Soldato
- Joined
- 23 May 2006
- Posts
- 9,057
false flags? why? it isnt us, the player who flag the enemy it is the game and the character who would report back on them. presumably it is not difficult for the game to record who fired 1st , obviously there would be a bit of flexibility a stray bullet would not ruin a character rep for an entire season, neither would a 1 off accidentally attacking the wrong player, but a continual pattern of play would be recorded..Wouldn't this be open to false flags?
I think the game is fine as is, anyone not happy with it has as you point out purchased the wrong game.
This isnt me against PvP, however it is me trying to come up with suggestions which do not always put the primarily cooperative player on the back foot. if a person wants to role play as a murderhobo type of character then they should get the ingame rep to go with it. I get that as a species we are pretty rubbish and will sometimes take greed over the greater good.... however imo in a setting such as this i do think we would be primarily cooperative against a common foe, with dodgy psychos existing but in a minority.
Which doesnt preclude having clans in the game living in different areas which are against each other who would automatically be flagged as enemies.... but all of us in this underground base that we live in together, but then go out to scavenge before returning back, with utter anarchy at the surface knocking each other out and robbing each other with no consequence but then underground living together? that just feels all sorts of silly to me.
The game was advertised sa a PvPvE... i dont think that precludes any balancing to try to make betrayal not the "easy" way to play.
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sorry i wrote the above before i saw it