I've seen it. But I wouldn't say it's as common as people make out. The same as when people say the game is "filled" with cheaters.
so if you knew what i was talking about why ask for a video?!

you're sodding lucky i didn't go humping through my mates hours of twitch vids to find it - i'd have been posting summat through your letter box!!
Hitreg is an issue. Someone posted a comparison. But its not a "x6 shot to the body every time I shoot" bad. If it happens it must be rare because I've never had it that bad.
of course it doesn't happen in every instance of combat, no one would ever play it if that was the case. i also never claimed it was every time. if you've had 160hrs of game play then i'm afraid i don't believe you haven't encountered it as badly as i and others have or at least have seen. you may not have twigged it, or realised it (someone could have swooped in and got the down/kill)
Edit: the numbers ping thing has also been discussed. Theres an option to show cumulative vs not.
irrelevant. in each instance that i saw there were enough 'numbers' appear to indicate that the enemy had been hit more than enough times to die.
Longevity? Come on now. Just look at the mess pubg and that's still going
apex already requires more shots per kill, the TTK (even without the hitreg/netcode issues) is stupid long. when you then also add in hitreg/netcode guff, killing people in the game eventually stops being fun (should killing ever be fun?!!) pubg had and still has hitreg/netcode issues but some of them are 'mitigated' slightly by the fact it doesn't take so many shots to kill. other thing to remember about pubg is that it came out when BR games were fairly under-represented and people fell in love with it. as such they forgave it a myriad of faults and even continue to do so - go check the pubg thread, there's still people trying to deny the level of cheating and bugs in the game. people were desperate at the time it came out, it was fresh, new, almost innovative. so it quickly and easily formed a very solid and stable fanbase. subsequent games won't and don't have that benefit. they need to almost hit the ground running. RoE for example, is an excellent game, with a very similar feel to apex (gadgets, non hardcore TTK) yet while it was very popular on release (proper steam release) it's fallen into the background because it had flaws and bugs on release. my guess is people aren't prepared to be so patient with follow up BR games like they were/are with pubg
i may well be wrong and the game will have legs to run, but if it stays in it's current form it will only be diehards/fanboys playing it imo
the game is fun, as i already said but it's a pick up and play for half an hour at a time type game, for me anyway. a bit like fortnite in that it seems to be aiming itself at the younger end of the market.
flashy abilities (some bordering on pointless) - Check
gimmicky characters and gadgets - Check (e.g. i've had some awesome fun playing with the deployable jump pad but i have yet to see it actually being used for anything other than fannying about on)
silly stupid TTK (even without the hitreg/netcode issues) - Check
what i will say though is outside of the odd crash it runs buttery smooth but then both Titanfalls did too (and were far superior in every way)
smells to me that titanfall devs were working on TitanFall 3 when they were ordered to bin that plan and get a BR game out the door. just feels like a rushed, badly finished game to me. and yet......it's a bit of fun to play now and again - maybe i just like hurting myself!
