD, try starting with thus :


http://www.runawaystudios.com/articles/chris_taylor_gdd.php


cheers yes i know making games is very hard i did look into map making on the quake engine back in my RTCW days so i know its no easy ride.as i said in post above think i rather be a guide in a team maybe if i could get a team together :)

and there is deffo call out for boxing on pc if made right :) and i think i have the know how to make a good one :)
 
Why use Unreal just out of interest. In my opinion Unity would be a better fit for you.

Anyway if you want to play around with this sort of stuff you could do worse than have a look here: http://mocap.cs.cmu.edu/search.php?subjectnumber=%&motion=%

If you don't know what to do with that or what it is then you really really need to start at the basics.

just seen what can be done in unreal engine and what people can do is amazing :D and graphs are good :) will look @ that other engine you linked there but as stated above i would rather be a guide/comm manger/adviser :)


i just want a very good in depth boxing game on PC :D:D:D:D:D:D:D:D:D:D:D
 
just seen what can be done in unreal engine and what people can do is amazing :D and graphs are good :) will look @ that other engine you linked there but as stated above i would rather be a guide/comm manger/adviser :)


i just want a very good in depth boxing game on PC :D:D:D:D:D:D:D:D:D:D:D

How can you guide when you've never made any game. Genuine question the people you wish to guide will and should ask. You need to have a good answer.
 
How can you guide when you've never made any game. Genuine question the people you wish to guide will and should ask. You need to have a good answer.

have done boxing in the real world i could advise plus u dont see fps war games asking for gaming background you would have ex soldiers advising :p

and i love the sport ;)
 
Lol and anyone else here trying to make this like a job interview thing lol TRY READING THE WHOLE THREAD..

Let me break it down so it's simple :-)

This thread has gone from wanting to make a boxing game/get a group together. Since starting this thread I've tried to have ago making bits and bobs in the editor but don't think it's for me so and wanting to get a group of ppl that love boxing and has the know how to edit and work together as a team. :-)

Peace out..
 
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